@morax said in "What will you do if you lose the election" and 5 Questions for FTX:
Have you ever donated your own money to a FAF event? Why or why not?
No comment on the rest but why do we care if a college student is donating money to FAF? Hell why would we care if anyone, college student or not, is donating money to FAF when they clearly put time into it? For all we know he’s broke as hell, and if you know he’s not it’s still kind of a strange question if he’s putting a lot of time in anyway imo.
Hi yeah it’s fucking stupid to hide global rating. I’ve stayed mostly quiet on this thread because it’s pure idiotic cancer, but if Mizer is here calling out bullshit I guess I will too. Getting rid of global rating is completely and utterly asinine, full stop. I don’t know what breed of ignorant elitism leads to people thinking it’s a good idea, but for the sake of FAF I’d like none of that in our community leadership.
What do you even think getting rid of that will accomplish? Congratulations you made any sort of manual balance in global games impossible unless you know every single player in the lobby! Wow! Amazing! Congrats, you took away a nice psychological trick to get people to play more games because seeing rating go up is fun. That’ll really help player retention! I’m sorry that you’re compensating for the fact some (in your mind) gaptard is higher rated than you globally, cry me a river.
Okay thanks I’ll get off my soapbox now. Have a nice day.
I've played SupCom on and off since its release back in 2007. A big appeal for me is that it has had something for a wide variety a play styles or level of investment. What I mean by this is that back in the GPGNet days I was playing some other games more competitively with some friends and didn't really take this game that seriously, I just liked having massive survival battles or going through the campaign with different and usually troll strategies or self imposed limits like air only or defensive structures only. On the opposite side of that, much more recently I've been on a kick to start getting better at this game instead of playing chill games with zero effort or improvement and it's amazing the amount of depth there is. There's something for every level or type of player in this game.
Some more specific stuff:
@archsimkat Makes sense and I didn't think about it in terms of radar being slow to actually show new signatures. Thanks for the clarification on that.
Honestly this is a perfect example of why the "why" is so important - players can learn from it. Tbh I thought that radar was just buggy sometimes and slow to actually show up, but it makes a lot more sense that it's just waiting on a certain game tick for it to refresh. While this isn't particularly useful information in the vast majority of in-game scenarios it is nice to know and there are a lot small details non pros who are interested in learning can pick up from balance changes.
Not sure if I'd actually end up using this myself much since I personally like the faster paced game, but I love the concept and the work and thought you have put into this! Sounds like something a lot of people would like to use and I'll be sure to give it a try once it's finished.
@thomashiatt As I said, TMM is already nearly dead, and is effectively dead at most of the times I can play which is really unfortunate because I do like TMM. Adding more matchmaker queues is not a viable option. People are going to want their custom games.
This is my issue with removing global rating, the people wanting to do it are clearly out of touch and/or only get to play at peak times and are coming up with compromises that only work for a % of the player base.
The issue is that there are competitive as well as casual global games. There’s a competitive Seton’s scene, and please don’t give me some bullshit about Seton’s bad because you don’t like it or whatever. There’s a more general competitive high level team game scene on various maps, and trying to replace that with a 4v4 TMM just sounds rough for tons of reasons. People aren’t as willing to sit in a queue for as long as they’ll sit in a lobby where they can talk to a specific subset of players for their game they’re waiting on for instance. They’ll want specific maps and we’ll have more map list drama like we have with Ladder. Manual balance to help incorporate larger rating differences in off hours isn’t possible.
We already have an unranked global scene. Any modded game. Any survival game. Maps like Thermo. We have plenty of players that only do that. We need something for those that don’t fall into those categories, the unranked global and the ladder warriors.
If people had actual ideas on how to replace it that fill the role of global rating without being global rating then I’d be less against it, but all the ideas I hear are, well, shit.
Let’s get the achievement page working and working consistently. Let’s get more stats about players available, like w/l and number of time played per map and similar stats for factions. Let’s get more avatars available for lower rated people to show off things they’ve done. Actually do some of these and then come talk about removing global rating. Stop with the “well make a queue for everything and it’ll be okay” bs, because it’s bs for many people.
@ftxcommando said in New Player Councilor Discussion + Removal Announcements:
Things can’t operate off of magic; if you consider 2v2 dead you logically also consider 1v1 dead.
Things can’t operate off of magic; if you consider 2v2 dead you logically also consider 1v1 dead.
1v1 Is close to dead for me unless I play weekends. At which point I have to decide if on that short period of time do I want to join the generally higher quality custom games or play ladder. This is my own issue, not FAFs problem and not super related to the discussion at hand, but yes to a large degree ladder is also dead for me.
Don't get me wrong, regardless of how much I personally get to enjoy TMM I love the idea and I love it's a thing. I am grateful to all the people who put their free time into making it happen. I'm glad it's starting to see more popularity, and hell maybe it'll be better for me now if its popularity has increased significantly in the past couple weeks - I've been traveling and not playing for a bit.
The problem is that all of this is tangential and you're ignoring every other argument against removing global rating. Yes, Gap and Seton's are behemoths when it comes to popularity, but they're far from the only maps played where removing global rating is a negative.
To be blunt, and this I think is the crux of my issue: I've yet to hear a single argument that wasn't either entirely bs or true but not really an actual reason for removing visible global rating
If you think Global rating is useless, then ignore it and enjoy your life. If you think it's inaccurate in certain situations, like I do, then take literally 30s to look at their ladder rating and a quick overview of their replays. There you go. All you have to do. If I'm hosting a Seton's and see a 1900 rated global player that I don't really recognize and I look at their replays and see Dual Gap the entire time, it doesn't take a genius to realize that that 1900 will get crushed by a 1500 rated Setoner on Seton's. Seriously, what actual harm is global rating being visible doing outside of certain people being mad that someone they perceive as being worse than them having a higher rating than them? I've already given several reasons why having it visible makes sense.
And no, I don't want a Seton's queue or a map specific queue, that's a downgrade in every possible way. I would much, much rather the lobby sim than deal with sitting in a queue for the same amount of time. Not to mention having a queue for every scenario is just silly.
Yeah I am a bit confused on the why of some of this too. Bombers and Selens already feel pretty good for the role they play imo and I see them used heavily. Bombers getting even more of a buff feels kind of obnoxious though that's my personal feelings on it and might be a far cry from how strong ladder players feel about it, but getting a reasonable "why" would probably help it make more sense.
The mex change is the opposite of what I've seen a number of people want if I'm not missing something, if it changes anything it just further entrenches and rewards hard ecoing in team games.
Just my personal feelings on it, could be way off but that's where a reasonable "why" comes in. I'd very much like a better reason for the mex changes than "making the choice between using engineers for reclaim and assist more meaningful" because like Bennis said, that sounds like a pretty bs reason. If I can afford it and have an available engineer then that engineer is going to be assisting the mex, if not then the engineer(s) will be reclaiming or doing something else useful. I don't care if it's faster now, it's purely based on if I can afford the assistance or not. Maybe that's because I'm noob, but I don't really think that would be different for better players. Perhaps we'll see some small BO changes on maps with well established meta and builds like Seton's, but it doesn't exactly help healthy gameplay in that situation.
@turinturambar Yeah the timing is suspect.
Also as much as toxicity annoys me, it’s present in every gaming community that has ever existed of any remotely substantial size. FAF actually feels like it’s a bit lighter on toxicity than other communities I’ve seen, though maybe I’m biased because I got dragged into LoL for a bit by some friends. Now that is cancer.
I also do agree with Thomas - I highly doubt FTX’s periodic bouts of toxicity has much if any relevancy when it comes to player retention for newbs. The game’s steep learning curve and the lack of friendliness to newbs getting games and just getting kicked from lobbies are a much bigger issue for newbs, both of which there are initiatives to address.
Granted I’m not saying this to defend toxicity from people in FAF leadership, if you’re going to be a leader in anything then you should be better than that.
If anything cruiser need a buff because torps are too easy to be mass efficient with vs navy
Sign me up
Biass's post is so good I wish I could upvote it twice.
But seriously, you will never get even just decent at this game if your response to losing is to call the the enemy a cheater or a smurf. First off, I don't think cheating is even much of a thing in this game outside of specific cheat maps that I think have been cracked down on anyway, and secondly, smurfs, as annoying as they are, are just an opportunity to learn.
I've dealt with more than one smurf in the past (I mean a confirmed smurf, I knew their main account and it's not some random accusation), and each time I'd watch the replay to see how they'd beat me. I do that generally if I don't know how I lost, but I take special interest if it's someone beating me who is consistently better and not just a one off thing. That's how you get better, not by just throwing random excuses and accusations around.
That would be completely broken if Aurora had radar range that extended past its current range @Valki
Aeon is a bit harder to play than the other factions generally speaking, but their balance is pretty good overall imo. Their bad t1 frigs are probably their biggest weakness but their destros are quite good to compensate. Well managed auroras crush, but it takes constant awareness of what's going on. They're not my favorite faction to play though and I feel that a lot of others feel the same way which is part of why you don't see them as much.
Double gun chrono com + a mobile shield or two and several e storages vs 3-4 percies and the chrono com will brutally crush if micro’d correctly. Chrono is kinda broken imo. Its only weakness is pd and air snipes.
People don’t make it because a lot of people don’t realize how insanely strong it is and because hardly anyone mains Aeon it seems like.
There was a thread awhile back talking about it and I liked the proposed idea to reduce the stun duration the further away from the com you are.
Out of curiosity are you using a 4K display? I have issues with those buttons along the top of my client sometimes when I’m on my desktop with a dual monitor set up - a high refresh rate 1080p monitor that I use for games with the client open on the 4K display. Moving the client over the 1080p window and clicking the button there works. I made a thread about that a while back but never got any responses, so no idea why that happens to me but I assume it’s some weird Windows scaling thing.
It does, has all your game option settings in it if I'm not mistaken. I think your templates are in it as well.
game.prefs file is what you're looking for and you can see the file from the drop down box in the top left of the client iirc
Stuff like Canis, Dual Gap, and any Astro map are generally exceptions to normal gameplay. Canis less so, but still any team game map that has teams spawning very close together with most the mass there and far away from the enemy team are pretty cancerous to play with full share. This is very different from most of the more competitive team game maps and TMM where it switches to being cancerous to play without full share.
Swkoll is here to make people like myself feel bad about how bad they are at the game. I use hotkeys religiously and fairly effectively and he'd still wipe the floor with me in a 1v1. feelsbadman
That being said, while I don't personally have a use for this mod I love the idea!