The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 934 Topics
    5k Posts
    R
    The LOG got over-written. I did try to recreate the crash but it ran without incident today. The system updated and shutdown after Windows Update last night, so this is a fresh restart and may have been a problem caused by Windows. To confirm, crashes did not happen on other replays, and not even all doobro's replays. These weird crashes only occurred on some of doobro's replays, even though he uses the same mod list in all his games. Restarting my computer wouldn't clear up the issue. I did have a Windows Update that stalled a few weeks back, and the issue appeared to show up after that update. I had Windows 11 run a verification, and it found and replaced some corrupted files. I am guessing the verification didn't fix everything, and the Windows Update last night may have corrected whatever was causing the unexplained crashes. At this point, i believe the crashes were caused by Windows.
  • Please provide detailled logs and/or error messages!

    984 Topics
    4k Posts
    ipconfig-releaseI
    I see XACT error, please refer to the FAQs
  • 39 Topics
    155 Posts
    wilson_W
    Dear Commander, are you willing to learn and improve your game play? If your answer is yes, the FAF Dojo is the place to be. What You Can Expect From The FAF Dojo A (mostly) voice-based community of 500+ players from all over the world Like-minded people willing to improve A wide range of skill levels (0-2000+) An experienced trainer team (incl. several top 50 players) Replay reviews Training sessions (as a group) Training sessions (1on1) In-house tier lists resembling the ranks of a Judo school 1v1 Team games (”global”) A wide variety of options to practice Sparring (trainees only - unrated) Sparring (trainees and trainers - unrated) 1v1 challenges TMM queue Events Tournaments Community nights (e.g. a dedicated 1v1 Night) What The FAF Dojo Expects From You Participating requires a functioning set of headphones and microphone, or a headset Keeping a positive and supportive atmosphere Once you reach a certain level, you might want to consider giving back by becoming a trainer yourself How do I join the FAF Dojo? Check out our Notion page to find out more about our trainers (incl. several official trainers from the FAF Discord), tournaments (1v1, 2v2, 3v3), and more. If our system appeals to you, we would gladly welcome you on our Discord server. Cheers.
  • How to delete my FAF account?

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    2 Posts
    713 Views
    S
    You have to email [email protected]
  • Suddenly game crashed dual gap

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    1 Posts
    92 Views
    No one has replied
  • Authorization fails. need help

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    7 Posts
    370 Views
    G
    @sheikah After a while I can say that this solution helped me, the client does not crashes anymore and authorization is good
  • FAF Launcher shows nothing but white

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    1 Posts
    90 Views
    No one has replied
  • FAForever Login fails to login and recognize my copy of Forged Alliance

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    0 Votes
    2 Posts
    117 Views
    C
    java.lang.IllegalStateException: State returned by user service does not match initial state at com.faforever.client.login.LoginController.lambda$initialize$13(LoginController.java:235) at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent(ExpressionHelper.java:181) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:80) at javafx.beans.property.ReadOnlyStringPropertyBase.fireValueChangedEvent(ReadOnlyStringPropertyBase.java:72) at javafx.beans.property.ReadOnlyStringWrapper.fireValueChangedEvent(ReadOnlyStringWrapper.java:103) at javafx.beans.property.StringPropertyBase.markInvalid(StringPropertyBase.java:111) at javafx.beans.property.StringPropertyBase.set(StringPropertyBase.java:145) at javafx.scene.web.WebEngine.updateLocation(WebEngine.java:434) at javafx.scene.web.WebEngine$LoadWorker.dispatchLoadEvent(WebEngine.java:1364) at javafx.scene.web.WebEngine$PageLoadListener.dispatchLoadEvent(WebEngine.java:1239) at com.sun.webkit.WebPage.fireLoadEvent(WebPage.java:2524) at com.sun.webkit.WebPage.fwkFireLoadEvent(WebPage.java:2369) at com.sun.webkit.network.URLLoaderBase.twkWillSendRequest(Native Method) at com.sun.webkit.network.HTTP2Loader.lambda$willSendRequest$14(HTTP2Loader.java:497) at com.sun.webkit.network.HTTP2Loader.lambda$callBackIfNotCanceled$10(HTTP2Loader.java:437) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428) at java.base/java.security.AccessController.doPrivileged(AccessController.java:391) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174) at java.base/java.lang.Thread.run(Thread.java:832)
  • Need help with random FAF/FA crash.

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    5 Posts
    441 Views
    JipJ
    These are very strange stack traces. We'll look at it, but it is likely only your system that is having these type of errors. There are also sound errors in your log: [image: 1633849380634-78187c4f-1c7d-492a-b3e0-53658e2bb2d7-image.png] Did you see the topics on the forum about sound errors?
  • java.lang.RuntimeException: Forged Alliance Crashed with exit code 1.

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    2 Posts
    175 Views
    arma473A
    The error message you posted does not have enough detail. You need to post the info from the game log (the file "game_15476601.log")
  • Need help with faf

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    1 Posts
    96 Views
    No one has replied
  • Game crashing.

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    13 Posts
    3k Views
    JipJ
    @vmkcom We can't reproduce it through the replay - it is therefore likely local to your system. Update your drivers and anything else related to the stability of your system.
  • 0 Votes
    6 Posts
    386 Views
    E
    doesnt work in my case
  • I'm sorry if I offended the developers.

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    6 Votes
    3 Posts
    491 Views
    JipJ
    I'll take the handsome and young any time. Jokes aside, I do appreciate the apology, and I think I'm not the only one thinking that. I'd like to emphasize what Axel said - there's than just developers in this community. There are content creators, content managers (news team), artists in general, developers (game related, client related, server related), server / system administrators (for the ddos mitigations, for example), testers and of course - gamers . We all make this community what it is, and that is why I personally appreciate your apology.
  • Authorization error, what should I do?

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    2 Posts
    292 Views
    S
    This is a known issue with client 1.6.0 and some users dns configuration. You can try using the beta client for the next version found here https://github.com/FAForever/downlords-faf-client/releases/tag/v2021.10.0-beta1 User have reported it resolves the issue.
  • CPU score

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    2 Posts
    285 Views
    UvesoU
    @triple-x1 we started a thread about it 14 days ago; please continue there: https://forum.faforever.com/topic/2572/
  • I cannot be silent, I want to scream. Developers are you critters.

    Locked
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    8 Posts
    737 Views
    Brutus5000B
    The day we stop development on FAF, the day FAF will start slowly dying. I wrote an article about why: https://forum.faforever.com/topic/285/software-is-aging-and-what-it-means-for-faf
  • Game crashing

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    0 Votes
    2 Posts
    137 Views
    JipJ
    Quite confident that these are all pre-patch. If it keeps happening, attach the information of the debugger
  • This topic is deleted!

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    No one has replied
  • LOUD or FAF - best coop with friends??

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    5 Posts
    983 Views
    S
    LOUD is specifically oriented on large maps, large unit counts and play against the AI. FAF has always been essentially oriented on smaller maps with lower unit counts aimed primarily at PvP play.
  • Error You linked this account already to user with name

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    16 Posts
    1k Views
    S
    The internal error is likely unrelated. Would need to know which portal you are logging into when you get that error. You do not need proof of game ownership for your account to be able to log in and post on the forum. So you can log in with C_P and post here. In order to log into the client, lobby server, and play the game you do need to have proof of game ownership. This is why only CP can login to the client. C_P cannot because it is not linked, it also cannot be linked to your steam account because each steam account can only be linked to one faf account. You can log into the forum with CP and then you can post as that user. The accounts themselves share no data between them in our databases. It is probably only logging you in here as C_P because you have remember me set.
  • How I cam fix lags FAF 09/2021 ?

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    2 Posts
    199 Views
    J
    @tyhig2 You might have the nvidia bug. Is it lagging more if you move the mouse? Then you should update your nvidia drivers or install the nvidia fix ui mod. Bit weird for that to occure now (was mainly an issue couple months ago) but some other people also got it recently out of nowhere.
  • Game crashed and replay crashes too

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    0 Votes
    2 Posts
    141 Views
    L
    debug: Loading module '\000/units/dalk003/dalk003_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff000b4) supplied in a pose update. warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78> warning: Connection dialogue opening due to disconnection by players: info: send Ptr: 77CF0002 info: send Ptr: 77CF0002 info: send Ptr: 77CF0002 info: terminated info: Sending game result: 2 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 2, name = Kavat info: SSB >>> TRACE GameResults: Kavat has been defeated by Kavat info: SSB >>> TRACE AnnounceDeath [ZFG] Kavat has been defeated by [ZFG] Kavat info: SSB >>> TRACE OnBeat() player has died: Kavat debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000' debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff002c9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff002cb) supplied in a pose update. debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000' info: Sending game result: 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = Tatheil info: SSB >>> TRACE GameResults: Tatheil has been defeated by Tatheil info: SSB >>> TRACE AnnounceDeath [FF] Tatheil has been defeated by [FF] Tatheil info: SSB >>> TRACE OnBeat() player has died: Tatheil info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: terminated info: Minimized true