Access_Violation when launching a custom game
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Hi All,
I am trying to launch a custom game against AI, with the following mods:
- Supreme Score Board
- AI Uveso
- BlackOps Faf: EXunits
- TotalMayhem
- Ultra Shields
Crash happens when launching the game and stuck in the loading cutscene. I narrow the problem down to the combination of AI Uveso (any AI) and map Betrayal Ocean.
Here is the Crashlog game_24879355.log :
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f attempted to write memory at 0x02f9f000 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\User[game_24879355.log](/assets/uploads/files/1747258468578-game_24879355.log) \AppData\Roaming\Forged Alliance Forever\logs\game_24879355.log /gpgnet 127.0.0.1:58652 /mean 1705.4200439453125 /deviation 361.65399169921875 /savereplay gpgnet://127.0.0.1:58653/24879355/Ractor.SCFAreplay /country GB /numgames 5 /numgames 5 Callstack: Unknown symbol (address 0x0095854f) Last 100 lines of log... debug: Allocated megabytes for labels: 0.114555 debug: Number of labels: 33.000000 debug: Number of cells: 30020.000000 debug: { -- table: 56180758 (200 bytes) debug: Air = { -- table: 56180320 (200 bytes) debug: Labels = 1, debug: Neighbors = 1860, debug: PathableLeafs = 256, debug: Subdivisions = 0, debug: UnpathableLeafs = 0 debug: }, debug: Amphibious = { -- table: 561807A8 (200 bytes) debug: Labels = 5, debug: Neighbors = 44458, debug: PathableLeafs = 3878, debug: Subdivisions = 1749, debug: UnpathableLeafs = 1625 debug: }, debug: Hover = { -- table: 561802D0 (200 bytes) debug: Labels = 5, debug: Neighbors = 39084, debug: PathableLeafs = 3396, debug: Subdivisions = 1508, debug: UnpathableLeafs = 1384 debug: }, debug: Land = { -- table: 56180780 (200 bytes) debug: Labels = 21, debug: Neighbors = 95749, debug: PathableLeafs = 5808, debug: Subdivisions = 4549, debug: UnpathableLeafs = 8095 debug: }, debug: Water = { -- table: 561802F8 (200 bytes) debug: Labels = 1, debug: Neighbors = 37892, debug: PathableLeafs = 2358, debug: Subdivisions = 1774, debug: UnpathableLeafs = 3220 debug: } debug: } debug: Caching 5 markers of type Large Expansion Area! debug: Caching 12 markers of type Expansion Area! debug: Generated rally point markers in 1.41 miliseconds debug: Caching 92 markers of type Naval Area! debug: Generated naval area markers in 2.08 miliseconds debug: Caching 19 markers of type Rally Point! debug: Generated rally point markers in 0.17 miliseconds debug: Caching 184 markers of type Naval Area! debug: Generated naval area markers in 2.06 miliseconds debug: Caching 276 markers of type Naval Area! debug: Generated naval area markers in 1.90 miliseconds debug: Caching 368 markers of type Naval Area! debug: Generated naval area markers in 1.91 miliseconds debug: Caching 460 markers of type Naval Area! debug: Generated naval area markers in 1.96 miliseconds debug: Caching 552 markers of type Naval Area! debug: Generated naval area markers in 2.01 miliseconds debug: Caching 644 markers of type Naval Area! debug: Generated naval area markers in 2.07 miliseconds info: * Total Mayhem: [siminit.lua, line:590] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:591] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:598] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:603] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:607] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:634] - Check OK! files: 2178, bytecount: 749995008. info: 00:00:00 [siminit.lua:^1210] * AI-Uveso: Mod "AI-Uveso" version (116) is active. info: 00:00:00 [siminit.lua:^1214] * AI-Uveso: Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: 00:00:00 [siminit.lua:^1215] * AI-Uveso: Checking directory "/mods/AI-Uveso"... info: 00:00:00 [siminit.lua:^1226] * AI-Uveso: Found mod in correct directory: /mods/ai-uveso/mod_info.lua. info: 00:00:00 [siminit.lua:^1234] * AI-Uveso: Check OK. Found 1 "AI-Uveso" directory. info: 00:00:00 [siminit.lua:^1238] * AI-Uveso: Checking files and filesize for "AI-Uveso"... info: 00:00:00 [siminit.lua:^1266] * AI-Uveso: Check OK! files: 87, bytecount: 2044971. info: 00:00:00 [siminit.lua:^101] * AI-Uveso: Function CreateAIMarkers() started! info: 00:00:00 [siminit.lua:^485] * AI-Uveso: Generating marker, please wait... info: 00:00:00 [siminit.lua:^500] * AI-Uveso: Generating marker with grid cell size of (113) debug: 00:00:00 [aimarkergenerator.lua:47] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 113 debug: 00:00:00 [aimarkergenerator.lua:72] * AI-Uveso: Function BuildTerrainPathMap() started. debug: 00:00:00 [siminit.lua:^511] * AI-Uveso: Function CreateAIMarkers(): building TerrainPathMap finished, runtime: 22.86 seconds. debug: 00:00:00 [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Air) started. debug: 00:00:00 [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Land) started. debug: 00:00:00 [siminit.lua:^528] * AI-Uveso: Function CreateAIMarkers(): CreateMarkerGrid (Land) finished, runtime: 28.02 seconds. debug: 00:00:00 [siminit.lua:^533] * AI-Uveso: Function CreateAIMarkers(): ConnectMarkerWithPathing (Land) finished, runtime: 0.09 seconds. debug: 00:00:00 [siminit.lua:^537] * AI-Uveso: Function CreateAIMarkers(): BuildGraphAreas (Land) finished, runtime: 0.00 seconds. debug: 00:00:00 [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Water) started. warning: BeginSession() failed: bad allocation info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\url0001\url0001_specteam.dds debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Total Mayhem: [unitview.lua, line:1167] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrainThank you!
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I assume it is out of memory one
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