The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 940 Topics
    5k Posts
    SaverS
    Hi, The issue is known, and a fix is currently being worked on. https://github.com/FAForever/fa/pull/7119
  • Please provide detailled logs and/or error messages!

    991 Topics
    4k Posts
    C
    Hi! Since July 16 I can't join or host any game — FA launches, reaches the lobby, then hangs on "Connecting..." forever. The ICE debug window and telemetry stay completely empty: no peers, no gathering, nothing. From my logs the game processes CreateLobby fine and the client receives GameState Idle → Lobby, but after that no JoinGame / HostGame / ConnectToPeer ever arrives, so the ICE adapter is never asked to connect to anyone. My lobby connection itself looks healthy the whole time (join requests get responses, I even got a game_not_ready error back once, and the game list keeps updating live). Last working game: July 15. Same silent behavior on client 2026.1.0 and after updating to 2026.4.1 — ~12 attempts across 6+ different games.
  • 39 Topics
    155 Posts
    wilson_W
    Dear Commander, are you willing to learn and improve your game play? If your answer is yes, the FAF Dojo is the place to be. What You Can Expect From The FAF Dojo A (mostly) voice-based community of 500+ players from all over the world Like-minded people willing to improve A wide range of skill levels (0-2000+) An experienced trainer team (incl. several top 50 players) Replay reviews Training sessions (as a group) Training sessions (1on1) In-house tier lists resembling the ranks of a Judo school 1v1 Team games (”global”) A wide variety of options to practice Sparring (trainees only - unrated) Sparring (trainees and trainers - unrated) 1v1 challenges TMM queue Events Tournaments Community nights (e.g. a dedicated 1v1 Night) What The FAF Dojo Expects From You Participating requires a functioning set of headphones and microphone, or a headset Keeping a positive and supportive atmosphere Once you reach a certain level, you might want to consider giving back by becoming a trainer yourself How do I join the FAF Dojo? Check out our Notion page to find out more about our trainers (incl. several official trainers from the FAF Discord), tournaments (1v1, 2v2, 3v3), and more. If our system appeals to you, we would gladly welcome you on our Discord server. Cheers.
  • Scripting

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    0 Votes
    5 Posts
    464 Views
    S
    The only way to modify units, of one army, is thru a buff applied to every unit - of that army - as they are created. While blueprint modifications are easy work - they cannot be applied only to a single army - since, at the time blueprints are loaded, the armies don't exist - AND - blueprints are universal to all players - and unchangeable once the game session actually begins. For example, the AI uses buffs to give it's units bonuses, much in the way you are suggesting. This work is done at the point of unit creation, and it identifies if that army is an AI army or not. Obviously, you would need to modify this particular logic to provide a path for your buffs to be run on a specific army, human or AI.
  • Getting disconnected - Session expired

    4
    0 Votes
    4 Posts
    226 Views
    Brutus5000B
    I just experienced it on the forum myself. It might be related to the update or the changes to the login system. Needs some more observation.
  • 0 Votes
    2 Posts
    175 Views
    LunyshkoL
    Пропиши в консоле d3d_windowscursor или похожую команду, а еще лучше установи ui мод nvidiafix из хранилища.
  • Error 422 when trying to upload map with FAF Map editor

    4
    0 Votes
    4 Posts
    363 Views
    S
    Yes this was a bug in the previous version of the client wrt the uid. If you use 2021.10.0 then when you upload you will get a more descriptive error with what is wrong about the mod.
  • Troubleshooting FAF client latency

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    0 Votes
    12 Posts
    2k Views
    Brutus5000B
    We noticed issues with several ISPs even in Europe. Best is probably raise a ticket so many times until they see it as a serious issue
  • 1 Votes
    1 Posts
    148 Views
    No one has replied
  • I hate FAF

    10
    0 Votes
    10 Posts
    1k Views
    S
    Yes then most likely the client can't read the files and then assumes they don't exist
  • 0 Votes
    8 Posts
    258 Views
    M
    у меня windows 11 клиент запускается нормально, faf соответственно с такой ошибкой
  • erorr

    2
    0 Votes
    2 Posts
    160 Views
    JipJ
    We need the information from the debugger: https://forum.faforever.com/topic/2605/crashes?_=1634995531479
  • Cant watch local replays. Error. pls help

    2
    0 Votes
    2 Posts
    185 Views
    S
    This is fixed in the newest client version. So just update your client
  • FA freezes with any computer input

    5
    0 Votes
    5 Posts
    306 Views
    angelofd347hA
    People are experiencing this bug again with the newest drivers
  • error

    1
    0 Votes
    1 Posts
    108 Views
    No one has replied
  • Unrealistic rating

    10
    0 Votes
    10 Posts
    705 Views
    ResistanceR
    i don't understand people that complain about rating in general,just keep on playing,this game has a huge learning curve you have to go through,well in some cases it's an actual learning cliff you are being thrown from,but that doesn't change the fact that you just need to keep on improving,especially when it's an rts and not a shooter that doesn't really have a different game mechanic,uveso ai might be also quite overwhelming for someone who is completely new to the game,i'd strongly recommend starting with campaign and when you're done with it,play the custom campaign(the missions made by speed and shadowlord) as they are quite harder then normal campaign.once you are done with those,play global->1v1->2v2
  • FAF reports error when trying to open local replays

    3
    0 Votes
    3 Posts
    170 Views
    R
    @sheikah Thank you!
  • ощибка

    error
    2
    0 Votes
    2 Posts
    393 Views
    SkratS
    Игра должна быть куплена в стим. В настройках стиме поставь общедоступным список своих игр
  • HELP

    2
    0 Votes
    2 Posts
    140 Views
    S
    Other users have reported it is due to a bad dns config on their machine https://forum.faforever.com/topic/2616/login-issue/11?_=1633862387156
  • error

    1
    0 Votes
    1 Posts
    85 Views
    No one has replied
  • Ошибка

    2
    0 Votes
    2 Posts
    147 Views
    S
    Other users have reported it is due to a bad dns config on their machine https://forum.faforever.com/topic/2616/login-issue/11?_=1633862387156
  • Game was not reted. Reason - Unknow Result

    18
    5
    2 Votes
    18 Posts
    1k Views
    FtXCommandoF
    Trueskill does take draws into account, if you draw someone significantly higher rated you will still gain some mu for the game and they will lose some mu.
  • вы летает фаф

    2
    0 Votes
    2 Posts
    163 Views
    S
    debug: Current gametime: 00:42:30 debug: Loading module '\000/units/xsb2303/xsb2303_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: StartCommandMode order RULEUCC_Patrol info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/urb2305/urb2305_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff00595) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0081c) supplied in a pose update. warning: Error running OnCollisionCheck script in Entity at 8107e000: Unexpected type for army object stack traceback: [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> info: StartCommandMode order RULEUCC_Patrol warning: Error running OnCollisionCheck script in Entity at 8107e000: Unexpected type for army object stack traceback: [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 8107e000: Unexpected type for army object stack traceback: [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 8107e000: Unexpected type for army object stack traceback: [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 8107e000: Unexpected type for army object stack traceback: [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> info: creating high fidelity terrain info: creating high fidelity water debug: Current gametime: 00:43:00 warning: Error running OnCollisionCheck script in Entity at 2a720580: Unexpected type for army object stack traceback: [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> info: CWldSession::DoBeat() unknown entity id (0x2ff005e1) supplied in a pose update. info: creating high fidelity terrain info: creating high fidelity water warning: Error running OnCollisionCheck script in Entity at 2fee8800: Unexpected type for army object stack traceback: [C]: in function `IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/uel0304/uel0304_script.lua\000' debug: Current gametime: 00:43:30 info: creating high fidelity terrain info: creating high fidelity water info: Minimized true