If anyone wants a more casual interaction: The ANZFAF server (https://discord.gg/6E2sAHt) has people in voice chats most nights starting around 0900 GMT (usually going until around 1400GMT).
We're a friendly bunch and willing to help those who ask questions.
Also, if you want more direct training on a particular issue hmu (Angelofd347h#1629) and I'll see whether I can help or I'll get one of the ANZ guys to assist.
I'm ~1300 global, ~1030 ladder, primarily willing to help people with replay reviews identifying areas on which to improve. Ideally looking for people who want to improve but can help guide newbies through the starting builds too.
The ACU won't fire at anything it has a capture order on. It will keep firing at any other units until its in range to capture.
No need to put it on hold fire.
Unless I'm mistaken the ratings shown are the ones before the win/loss of that particular game take effect. So therefore, should be the same across the two games and then the rating change from the valid game would effect the scores seen in the next game screen.
Revealing the rank changes in the second game (12652187) doesn't correspond to the numbers lost. Regisle lost 9 points according to the ranked game and lost 11 points from game 1 to game 2.
If we go to his next game (#12652457) his starting points are 1251 which represent the loss of 9 points
I apologise if I'm misreading it though.
Even though this game was invalid due to length and is reported to be as such, it caused Team 2 to lose and Team 3 to gain rank.
As the following shows in the rehost:
For example Regisle lost 11 points.
Not seeking the points back (as I believe that is not possible) just wanted devs to be aware of a potential issue