Hello Jip, once again a big thank you for your work and efforts to improve the game. I'm very excited about the shadder I mentioned. Unfortunately, I can't help because I don't really know how to program. And work more with trial and error ^^ with my maps and mods.
Best posts made by Saver
-
RE: Game Councilor
-
RE: Issues with the heightmap in the FAF Map Editor.
@captainklutz Hello and thank you again for the new brushes Here is my new card with the brushes. Maybe some people will like it.
-
RE: stand-up animation like the GC
I hope it can help other people working on their own units or help improve the game. I had great support from other modders who gave me good tips. Thanks to everyone working on FAF
-
RE: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00915402
Everything is going great as usual, thank you very much
-
RE: Talking about the Fatty
Hello everyone I think the topic is great because I love Fatboy. The point about the slots sounds very interesting. Since I am unfortunately not a good player myself, I created a mod for the Fatboy, which received TMD and other weapon modes. If I have time again I would try to implement the suggestion to see how it works. However, the balance part is and remains very demanding. I wish the balance team every success sy for my bad english
-
Improve area attack and reclaim orders #6095 - bug
Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods.
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968> -
RE: RCV - AI Masters ~ 3v3 ~ $1,200
Hello, is it still possible to watch the tournament on YouTube or Twitch?
Latest posts made by Saver
-
RE: Factory HQ graphics issue?
I also think it's a shame that it wasn't implemented. Is this version available as a mod so that the work wasn't in vain?
-
RE: M28AI Devlog (v147)
@maudlin27 Hi and thank you for your quick response. Unfortunately I don't have a replay right now. However, I could see it quite often in map like seton. If I have a good example, I'll be happy to pass it on. However, I play with my unit mod. and hope it's okay for you too.
-
RE: M28AI Devlog (v147)
Hello everyone, I have a little thought for amphibious units that move underwater. I can cite the GC as an example. When the AI ββuses this unit, I have often found that the unit will stall in the water on banks if enemies are too close to the water. The problem, however, is that submarines or other enemies with torpedoes also attack them and the GC makes no real attempts to save itself. Or rather take up the fight on land, where he also has weapons.
Unfortunately I have no idea whether this can be fixed. But oh man, what hasn't the M28 already accomplished
-
RE: Co-op Feedback
@deletethis I don't know that the missions can also be played offline. Thanks for the info. This makes certain tests easier.
-
RE: Game can not be created always update loading
Have you checked your firewall to see if it's blocking it?
-
Improve area attack and reclaim orders #6095 - bug
Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods.
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968> -
RE: M28AI Devlog (v147)
Hello Maudlin, I created a map (adaptive Falconstone) which also contains water. I noticed that the M28 doesn't build shipyards in the lower water, even though markers are set. However, other AI (Sorian, Uveso) use the areas. Maybe. can you test that? Greetings Saver
-
RE: RK's Explosion mod no longer supported?
Could the mod be repaired and re-uploaded? Is this possible?
-
RE: I'm old and don't remember...
Isn't that specified in the animation? For the units, I at least do something like that in Blender.