Model/Texture Editing Blender .Scm / .Sca

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Hey there,

i started modelling units for Supcom in Blender...i Found a script online which allows to import/export .Scm/sca files from Supcom into the program.

i have a few questions about this Process:

1.) how can I model the texture (albedo .dds) so that it fits perfectly on the Unit after making changes in Blender?
(Of course it works in Photoshop, but how is it possible to make it fitting on the model perfectly?)

2.) How do i attach a new weapon on the unit? I think i have to set up Muzzles, Bonez and turrets in Blender and then change the weapon section in the units blueprint file...is there anymore i have to do? Whats your approach?

3.) Are the Albedo.dds files mandatory, or can i create a texture inside of blender and delete the Albedo .dds?

I hope my Questions are comprehensible and not too stupid...

Beste wishes from Germany
Nils