The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 934 Topics
    5k Posts
    R
    The LOG got over-written. I did try to recreate the crash but it ran without incident today. The system updated and shutdown after Windows Update last night, so this is a fresh restart and may have been a problem caused by Windows. To confirm, crashes did not happen on other replays, and not even all doobro's replays. These weird crashes only occurred on some of doobro's replays, even though he uses the same mod list in all his games. Restarting my computer wouldn't clear up the issue. I did have a Windows Update that stalled a few weeks back, and the issue appeared to show up after that update. I had Windows 11 run a verification, and it found and replaced some corrupted files. I am guessing the verification didn't fix everything, and the Windows Update last night may have corrected whatever was causing the unexplained crashes. At this point, i believe the crashes were caused by Windows.
  • Please provide detailled logs and/or error messages!

    984 Topics
    4k Posts
    ipconfig-releaseI
    I see XACT error, please refer to the FAQs
  • 39 Topics
    155 Posts
    wilson_W
    Dear Commander, are you willing to learn and improve your game play? If your answer is yes, the FAF Dojo is the place to be. What You Can Expect From The FAF Dojo A (mostly) voice-based community of 500+ players from all over the world Like-minded people willing to improve A wide range of skill levels (0-2000+) An experienced trainer team (incl. several top 50 players) Replay reviews Training sessions (as a group) Training sessions (1on1) In-house tier lists resembling the ranks of a Judo school 1v1 Team games (”global”) A wide variety of options to practice Sparring (trainees only - unrated) Sparring (trainees and trainers - unrated) 1v1 challenges TMM queue Events Tournaments Community nights (e.g. a dedicated 1v1 Night) What The FAF Dojo Expects From You Participating requires a functioning set of headphones and microphone, or a headset Keeping a positive and supportive atmosphere Once you reach a certain level, you might want to consider giving back by becoming a trainer yourself How do I join the FAF Dojo? Check out our Notion page to find out more about our trainers (incl. several official trainers from the FAF Discord), tournaments (1v1, 2v2, 3v3), and more. If our system appeals to you, we would gladly welcome you on our Discord server. Cheers.
  • game crash

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    158 Views
    JipJ
    This particular crash is fixed by this PR, it is already available in FAF Develop and on Monday part of the patch!
  • Linking Steam Account (Expired Ticket) & Log In Error

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    154 Views
    D
    Thanks I refreshed the cache, but logging out and in manually worked.
  • Game Crashs

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    12 Posts
    1k Views
    H
    My error, seems only slightly different in the lines: java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15430702.log for more information at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630) at java.base/java.lang.Thread.run(Thread.java:832) Hope it helps
  • This topic is deleted!

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    32 Views
  • 0 Votes
    14 Posts
    553 Views
    T
    @brutus5000 That doesn't make sense because we have been playing for years on the client, and once the account is linked to Steam it cannot be unlinked. He tried to link his account last night and it said it was already linked as well. But that's fair, please look further into the issue later! Have a good night.
  • HELP PLS

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    272 Views
    K
    @sheikah fix doesn't work
  • Game Crashes

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    3 Posts
    231 Views
    T
    I too have crash at 23:03 MSK. FAF not connected. And at 23.09.2021 FAF have fix and 2 my compuuters begin lagg. 2 comp in another 2 providers in another 2 home. java.util.concurrent.CompletionException: org.springframework.web.client.ResourceAccessException: I/O error on POST request for "https://hydra.faforever.com/oauth2/token": Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect; nested exception is org.apache.http.conn.HttpHostConnectException: Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:314) at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:319) at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1803) at java.base/java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1792) at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290) at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016) at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665) at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598) at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183) Caused by: org.springframework.web.client.ResourceAccessException: I/O error on POST request for "https://hydra.faforever.com/oauth2/token": Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect; nested exception is org.apache.http.conn.HttpHostConnectException: Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect at org.springframework.web.client.RestTemplate.doExecute(RestTemplate.java:784) at org.springframework.web.client.RestTemplate.execute(RestTemplate.java:710) at org.springframework.web.client.RestTemplate.postForObject(RestTemplate.java:436) at com.faforever.client.api.TokenService.retrieveToken(TokenService.java:105) at com.faforever.client.api.TokenService.loginWithRefreshToken(TokenService.java:99) at com.faforever.client.user.UserService.lambda$loginWithRefreshToken$3(UserService.java:86) at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1800) ... 6 more Caused by: org.apache.http.conn.HttpHostConnectException: Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:156) at org.apache.http.impl.conn.PoolingHttpClientConnectionManager.connect(PoolingHttpClientConnectionManager.java:376) at org.apache.http.impl.execchain.MainClientExec.establishRoute(MainClientExec.java:393) at org.apache.http.impl.execchain.MainClientExec.execute(MainClientExec.java:236) at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:186) at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:89) at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:110) at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:185) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:83) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:56) at org.springframework.http.client.HttpComponentsClientHttpRequest.executeInternal(HttpComponentsClientHttpRequest.java:87) at org.springframework.http.client.AbstractBufferingClientHttpRequest.executeInternal(AbstractBufferingClientHttpRequest.java:48) at org.springframework.http.client.AbstractClientHttpRequest.execute(AbstractClientHttpRequest.java:66) at org.springframework.web.client.RestTemplate.doExecute(RestTemplate.java:775) ... 12 more Caused by: java.net.ConnectException: Connection timed out: connect at java.base/sun.nio.ch.Net.connect0(Native Method) at java.base/sun.nio.ch.Net.connect(Net.java:574) at java.base/sun.nio.ch.Net.connect(Net.java:563) at java.base/sun.nio.ch.NioSocketImpl.connect(NioSocketImpl.java:588) at java.base/java.net.SocksSocketImpl.connect(SocksSocketImpl.java:333) at java.base/java.net.Socket.connect(Socket.java:648) at org.apache.http.conn.ssl.SSLConnectionSocketFactory.connectSocket(SSLConnectionSocketFactory.java:368) at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:142) ... 25 more
  • crashes happening randomly 1 out 10 games approximately

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    459 Views
    JipJ
    @Breezy1 We need logs, especially from the debugger when it involves a crash. See also this topic. For now, make sure to play on the FAF Develop branch.
  • Trouble with Steam link

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    4 Posts
    324 Views
    RoweyR
    https://imgur.com/m008i0y make sure it looks like this you can reset it after the steam link!
  • Crash while playing

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    3 Posts
    164 Views
    JipJ
    If it is a hard-crash then it is not. We need the information from the debugger, you can see an example in this post
  • Modding Regeln

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    7 Posts
    433 Views
    SaverS
    Danke dir.
  • 2 Crashes in 2 games. New patch unstable.

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    9 Posts
    481 Views
    T
    Thanks, I'll check it out
  • dfc_windows-x64_1_5_0.exe ERROR pls help

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    4 Posts
    224 Views
    N
    i have that same problem
  • Trouble confirming i own the game on steam

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    2 Posts
    138 Views
    SwkollS
    I've sent a pm.
  • CPU rating is REALLY DOWN after latest patch

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    11 Posts
    676 Views
    GiebmasseG
    They offloaded some stuff to other threads mid-development, even if the effect doesn't look too big nowadays I think the game would've been pretty unplayable if they didn't do it. Some info about it: http://www.slideshare.net/guest40fc7cd/threading-successes-02-supreme-commander There were some benchmarks that compared single vs multithreaded performance of supcom during the launch era too, running it multi-threaded had quite big advantages. Saw it some time ago but can't find it now.
  • 0 Votes
    2 Posts
    152 Views
    JipJ
    Please share the report of the debugger tool - we're already on top of one specific hard-crash that so far the majority of the reports indicated.
  • Crashing game help please

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    JipJ
    That is a crash code that I have not seen before. Does anything in this issue on Github sound familiar? edit: added link
  • Game crashing

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    2 Posts
    152 Views
    JipJ
    We need the full log of the debugger - please share that with us next time it happens. We're on top of one particular issue that causes a lot of hard-crashes (90% of the reports so far are related to that one particular file), that will be hotfixed next Monday.
  • 0 Votes
    5 Posts
    313 Views
    S
    ВСЕ УСТРАНИЛ ПРОБЛЕМУ .... ОКАЗАЛОСЬ ПОСЛЕ ОБНОВЛЕНИЯ ВИНДОВС МОИ КЛИЕНТ ВВЯЗАЛСЯ В КОНФЛИКТ С ЗАЩИТОЙ КОМПА ЗА ЧТО И БЫЛ УДАЛЕН И ЗАБАНЕН К НОВОЙ УСТАНОВКИ
  • постоянное скачивание ForgedAlliance.exe

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    No one has replied