Hello Jip, once again a big thank you for your work and efforts to improve the game. I'm very excited about the shadder I mentioned. Unfortunately, I can't help because I don't really know how to program. And work more with trial and error ^^ with my maps and mods.
Best posts made by Saver
@captainklutz Hello and thank you again for the new brushes Here is my new card with the brushes. Maybe some people will like it.
I hope it can help other people working on their own units or help improve the game. I had great support from other modders who gave me good tips. Thanks to everyone working on FAF
Everything is going great as usual, thank you very much
Hello everyone I think the topic is great because I love Fatboy. The point about the slots sounds very interesting. Since I am unfortunately not a good player myself, I created a mod for the Fatboy, which received TMD and other weapon modes. If I have time again I would try to implement the suggestion to see how it works. However, the balance part is and remains very demanding. I wish the balance team every success sy for my bad english
Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods.
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
Hello, is it still possible to watch the tournament on YouTube or Twitch?
Latest posts made by Saver
@deletethis I don't know that the missions can also be played offline. Thanks for the info. This makes certain tests easier.
Have you checked your firewall to see if it's blocking it?
Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods.
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
Hello Maudlin, I created a map (adaptive Falconstone) which also contains water. I noticed that the M28 doesn't build shipyards in the lower water, even though markers are set. However, other AI (Sorian, Uveso) use the areas. Maybe. can you test that? Greetings Saver
Could the mod be repaired and re-uploaded? Is this possible?
Isn't that specified in the animation? For the units, I at least do something like that in Blender.
@captainklutz Hello and thank you again for the new brushes Here is my new card with the brushes. Maybe some people will like it.
Hi, you mean units. I use Blender 2.8.