The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 948 Topics
    5k Posts
    wilson_W
    Hey @HerbertFreir, I've randomly come across this post. It's a common thing in pretty much every online game that people will flame each other. All it is is a coping mechanism so they must not admit they made a mistake themselves. It's really just the easy way out for being anonymous on the internet. There is no way of saying this is common or uncommon across a community as a whole as it's mostly invididual. Estimating how often it will happen to you is nearly impossible. Sometimes you will be flamed three times a day, sometimes it won't happen for two years straight. But there is a tendency: The bigger and the younger (on average) the community the more likely it is that people will flame, as they don't expect to bump into the other one ever again. FAF is a small, "well aged" community, and therefore less likely to be that way, as you for sure will bump into someone again. What usually helps is narrowing down the amount of anonymity to a minimum by playing with people you know through joining smaller clans / communities. I, for instance, happen to run a beginners group within the FAF Dojo. It's me and my co-trainer running training sessions with up to a dozen trainees (0-1300 rated) three times a week, in the EU evening hours. Our youngest trainee is ~20 years old, our oldest is ~60 years old. We have gay / trans people, furries... We welcome everyone and respect each other. It's about having fun and learning together. If the above is appealing to you and you could make (some of) the training hours, feel free to join our Discord server and reach out to me. If you can not make my specific training hours, please still feel free to join, meet people you could play with, and maybe find another trainer that matches your time zone.
  • Please provide detailled logs and/or error messages!

    1k Topics
    4k Posts
    maggeM
    Have you secured your Discord account since the incident? What steps have you taken to make sure it cannot be used for malicious activity again?
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • Authorization error, what should I do?

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    S
    This is a known issue with client 1.6.0 and some users dns configuration. You can try using the beta client for the next version found here https://github.com/FAForever/downlords-faf-client/releases/tag/v2021.10.0-beta1 User have reported it resolves the issue.
  • CPU score

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    UvesoU
    @triple-x1 we started a thread about it 14 days ago; please continue there: https://forum.faforever.com/topic/2572/
  • I cannot be silent, I want to scream. Developers are you critters.

    Locked
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    738 Views
    Brutus5000B
    The day we stop development on FAF, the day FAF will start slowly dying. I wrote an article about why: https://forum.faforever.com/topic/285/software-is-aging-and-what-it-means-for-faf
  • Game crashing

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    2 Posts
    138 Views
    JipJ
    Quite confident that these are all pre-patch. If it keeps happening, attach the information of the debugger
  • This topic is deleted!

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    No one has replied
  • LOUD or FAF - best coop with friends??

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    S
    LOUD is specifically oriented on large maps, large unit counts and play against the AI. FAF has always been essentially oriented on smaller maps with lower unit counts aimed primarily at PvP play.
  • Error You linked this account already to user with name

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    S
    The internal error is likely unrelated. Would need to know which portal you are logging into when you get that error. You do not need proof of game ownership for your account to be able to log in and post on the forum. So you can log in with C_P and post here. In order to log into the client, lobby server, and play the game you do need to have proof of game ownership. This is why only CP can login to the client. C_P cannot because it is not linked, it also cannot be linked to your steam account because each steam account can only be linked to one faf account. You can log into the forum with CP and then you can post as that user. The accounts themselves share no data between them in our databases. It is probably only logging you in here as C_P because you have remember me set.
  • How I cam fix lags FAF 09/2021 ?

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    203 Views
    J
    @tyhig2 You might have the nvidia bug. Is it lagging more if you move the mouse? Then you should update your nvidia drivers or install the nvidia fix ui mod. Bit weird for that to occure now (was mainly an issue couple months ago) but some other people also got it recently out of nowhere.
  • Game crashed and replay crashes too

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    L
    debug: Loading module '\000/units/dalk003/dalk003_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff000b4) supplied in a pose update. warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78> warning: Connection dialogue opening due to disconnection by players: info: send Ptr: 77CF0002 info: send Ptr: 77CF0002 info: send Ptr: 77CF0002 info: terminated info: Sending game result: 2 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 2, name = Kavat info: SSB >>> TRACE GameResults: Kavat has been defeated by Kavat info: SSB >>> TRACE AnnounceDeath [ZFG] Kavat has been defeated by [ZFG] Kavat info: SSB >>> TRACE OnBeat() player has died: Kavat debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000' debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff002c9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff002cb) supplied in a pose update. debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000' info: Sending game result: 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = Tatheil info: SSB >>> TRACE GameResults: Tatheil has been defeated by Tatheil info: SSB >>> TRACE AnnounceDeath [FF] Tatheil has been defeated by [FF] Tatheil info: SSB >>> TRACE OnBeat() player has died: Tatheil info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: terminated info: Minimized true
  • game crash

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    JipJ
    This particular crash is fixed by this PR, it is already available in FAF Develop and on Monday part of the patch!
  • Linking Steam Account (Expired Ticket) & Log In Error

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    3 Posts
    158 Views
    D
    Thanks I refreshed the cache, but logging out and in manually worked.
  • Game Crashs

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    12 Posts
    1k Views
    H
    My error, seems only slightly different in the lines: java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15430702.log for more information at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630) at java.base/java.lang.Thread.run(Thread.java:832) Hope it helps
  • This topic is deleted!

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    32 Views
  • 0 Votes
    14 Posts
    563 Views
    T
    @brutus5000 That doesn't make sense because we have been playing for years on the client, and once the account is linked to Steam it cannot be unlinked. He tried to link his account last night and it said it was already linked as well. But that's fair, please look further into the issue later! Have a good night.
  • HELP PLS

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    5 Posts
    273 Views
    K
    @sheikah fix doesn't work
  • Game Crashes

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    3 Posts
    234 Views
    T
    I too have crash at 23:03 MSK. FAF not connected. And at 23.09.2021 FAF have fix and 2 my compuuters begin lagg. 2 comp in another 2 providers in another 2 home. java.util.concurrent.CompletionException: org.springframework.web.client.ResourceAccessException: I/O error on POST request for "https://hydra.faforever.com/oauth2/token": Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect; nested exception is org.apache.http.conn.HttpHostConnectException: Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:314) at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:319) at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1803) at java.base/java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1792) at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290) at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016) at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665) at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598) at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183) Caused by: org.springframework.web.client.ResourceAccessException: I/O error on POST request for "https://hydra.faforever.com/oauth2/token": Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect; nested exception is org.apache.http.conn.HttpHostConnectException: Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect at org.springframework.web.client.RestTemplate.doExecute(RestTemplate.java:784) at org.springframework.web.client.RestTemplate.execute(RestTemplate.java:710) at org.springframework.web.client.RestTemplate.postForObject(RestTemplate.java:436) at com.faforever.client.api.TokenService.retrieveToken(TokenService.java:105) at com.faforever.client.api.TokenService.loginWithRefreshToken(TokenService.java:99) at com.faforever.client.user.UserService.lambda$loginWithRefreshToken$3(UserService.java:86) at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1800) ... 6 more Caused by: org.apache.http.conn.HttpHostConnectException: Connect to hydra.faforever.com:443 [hydra.faforever.com/116.202.155.226] failed: Connection timed out: connect at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:156) at org.apache.http.impl.conn.PoolingHttpClientConnectionManager.connect(PoolingHttpClientConnectionManager.java:376) at org.apache.http.impl.execchain.MainClientExec.establishRoute(MainClientExec.java:393) at org.apache.http.impl.execchain.MainClientExec.execute(MainClientExec.java:236) at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:186) at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:89) at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:110) at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:185) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:83) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:56) at org.springframework.http.client.HttpComponentsClientHttpRequest.executeInternal(HttpComponentsClientHttpRequest.java:87) at org.springframework.http.client.AbstractBufferingClientHttpRequest.executeInternal(AbstractBufferingClientHttpRequest.java:48) at org.springframework.http.client.AbstractClientHttpRequest.execute(AbstractClientHttpRequest.java:66) at org.springframework.web.client.RestTemplate.doExecute(RestTemplate.java:775) ... 12 more Caused by: java.net.ConnectException: Connection timed out: connect at java.base/sun.nio.ch.Net.connect0(Native Method) at java.base/sun.nio.ch.Net.connect(Net.java:574) at java.base/sun.nio.ch.Net.connect(Net.java:563) at java.base/sun.nio.ch.NioSocketImpl.connect(NioSocketImpl.java:588) at java.base/java.net.SocksSocketImpl.connect(SocksSocketImpl.java:333) at java.base/java.net.Socket.connect(Socket.java:648) at org.apache.http.conn.ssl.SSLConnectionSocketFactory.connectSocket(SSLConnectionSocketFactory.java:368) at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:142) ... 25 more
  • crashes happening randomly 1 out 10 games approximately

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    468 Views
    JipJ
    @Breezy1 We need logs, especially from the debugger when it involves a crash. See also this topic. For now, make sure to play on the FAF Develop branch.
  • Trouble with Steam link

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    ?
    https://imgur.com/m008i0y make sure it looks like this you can reset it after the steam link!
  • Crash while playing

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    165 Views
    JipJ
    If it is a hard-crash then it is not. We need the information from the debugger, you can see an example in this post
  • Modding Regeln

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    SaverS
    Danke dir.