@uveso Yeah i already unpacked all .scd files, but those files are not in there...in \textures\ui\common\icons\units\ I only have 1 Icon per Unit....and this file is named ABC1234_Icon.dds
Absolutely no idea where the rest is...i already tried to find them via search function, without sucess...
@uveso Yes Exactly...was the easiest way for me, because i couldnt even find the paths/.dds to the land background which you gave me...
But other tutorials also mentioned these files, dont know why i can not find them...
well, overwriting the standard Background with the Icon.dds works, so everything is fine
i started modelling units for Supcom in Blender...i Found a script online which allows to import/export .Scm/sca files from Supcom into the program.
i have a few questions about this Process:
1.) how can I model the texture (albedo .dds) so that it fits perfectly on the Unit after making changes in Blender?
(Of course it works in Photoshop, but how is it possible to make it fitting on the model perfectly?)
2.) How do i attach a new weapon on the unit? I think i have to set up Muzzles, Bonez and turrets in Blender and then change the weapon section in the units blueprint file...is there anymore i have to do? Whats your approach?
3.) Are the Albedo.dds files mandatory, or can i create a texture inside of blender and delete the Albedo .dds?
I hope my Questions are comprehensible and not too stupid...
Beste wishes from Germany
@uveso For me the easiest way was to create a background texture in Photoshop, save it as .dds, import it, place it under my Unit layer in PS and save this whole Thing as Icon. This covers the custom Background in Game.
@madmax THANK YOU, that helped!
do u also know how to chnage the Green/Blue Background of the Icons?
@uveso Thanks for your fast answer...
But its still exactly the same Problem...
Everything works fine UNTIL i edit the .dds in Photoshop...i can use every .dds from Gamedata, but after editing its yellow in Game.
After im finished with editing i go for "save as.." -> ".dds" and then a NVIDIA Setting window pops up....Do i have to change there some settings? e.g. the Format? im on RGBA 8 bpp / explicit alpha as you see in the following picture:
i'm trying to do my first mods, but one Problem i came across are the Unit Icons.
I made a new folder in my Mod folder (mods--my Mod--\Textures\Ui\Common\Icons\units)
when i place an Icon of another unit there and change the name, it gets displayed right in the Game...
But when i load an icon.dds in my Photoshop with Nvidias texture Plugin it is...
1.)...Very Pixelated in Photoshop, is that normal?
2.)... in Game after editing and saving the Icon it is yellow. (see screenshot)
Anyone knows where to find/fix the Problem?
Hey you both,
Thanks for your help...I copied the code out of the Tutorial and changed it in my way and that seems to work...absolutely no idea why it didnt work with my version at first...
im working myself through the Modding tutorial of Exaviar Macbeth. I Plan to put an other cannon on one of the Bots. He Mentions the Blankprojectiles.Lua/Blankweapons.Lua files which he created. Unfortunaly i can not find them anywhere...Does anyone have these or has an idea how to modificate the weapons on another way?
Of course i could simply change the Weapon Projectiles Path in the Units Blueprint, but when i want to attach another weapon? Simply Changing the Units script didnt seem to work for me...
Heres a screenshot out of the tutorial, the green part shouldve been replaced by the Path of the Blank...Lua Files...