The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 866 Topics
    5k Posts
    N
    They were fixed a while ago
  • Please provide detailled logs and/or error messages!

    912 Topics
    4k Posts
    J
    Hi, FAf used to be very statble on my PC but since some weeks I experience a couple of crashes during game. About 5-8% of the games I would say. Crash log below, client log attached as file. Made a RAM check, no error. Any idea? Thanks, Jean Crash log: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009279a6 attempted to read memory at 0x00000010 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /cybran /log C:\Users\Jean\AppData\Roaming\Forged Alliance Forever\logs\game_25065213.log /gpgnet 127.0.0.1:14275 /mean 1397.5301513671875 /deviation 66.22692108154297 /division diamond /subdivision V /savereplay gpgnet://127.0.0.1:14276/25065213/JeanLu.SCFAreplay /country FR /clan BFA /numgames 15605 /team 3 /players 2 /startspot 2 /numgames 13549 Callstack: Unknown symbol (address 0x009279a6) Unknown symbol (address 0x18b78f23) Last 100 lines of log... warning: NUM PROPS = 6487 info: Initialize Armies brain nickname is b1adam info: CreateArmy group ARMY_1 info: Initialize Armies brain nickname is JeanLu info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_17 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN debug: SetPlayableArea before round : 0, 0 512, 512 debug: SetPlayableArea after round : 0, 0 512, 512 debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Can't find texture "/maps/autumn.v0001/env/layers/rock_albedo.dds" -- trying fallback. info: Can't find texture "/maps/autumn.v0001/env/layers/rock_normals.dds" -- trying fallback. debug: Session time: 00:00:17 Game time: 00:00:00 Heap: 256.0M / 229.1M info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e debug: Session time: 00:00:28 Game time: 00:00:08 Heap: 256.0M / 228.3M debug: Session time: 00:00:46 Game time: 00:00:25 Heap: 256.0M / 232.9M debug: Session time: 00:01:05 Game time: 00:00:44 Heap: 256.0M / 237.1M debug: Session time: 00:01:15 Game time: 00:00:54 Heap: 256.0M / 236.6M warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> debug: Session time: 00:01:26 Game time: 00:01:05 Heap: 256.0M / 237.5M debug: Session time: 00:01:36 Game time: 00:01:15 Heap: 256.0M / 237.5M debug: Session time: 00:01:55 Game time: 00:01:33 Heap: 256.0M / 238.3M debug: Session time: 00:02:05 Game time: 00:01:43 Heap: 256.0M / 238.8M debug: Session time: 00:02:16 Game time: 00:01:54 Heap: 256.0M / 238.4M debug: Session time: 00:02:27 Game time: 00:02:05 Heap: 256.0M / 238.5M debug: Session time: 00:02:45 Game time: 00:02:23 Heap: 256.0M / 239.9M debug: Session time: 00:02:56 Game time: 00:02:33 Heap: 256.0M / 240.5M debug: Session time: 00:03:14 Game time: 00:02:52 Heap: 256.0M / 240.6M debug: Session time: 00:03:32 Game time: 00:03:09 Heap: 256.0M / 240.9M debug: Session time: 00:03:52 Game time: 00:03:29 Heap: 256.0M / 243.0M debug: Session time: 00:04:04 Game time: 00:03:40 Heap: 256.0M / 243.7M warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> debug: Session time: 00:04:23 Game time: 00:03:59 Heap: 256.0M / 244.0M debug: Session time: 00:04:42 Game time: 00:04:18 Heap: 256.0M / 243.9M debug: Session time: 00:04:53 Game time: 00:04:29 Heap: 256.0M / 244.1M debug: Session time: 00:05:12 Game time: 00:04:48 Heap: 256.0M / 244.5M debug: Session time: 00:05:23 Game time: 00:04:58 Heap: 256.0M / 245.4M debug: Session time: 00:05:35 Game time: 00:05:10 Heap: 256.0M / 245.7M debug: Session time: 00:05:51 Game time: 00:05:26 Heap: 256.0M / 246.1M debug: Session time: 00:06:12 Game time: 00:05:46 Heap: 256.0M / 246.9M debug: Session time: 00:06:22 Game time: 00:05:56 Heap: 256.0M / 247.8M debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds debug: Session time: 00:06:40 Game time: 00:06:14 Heap: 256.0M / 248.4M debug: Session time: 00:06:52 Game time: 00:06:26 Heap: 256.0M / 248.7M warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> debug: Session time: 00:07:14 Game time: 00:06:48 Heap: 256.0M / 248.9M debug: Session time: 00:07:25 Game time: 00:06:58 Heap: 288.0M / 249.6M debug: Session time: 00:07:44 Game time: 00:07:17 Heap: 288.0M / 249.4M client.log
  • 38 Topics
    152 Posts
    S
    @Jip said in Offline Line Campaign/Skirmish: You need to host at least one (coop) game through the client. That will retrieve the file in question. Then you can play offline again. The game files are not included with the launcher by default. Thanks for the help Jip, I appreciate it.
  • error attempting to join game

    2
    0 Votes
    2 Posts
    40 Views
    S
    Using a VPN has helped me get around this problem.
  • cant login, keeps showing this

    4
    0 Votes
    4 Posts
    91 Views
    U
    @Brutus5000 Do you think it will ever be figured out? If so, should i join the discord so i can be alerted if somone does figure it out? And thanks for the reply.
  • Can't login

    1
    0 Votes
    1 Posts
    42 Views
    No one has replied
  • I cant for the love of god log in!!!

    1
    0 Votes
    1 Posts
    47 Views
    No one has replied
  • what is the MMR of bots (in mods M27AI, M28AI too)?

    6
    0 Votes
    6 Posts
    85 Views
    waffelzNoobW
    @magge thank you
  • Campaign Cinematics Voices other languages

    7
    4 Votes
    7 Posts
    69 Views
    speed2S
    Yeah there is a way since its been done for the english ones. There is tool for unpacking the sounds, unfortunately this breaks the naming so you have to go through all the sounds and rename them back to the correct name. Then you need specific version of XACT and the original fa project files to pack it back together in the correct format and settings. That alone is kinda annoying. After that there's the patching process which is extra manual work for server admins to push the new voice files. And with the current system I dont think there is a way to include it only for those that would use them. It would have to distribute all languages to everyone. Overall I'd say it's not worth it right now.
  • Unlink steam account

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    0 Votes
    6 Posts
    61 Views
    maggeM
    Yes! Please send a removal request to [email protected] from the email linked to the account you want to remove. It might take a little time, but it will be handled.
  • I cant to login to faf

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    0 Votes
    3 Posts
    47 Views
    M
    @magge said in I cant to login to faf: Try it a few minutes later again, if you still get the same error then check your firewall/security software if it blocks anything FAF related. If it still does not work, then provide info at which step the error happens thank you
  • Cant launch the game itself and FAF crashes on load.

    7
    0 Votes
    7 Posts
    676 Views
    A
    Interesting: After reinstallation of Citrix, SC:FA is still running. I don´t understand, but appreciate it.
  • FAF Client No longer starts up. Doesn't even go to log in.

    10
    0 Votes
    10 Posts
    91 Views
    NoRest4TheWickedN
    @JeanLu Thank you for the help. Greatly Appreciated
  • I can't log in

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    0 Votes
    3 Posts
    85 Views
    S
    @Cascade Well i am trying that, but the client open the browser without the VPN and if i copy the link to the one with a VPN i can't log in, looks like i will have to wait until the attack is over, thanks for the suggestion
  • Игра замерает, звуки продолжаются

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    0 Votes
    2 Posts
    66 Views
    M
    у меня тоже самое
  • I can't log in, there are problems with authorization.

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    0 Votes
    16 Posts
    518 Views
    M
    I played without any problems for 8 days, but now the problem has arisen again.
  • Campaign start cinematic doesn't end

    3
    1 Votes
    3 Posts
    57 Views
    H
    see this post: https://forum.faforever.com/topic/9154/co-op-campaign-issues-from-current-update-2025.5.0
  • Cloudflare dont let me log in

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    0 Votes
    5 Posts
    122 Views
    maggeM
    Due to stricter security measures to mitigate the DDoS attack, the news-tab (and FAF overall) is currently very aggressive with its bot checks. Please just ignore it for now, until the situation improves. I know it is not very user-friendly, but at least it allows us to keep playing (with occasional hiccups), instead of being locked out of FAF completely. Also, Cloudflare may sometimes say "You are temporarily banned. 1015 Rate Limited" - Just try your action a few seconds later again and it should work.
  • Token Retrieval Exception During Login (Client v2025.2.1)

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    0 Votes
    1 Posts
    60 Views
    No one has replied
  • 0 Votes
    2 Posts
    65 Views
    U
    The problem is solved. There was a problem with my temporary monitor with a non-standard resolution. Replacing this old one with a new one, the image appeared and the artifacts disappeared,
  • Как сменить ник в игре

    2
    0 Votes
    2 Posts
    40 Views
    SkratS
    Привет! На сайте https://www.faforever.com/ , заходишь в свой аккаунт и меняешь ник [image: 1747171302143-29d4148e-1543-4f35-aafc-5192998e1615-image.png]
  • Mac user - Whiskey or other options?

    4
    0 Votes
    4 Posts
    101 Views
    H
    update, seems that whiskey isnt updated anymore so looking at crossover, this is possibly a much better option
  • i cant get the game to work i keep getting this message.

    2
    0 Votes
    2 Posts
    72 Views
    maggeM
    Restart PC just in case. Try to check security software if it blocks any FAF related files or process.