Hi I am playing ladder, sometimes it picks map generator. But this is not working. I get broken maps. How do I fix this or disable map generator?
Replay URL: https://replay.faforever.com/15106401
@femtozetta is it okay if have my own opinion on what I think is crap or not? I don't need someone else to tell my what my opinions are. As for the graph; it used to be different. The new version is less useful in my opinion so I think this one is more crappy! I already understood I was asking for a different graph. I asked if there is an option to tweak it. As stated by Sheikah. "No there is no option"
Freaking toxic community!
@eternal is that mod compatible with FAF 3731 or still being maintained at all? The latest release is 5 years old and this forum has only 1 post about it stating that the mod has bugs and need hard codes adjustments to get it working. Is it safe to install such a thing or can it mess up my whole game/pc?
@ftxcommando My question is not about the discussion if it needs to be unique for the situation but how do you do it as efficient as possible so you have more APM left for attacking, defense or casting.
@askaholic will collect the client.log files. Where do repot them to?
What I found out is that the 'no response' pop-up shows up after at least 2 minutes of inactivity. If the game takes more then one minute to load you will miss the next starting cycle. And thus wasted at least 6 minutes.
@arma473 I think I was not really specific with my question. I am looking for the tips that makes a scaled, targeted eco that is in pace with the map design and events on the map use as little APM as necessary.
When I watch Farmsletje (The Wheelie) he is spending almost no time on managing eco. He is looking at the map and is busy casting. I see him having some very usefull practises and maybe using some mod. But I am not able to fathom they way he works by just watching his gameplay via cast (or replay).
So my specific questions:
For example: the select nearest lowest tech mex button is for me a good tip getting started to get more efficient at this.
My experiences with team matchmaker 4 vs 4 system:
After scenario 2 the client thinks the SUPCOM.exe is running and I don't know how to correct this. To fix I check task manager and shutdown supcom.exe if it is running. I close the FAF client. Then the following occurs:
I spend about half my total of FAF time trying to get the game running in 4 vs 4. What is going on and will it become better over time?
I watched some of Farmsletje (Thewheelie) games on Twitch and notice that it takes almost no effort for him to upgrading his mexes.
I know that you can build storages around a mex with shift right click since FAF version 3728. Is auto upgrading done by an UI mod and if so, which one is the best?
Are there other tricks to get better at mex upgrading?
Is there a way to make the commander behave like an engineer when giving a attack move order? Or can he only reclaim by manually clicking the reclaim?
The commander is behaving differently when I give a attack move order; It skips the reclaim (dead mex in screenshot). While my engineers don't. Is this suppose to be like this?
@arma473 I don't agree. I have never seen any usefull t3 navy battle with low rated players. Just one team wins because they got to mid first. They only thing it learns you is to make a perfect drop BO. Like dual gap but then way less fun. Because after a perfect execution the match is won and thus over.
If you ask me this map is there just to annoy people.