The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 934 Topics
    5k Posts
    R
    The LOG got over-written. I did try to recreate the crash but it ran without incident today. The system updated and shutdown after Windows Update last night, so this is a fresh restart and may have been a problem caused by Windows. To confirm, crashes did not happen on other replays, and not even all doobro's replays. These weird crashes only occurred on some of doobro's replays, even though he uses the same mod list in all his games. Restarting my computer wouldn't clear up the issue. I did have a Windows Update that stalled a few weeks back, and the issue appeared to show up after that update. I had Windows 11 run a verification, and it found and replaced some corrupted files. I am guessing the verification didn't fix everything, and the Windows Update last night may have corrected whatever was causing the unexplained crashes. At this point, i believe the crashes were caused by Windows.
  • Please provide detailled logs and/or error messages!

    986 Topics
    4k Posts
    X
    Okay, this hasn't been working for the last week, and I spent most of today trying to fix it. About 5 minutes after creating this thread, the map generator downloaded and worked, lol. Fastest tech support in the universe. Overall, I don't think it's related to anything I did. The rating issue still persists, but since it's not constant, it's not critical. Just in case, I won't delete this thread, as I'm still interested in finding out what was causing the error, and maybe it will be useful to someone in the future.
  • 39 Topics
    155 Posts
    wilson_W
    Dear Commander, are you willing to learn and improve your game play? If your answer is yes, the FAF Dojo is the place to be. What You Can Expect From The FAF Dojo A (mostly) voice-based community of 500+ players from all over the world Like-minded people willing to improve A wide range of skill levels (0-2000+) An experienced trainer team (incl. several top 50 players) Replay reviews Training sessions (as a group) Training sessions (1on1) In-house tier lists resembling the ranks of a Judo school 1v1 Team games (”global”) A wide variety of options to practice Sparring (trainees only - unrated) Sparring (trainees and trainers - unrated) 1v1 challenges TMM queue Events Tournaments Community nights (e.g. a dedicated 1v1 Night) What The FAF Dojo Expects From You Participating requires a functioning set of headphones and microphone, or a headset Keeping a positive and supportive atmosphere Once you reach a certain level, you might want to consider giving back by becoming a trainer yourself How do I join the FAF Dojo? Check out our Notion page to find out more about our trainers (incl. several official trainers from the FAF Discord), tournaments (1v1, 2v2, 3v3), and more. If our system appeals to you, we would gladly welcome you on our Discord server. Cheers.
  • Supreme Commander is crashing on launch

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    6 Posts
    218 Views
    K
    To fix the Supreme Commander crashes I tried uninstalling and reinstalling the graphics driver, sound driver, Ethernet driver, Supreme Commander and FAF Client The last two seemed to help a bit but it steadily went back to more and more crashes. I mostly just did replays to avoid disrupting other peoples' games. I disabled surround sound and sound enhancement long ago so it was not that. In the end I fixed it by :- Uninstall Supreme Commander Manually delete folder C:\Users\win-account-name\Documents\My Games\Gas Powered Games Reinstall Supreme Commander When I previously uninstalled Supreme Commander I assumed it removed all the old content but with hindsight I don't think it did. I think a manual deletion of the Gas Powered Games folder was needed to get a clean reinstall. When uninstalling and reinstalling Supreme Commander and the FAF Client I suggest selecting the options that will uninstall the most things. Don't try to retain settings or preferences. A reliable reinstall is more important than retaining old settings that can be re-entered manually. After each uninstall check for any left behind contents and manually delete them before the reinstall. For Supreme Commander check folders :- C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance C:\Users\win-account-name\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance C:\Users\win-account-name\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance For FAF Client check folders :- C:\Program Files\FAF Client C:\ProgramData\FAForever C:\Users\win-account-name\AppData\Roaming\Forged Alliance Forever Note AppData and ProgramData are normally hidden so they need to be made visible to check them.
  • How to cap t3 Power gens and T3 mass fabricators?

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    3 Posts
    75 Views
    H
    Bind your context templates key.
  • Keyboard Issues

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    1 Posts
    50 Views
    No one has replied
  • Unable to set restrictions after patch

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    1 Posts
    40 Views
    No one has replied
  • My game crashed within one minute after starting

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    3 Posts
    66 Views
    R
    About: warning: SND: XACT3DApply failed. I get that warning in every log I check. Doesn't seem to cause me to crash. I don't know why, but custom icons have always caused problems for me every time I've tried to use them. Doesn't matter what icon pack, if I have one, random desyncs and crashes skyrocket with no warning or cause listed in the logs (especially in replays). If I remove the custom icons, the replays will run just fine. Perhaps get rid of the Calibers 4k Mass Extractor Icons and see if that helps. Supreme Score Board2 also caused random crashes and infinite loops, while I never had that problem with Supreme Score Board. I don't really trust UI mods to not cause unexplained crashes.
  • downloaded FA off steam, it wont load - fatal error - windows

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    2 Posts
    51 Views
    cychwa_klaymbergC
    Did you update/reinstall graphic card drivers and DirectX 9? Did you file integrity check on Steam? Did you run this program in compatibility mode for win 7 for example?
  • Nuke

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    6 Posts
    139 Views
    C
    If that doesnt work for you try this instead. create mod folder like this your mod name --mod info.lua --units --projectiles place "UEB2305" unit bp and script into units folder place "TIFMissileNuke01" projectile bp and script into projectiles folder modify unit UEB2305 like this = ProjectileId = "/mods/yourmodname/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp", modify projectile as you wish. 100% works you may have to adjust mesh if you dont include those files aswell
  • Не могу зайти в клиент.

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    6 Posts
    522 Views
    H
    Не работает сегодня Client Version: 2026.4.1 org.springframework.web.reactive.function.client.WebClientRequestException: handshake timed out after 10000ms at org.springframework.web.reactive.function.client.ExchangeFunctions$DefaultExchangeFunction.lambda$wrapException$0(ExchangeFunctions.java:137) Suppressed: The stacktrace has been enhanced by Reactor, refer to additional information below: Error has been observed at the following site(s): *__checkpoint ⇢ Request to GET https://api.faforever.com/me [DefaultWebClient] Original Stack Trace: at org.springframework.web.reactive.function.client.ExchangeFunctions$DefaultExchangeFunction.lambda$wrapException$0(ExchangeFunctions.java:137) at reactor.core.publisher.MonoErrorSupplied.subscribe(MonoErrorSupplied.java:56) at reactor.core.publisher.Mono.subscribe(Mono.java:4569) at reactor.core.publisher.FluxOnErrorResume$ResumeSubscriber.onError(FluxOnErrorResume.java:104) at reactor.core.publisher.FluxPeek$PeekSubscriber.onError(FluxPeek.java:225) at reactor.core.publisher.FluxPeek$PeekSubscriber.onError(FluxPeek.java:225) at reactor.core.publisher.FluxPeek$PeekSubscriber.onError(FluxPeek.java:225) at reactor.core.publisher.MonoNext$NextSubscriber.onError(MonoNext.java:94) at reactor.core.publisher.MonoFlatMapMany$FlatMapManyMain.onError(MonoFlatMapMany.java:206) at reactor.core.publisher.SerializedSubscriber.onError(SerializedSubscriber.java:125) at reactor.core.publisher.FluxRetryWhen$RetryWhenMainSubscriber.whenError(FluxRetryWhen.java:230) at reactor.core.publisher.FluxRetryWhen$RetryWhenOtherSubscriber.onError(FluxRetryWhen.java:282) at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.onError(FluxContextWrite.java:123) at reactor.core.publisher.FluxConcatMapNoPrefetch$FluxConcatMapNoPrefetchSubscriber.maybeOnError(FluxConcatMapNoPrefetch.java:326) at reactor.core.publisher.FluxConcatMapNoPrefetch$FluxConcatMapNoPrefetchSubscriber.onNext(FluxConcatMapNoPrefetch.java:211) at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.onNext(FluxContextWrite.java:109) at reactor.core.publisher.SinkManyEmitterProcessor.drain(SinkManyEmitterProcessor.java:480) at reactor.core.publisher.SinkManyEmitterProcessor$EmitterInner.drainParent(SinkManyEmitterProcessor.java:624) at reactor.core.publisher.FluxPublish$PubSubInner.request(FluxPublish.java:879) at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.request(FluxContextWrite.java:138) at reactor.core.publisher.FluxConcatMapNoPrefetch$FluxConcatMapNoPrefetchSubscriber.request(FluxConcatMapNoPrefetch.java:336) at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.request(FluxContextWrite.java:138) at reactor.core.publisher.Operators$DeferredSubscription.request(Operators.java:1740) at reactor.core.publisher.FluxRetryWhen$RetryWhenMainSubscriber.onError(FluxRetryWhen.java:197) at reactor.core.publisher.MonoCreate$DefaultMonoSink.error(MonoCreate.java:206) at reactor.netty.http.client.HttpClientConnect$MonoHttpConnect$ClientTransportSubscriber.onError(HttpClientConnect.java:336) at reactor.core.publisher.MonoCreate$DefaultMonoSink.error(MonoCreate.java:206) at reactor.netty.resources.NewConnectionProvider$NewConnectionObserver.onUncaughtException(NewConnectionProvider.java:223) at reactor.netty.channel.ChannelOperationsHandler.exceptionCaught(ChannelOperationsHandler.java:156) at io.netty.channel.AbstractChannelHandlerContext.invokeExceptionCaught(AbstractChannelHandlerContext.java:290) at io.netty.channel.AbstractChannelHandlerContext.fireExceptionCaught(AbstractChannelHandlerContext.java:272) at io.netty.channel.CombinedChannelDuplexHandler$DelegatingChannelHandlerContext.fireExceptionCaught(CombinedChannelDuplexHandler.java:422) at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:92) at io.netty.channel.CombinedChannelDuplexHandler$1.fireExceptionCaught(CombinedChannelDuplexHandler.java:144) at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:143) at io.netty.channel.CombinedChannelDuplexHandler.exceptionCaught(CombinedChannelDuplexHandler.java:229) at io.netty.channel.AbstractChannelHandlerContext.invokeExceptionCaught(AbstractChannelHandlerContext.java:290) at io.netty.channel.AbstractChannelHandlerContext.fireExceptionCaught(AbstractChannelHandlerContext.java:272) at reactor.netty.tcp.SslProvider$SslReadHandler.userEventTriggered(SslProvider.java:730) at io.netty.channel.AbstractChannelHandlerContext.fireUserEventTriggered(AbstractChannelHandlerContext.java:324) at io.netty.handler.ssl.SslUtils.handleHandshakeFailure(SslUtils.java:513) at io.netty.handler.ssl.SslHandler.lambda$applyHandshakeTimeout$6(SslHandler.java:2261) at io.netty.util.concurrent.PromiseTask.runTask(PromiseTask.java:98) at io.netty.util.concurrent.ScheduledFutureTask.run(ScheduledFutureTask.java:160) at io.netty.util.concurrent.AbstractEventExecutor.runTask(AbstractEventExecutor.java:148) at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:141) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:535) at io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:201) at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1195) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Thread.java:1474) Caused by: io.netty.handler.ssl.SslHandshakeTimeoutException: handshake timed out after 10000ms at io.netty.handler.ssl.SslHandler.lambda$applyHandshakeTimeout$6(SslHandler.java:2257) at io.netty.util.concurrent.PromiseTask.runTask(PromiseTask.java:98) at io.netty.util.concurrent.ScheduledFutureTask.run(ScheduledFutureTask.java:160) at io.netty.util.concurrent.AbstractEventExecutor.runTask(AbstractEventExecutor.java:148) at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:141) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:535) at io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:201) at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1195) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Thread.java:1474)
  • Mod Info

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    4 Posts
    62 Views
    A
    Thought so, Thank you.
  • Mac Support

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    0 Votes
    24 Posts
    3k Views
    ?
    It works, I've also made PRs for it: Made PRs for it: https://github.com/FAForever/downlords-faf-client/pull/3504 https://github.com/FAForever/uid/pull/17
  • How to use the mod sequentially upgrading extractors

    mods
    4
    0 Votes
    4 Posts
    789 Views
    A
    @Cbatya Yeah, why delete this mod? And for that matter why are so many other mods not available in the faf client anymore?
  • Cant watch high rated replays

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    0 Votes
    4 Posts
    44 Views
    C
    Thx for the tipps. The Linux client default is still 2026.1.0. I changed the version manually and updated it. Now I can watch the replays. Thank you
  • Help me create a music mod

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    6 Posts
    78 Views
    J
    Thank you, I'll try. - If you don't try, nothing will work. @Saver
  • FAF on Linux: almost there!

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    1 Votes
    4 Posts
    235 Views
    C
    Thank you for sharing!
  • crashes on startup

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    3 Posts
    49 Views
    N
    warning: Unable to find file /mods/common/units.lua Looks like you're missing Common Mod Tools by Crotalus.
  • Error duplicate key on leaderboards 1v1 League

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    2 Votes
    2 Posts
    61 Views
    C
    Hi, I have the same Issue. Great I am not the only one
  • FAF cannot be installed

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    12 Posts
    539 Views
    G
    @IndexLibrorum Hi, it definitely was the browser. Cleaned everything (unistall faf and sc:fa), deleted folder is user and roaming, changed defaunt browser to chrome, reboot, reinstall sc:fa, launch a skirmish, install faf -> done
  • Visual bug Red and black diagonal stripes when zoomed in

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    0 Votes
    11 Posts
    353 Views
    H
    @speed2 thanks. that fixed the problem. however, i'm experiencing UEF t3 mass fab not working problem. i'm still trying to narrow down the cause.
  • Problems with campaign maps

    6
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    1 Votes
    6 Posts
    187 Views
    speed2S
    Check FAF discord #coop channel pinned messages
  • This topic is deleted!

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    2 Posts
    3 Views