I vote we fix by deleting it from the game
Best posts made by Exselsior
@morax said in "What will you do if you lose the election" and 5 Questions for FTX:
- Have you ever donated your own money to a FAF event? Why or why not?
No comment on the rest but why do we care if a college student is donating money to FAF? Hell why would we care if anyone, college student or not, is donating money to FAF when they clearly put time into it? For all we know he’s broke as hell, and if you know he’s not it’s still kind of a strange question if he’s putting a lot of time in anyway imo.
I think both sides of the bo argument are missing a crucial point for lower level players: Cognitive load.
If you're a 1k ladder player who has played some random map 100 times up vs another ladder player who's also 1k but hasn't played as much ladder and has never played that map before, who do you think is a bit more likely to win that?
The dude who has played it 100 times probably doesn't have a BO, at least not one past the first couple factories, and even if he does it's not going to be that refined (again, 1k rating). But, here is where he has advantages:
- Takes zero thought for him to know where to send acu.
- Knows how powerful air is on the map, if transports make sense, best expansions to go for, etc
- Has a better rough idea of how much power to make and how many factories the mass can support
- Knows what the passable terrain is without looking
- In general doesn't have to spend time looking at the map, reclaim, etc
- And probably a lot of other small things I'm too lazy to come up with now.
All of these things matter far less the higher you go because better players figure that stuff out faster and more accurately.
tl;dr: imo it's not bo, it's general map familiarity. I think experienced players are underestimating how much that matters at lower levels.
Edit: I mean obviously people responding like Thomas and Grimplex don't need BOs for maps, any shit they come up with on the fly is going to be better than what any 1200 is going to come up with after playing a map dozens of times. FAF at the 1800+ level is not the same game as FAF for the rest of people.
I don’t have much stake in the game when it comes to server updates during FAF peak hours since I’m rarely able to play during peak hours as it is, but I’d rather the people like you who are volunteering their time to keep this ship afloat be able to do what they need to do when it’s more convenient for them if possible. It’s not like you’re paid for this, and personally I’d rather you guys not feel burned out by feeling forced to give up personal time just for FAF’s convenience.
Appreciate the work and the update on what happened here!
Almost never able to get a game and when I do the odds are too high that it’s a 5x5 map or 10x10 that plays like a 5x5.
Need mapgen ladder week more often.
I have never once had an issue with ping due to where someone lived, only due to them having a bad connection. It's honestly good there are no flags right now so there's less discrimination based on supposed latency issues due to location which more or less isn't actually a thing since anything less than 500ms is fine. The exceptions should be person by person, not country by country.
Hi yeah it’s fucking stupid to hide global rating. I’ve stayed mostly quiet on this thread because it’s pure idiotic cancer, but if Mizer is here calling out bullshit I guess I will too. Getting rid of global rating is completely and utterly asinine, full stop. I don’t know what breed of ignorant elitism leads to people thinking it’s a good idea, but for the sake of FAF I’d like none of that in our community leadership.
What do you even think getting rid of that will accomplish? Congratulations you made any sort of manual balance in global games impossible unless you know every single player in the lobby! Wow! Amazing! Congrats, you took away a nice psychological trick to get people to play more games because seeing rating go up is fun. That’ll really help player retention! I’m sorry that you’re compensating for the fact some (in your mind) gaptard is higher rated than you globally, cry me a river.
Okay thanks I’ll get off my soapbox now. Have a nice day.
Firstly, there was a disappointing lack of math in this. I think that's because what math there might be here doesn't support your premise.
Secondly, have you tried... not killing the lowest rated enemy ACU and instead go kill eco or something actually useful to kill? Or maybe tried pressuring the apm of the person who gets the base because managing two bases well is hard? You know, the strategy part of the strategy game?
Been there tried that. And tried it with people who had money and the will to throw it at the problem. Let’s not turn FAF into a subscription model, thanks.
@thewheelie said in Novax needs to be nerfed, here's why.:
@exselsior said in Novax needs to be nerfed, here's why.:
It’s even worse than what @CorvathraNoob said because a single sat breaks t2 shields covering mexes.
No it doesnt. And even if it does it will be so time inefficient its not worth doing it at all
Just for fun I quickly tested this to make sure, it takes ~5 firing cycles and a little over a min of game time for a sat to break a uef t2 shield and kill a t3 mex. Now, the thing here is that the only maps where sats are cancer are high eco maps with spread out mexes. Meaning often the mexes will be surrounded by mass fabs. Killing the mass fab rings kills the t3 mex even faster if I am not mistaken, was too short on time to thoroughly test that part though.
Is this time inefficient? Probably. I can test this later but I'd bet on the novax killing distant mexes faster than a t3 arty would though, assuming mexes are spread out.
@arma473 said in Novax needs to be nerfed, here's why.:
I can think back to a match where I made something like 6 novax and they wouldn't break the enemy's shields. They made a significant number of shields but they spent a lot less on the shields than I spent on the novaxes.
You're doing it wrong. You don't build 6 sats unless you're doing that purely for laughs. You build one or two and then a Mavor. Good luck defending vs a mavor and 2 sats without having a ton of hives + sera t3 shields. And at that point unless you have a para all you can do with your eco is assist shields.
Edit: Also you should have synchronized the sats firing if you had that many. It would take a very large amount of assistance to defend against 6 sats on the exact same firing cycle.
@rezy-noob said in Novax needs to be nerfed, here's why.:
so far,i haven't seen a single game where novax spam beats arty grid spam and the single usage of a novax efficiently can probably be the t2 mex hunt if they are split across the map,aka setons but that's it?
i was also thinking about killing t1 assist,but making novax in order to do that isn't the best idea
Same thing I said to Arma, if you're just spamming sats with no arty then you're not using them effectively imo. It's sats + arty, not just spam sats. That combo brings down shields better than just sats do, and then the sats kill the shield generators the instant they go down to arty. Just arty and there's a decent chance it misses or lands after other shields come back up. With a well managed sat if there's any blip in the shields you start picking off shield gens.
That being said, on smaller and more compact maps sats make less sense than purely spamming arty, unless you don't have Aeon on your team then they're very nice for vision and situationally worth it.
Honestly the only situations where sats are arguably op are almost exclusively high eco 20x20 team games with spread out mexes, but they are obnoxious as hell when they are useful in a way that nukes, bombers, and arty aren't. Their perfect intel + perfect accuracy with decent damage is a pretty strong combo. That's just my opinion though.
Latest posts made by Exselsior
The other day I was having connection issues and I had a nice group of setoners repeatedly let me test different potential fixes. We’d go into a game, play a few minutes, then leave. No rating change or anything. Same teams each time since no rating change. Iirc in 4 tries I was air once, rock once, beach twice. Seems fine. Certainly not something like the highest get a certain spot, otherwise Nory and I would have been in the same slots every time.
I’m about as confident as I can be without looking at the code that it’s random, just sometimes bad rng. I’ve had losing streaks where I got front or beach with a weak team 10 games in a row. Happens when you have thousands of games played I suppose.
Edit: the one actual game I’ve played in months was an opti balance, non-mirrored iirc, where I was the highest rated on my team and was on air and I was vs Yew as the highest rated enemy on air, just as rng.
@prosta please stop you’re making me want to blow money on a 3d printer and I have no space for one
On a more serious note, that is awesome.
Revealed positions but instead of doing what that mod did, tell you who spawned there, just shows that someone spawned there. Does revealed positions not work now because it was considered an exploit? Or something like that I could be misremembering.
No the simplest solution is to start hosting lobbies yourself, not sure why that’s constantly ignored when other people in this thread bring it up.
I generally play setons and I would be against a setons queue and wouldn’t use it unless it killed custom lobbies and I had no choice, and if it did it would be a downgrade. This is how I’ve felt about that for a long time now and I’ve said as much before.
For the record, I downvoted the freeman dude because it's a month old account with zero games played and only trolls on the forums. He's not trying to seriously downvote your idea to make these guides.
@Sladow-Noob If you do make these guides and need help with an air micro section of air slot guide I'm happy to help if I'm around.
I just realized this tournament starts at 6am for me. Kinda brutal
@error_4o4 Yes but not repeated until you're played all slots
Is random faction a requirement?
He’d probably have similar apm to the combined enemy team with that setup, would be fun to watch
Seems to be working for me now on the same alpha client