Hello Jip, once again a big thank you for your work and efforts to improve the game. I'm very excited about the shadder I mentioned. Unfortunately, I can't help because I don't really know how to program. And work more with trial and error ^^ with my maps and mods.
Best posts made by Saver
I hope it can help other people working on their own units or help improve the game. I had great support from other modders who gave me good tips. Thanks to everyone working on FAF
Everything is going great as usual, thank you very much
Hello, is it still possible to watch the tournament on YouTube or Twitch?
Hello everyone I think the topic is great because I love Fatboy. The point about the slots sounds very interesting. Since I am unfortunately not a good player myself, I created a mod for the Fatboy, which received TMD and other weapon modes. If I have time again I would try to implement the suggestion to see how it works. However, the balance part is and remains very demanding. I wish the balance team every success
sy for my bad english
Hello everyone,
I'm looking for the Mod Civilian Defense. Does anybody know him?
In the old forum -
https://forums.faforever.com/viewtopic.php?f=38&t=3916
- I saw at least one discussion about it.
Latest posts made by Saver
When the implementation takes place, please inform the promotion team for a post on the news page. The mission maps are worth it sorry again for my bad English
@AdAstraNoob that's more important too ---- I'm currently trying to learn how to create a mission map. If I can manage it, where can I upload it? However, it will take a long time as it seems very time-consuming to me.
There are new co-op missions available for download in the FAF Dicord. Unfortunately, I just don't know why these can't be found in the FAF client. But available on Dicord and recommended.
Hello everyone, the implementation is not difficult, but I don't see any point in it because it would really be a little scathis
Hello everyone, dear CDRMV was able to help me with my problem. To make it more understandable: I also have a Personal Shield in my mech, which also has a LodCut and thus overrides the blueprint. Here is the adjusted data.
I hope my mistakes can help others not to have them in the first place or to find a solution. Once again our community was the solution
does anyone else see an error? I guess I'm blind again.
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
MeshName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod0.scm',
AlbedoName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_albedo.dds',
SpecularName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_specteam.dds',
NormalsName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_normalsTS.dds',
LODCutoff = 250,
ShaderName = 'Unit',
},
{
MeshName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1.scm',
AlbedoName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_albedo.dds',
SpecularName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_specteam.dds',
NormalsName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_normalsTS.dds',
LODCutoff = 500,
ShaderName = 'Unit',
},
},
},
Unfortunately, this variant is not stable. Unfortunately, the Lod1 is not shown in 5 out of 6 games