The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 955 Topics
    5k Posts
    N
    I'm not sure what you mean by super buggy audio, but it would be helpful if you could try these specific workarounds since I've developed fixes for them: Change from 5.1 (side speakers) or 7.1 audio to stereo. Side speakers because FA supports the older 5.1 back speakers channel format. This is the bug fixed in the binary patch. If your PC uptime is more than 24.86 days, sounds will play once per game session. Restarting your PC will fix this. This is a bug in XACT so it doesn't fit in a binary patch.
  • Please provide detailled logs and/or error messages!

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    S
    What version of the browser are you running?
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • How to delete my FAF account?

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    S
    You have to email [email protected]
  • Suddenly game crashed dual gap

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  • Authorization fails. need help

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    G
    @sheikah After a while I can say that this solution helped me, the client does not crashes anymore and authorization is good
  • FAF Launcher shows nothing but white

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  • FAForever Login fails to login and recognize my copy of Forged Alliance

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    C
    java.lang.IllegalStateException: State returned by user service does not match initial state at com.faforever.client.login.LoginController.lambda$initialize$13(LoginController.java:235) at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent(ExpressionHelper.java:181) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:80) at javafx.beans.property.ReadOnlyStringPropertyBase.fireValueChangedEvent(ReadOnlyStringPropertyBase.java:72) at javafx.beans.property.ReadOnlyStringWrapper.fireValueChangedEvent(ReadOnlyStringWrapper.java:103) at javafx.beans.property.StringPropertyBase.markInvalid(StringPropertyBase.java:111) at javafx.beans.property.StringPropertyBase.set(StringPropertyBase.java:145) at javafx.scene.web.WebEngine.updateLocation(WebEngine.java:434) at javafx.scene.web.WebEngine$LoadWorker.dispatchLoadEvent(WebEngine.java:1364) at javafx.scene.web.WebEngine$PageLoadListener.dispatchLoadEvent(WebEngine.java:1239) at com.sun.webkit.WebPage.fireLoadEvent(WebPage.java:2524) at com.sun.webkit.WebPage.fwkFireLoadEvent(WebPage.java:2369) at com.sun.webkit.network.URLLoaderBase.twkWillSendRequest(Native Method) at com.sun.webkit.network.HTTP2Loader.lambda$willSendRequest$14(HTTP2Loader.java:497) at com.sun.webkit.network.HTTP2Loader.lambda$callBackIfNotCanceled$10(HTTP2Loader.java:437) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428) at java.base/java.security.AccessController.doPrivileged(AccessController.java:391) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174) at java.base/java.lang.Thread.run(Thread.java:832)
  • Need help with random FAF/FA crash.

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    JipJ
    These are very strange stack traces. We'll look at it, but it is likely only your system that is having these type of errors. There are also sound errors in your log: [image: 1633849380634-78187c4f-1c7d-492a-b3e0-53658e2bb2d7-image.png] Did you see the topics on the forum about sound errors?
  • java.lang.RuntimeException: Forged Alliance Crashed with exit code 1.

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    arma473A
    The error message you posted does not have enough detail. You need to post the info from the game log (the file "game_15476601.log")
  • Need help with faf

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  • Game crashing.

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    JipJ
    @vmkcom We can't reproduce it through the replay - it is therefore likely local to your system. Update your drivers and anything else related to the stability of your system.
  • 0 Votes
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    E
    doesnt work in my case
  • I'm sorry if I offended the developers.

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    497 Views
    JipJ
    I'll take the handsome and young any time. Jokes aside, I do appreciate the apology, and I think I'm not the only one thinking that. I'd like to emphasize what Axel said - there's than just developers in this community. There are content creators, content managers (news team), artists in general, developers (game related, client related, server related), server / system administrators (for the ddos mitigations, for example), testers and of course - gamers . We all make this community what it is, and that is why I personally appreciate your apology.
  • Authorization error, what should I do?

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    S
    This is a known issue with client 1.6.0 and some users dns configuration. You can try using the beta client for the next version found here https://github.com/FAForever/downlords-faf-client/releases/tag/v2021.10.0-beta1 User have reported it resolves the issue.
  • CPU score

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    UvesoU
    @triple-x1 we started a thread about it 14 days ago; please continue there: https://forum.faforever.com/topic/2572/
  • I cannot be silent, I want to scream. Developers are you critters.

    Locked
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    Brutus5000B
    The day we stop development on FAF, the day FAF will start slowly dying. I wrote an article about why: https://forum.faforever.com/topic/285/software-is-aging-and-what-it-means-for-faf
  • Game crashing

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    139 Views
    JipJ
    Quite confident that these are all pre-patch. If it keeps happening, attach the information of the debugger
  • This topic is deleted!

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  • LOUD or FAF - best coop with friends??

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    S
    LOUD is specifically oriented on large maps, large unit counts and play against the AI. FAF has always been essentially oriented on smaller maps with lower unit counts aimed primarily at PvP play.
  • Error You linked this account already to user with name

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    S
    The internal error is likely unrelated. Would need to know which portal you are logging into when you get that error. You do not need proof of game ownership for your account to be able to log in and post on the forum. So you can log in with C_P and post here. In order to log into the client, lobby server, and play the game you do need to have proof of game ownership. This is why only CP can login to the client. C_P cannot because it is not linked, it also cannot be linked to your steam account because each steam account can only be linked to one faf account. You can log into the forum with CP and then you can post as that user. The accounts themselves share no data between them in our databases. It is probably only logging you in here as C_P because you have remember me set.
  • How I cam fix lags FAF 09/2021 ?

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    J
    @tyhig2 You might have the nvidia bug. Is it lagging more if you move the mouse? Then you should update your nvidia drivers or install the nvidia fix ui mod. Bit weird for that to occure now (was mainly an issue couple months ago) but some other people also got it recently out of nowhere.
  • Game crashed and replay crashes too

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    L
    debug: Loading module '\000/units/dalk003/dalk003_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff000b4) supplied in a pose update. warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78> warning: Connection dialogue opening due to disconnection by players: info: send Ptr: 77CF0002 info: send Ptr: 77CF0002 info: send Ptr: 77CF0002 info: terminated info: Sending game result: 2 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 2, name = Kavat info: SSB >>> TRACE GameResults: Kavat has been defeated by Kavat info: SSB >>> TRACE AnnounceDeath [ZFG] Kavat has been defeated by [ZFG] Kavat info: SSB >>> TRACE OnBeat() player has died: Kavat debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000' debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff002c9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff002cb) supplied in a pose update. debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000' info: Sending game result: 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = Tatheil info: SSB >>> TRACE GameResults: Tatheil has been defeated by Tatheil info: SSB >>> TRACE AnnounceDeath [FF] Tatheil has been defeated by [FF] Tatheil info: SSB >>> TRACE OnBeat() player has died: Tatheil info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: terminated info: Minimized true