The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    N
    Develop and FAF Beta have been updated with the following changes for testing, and we have also provided some questions to guide your thoughts in gameplay: Please provide replays with your feedback if possible. Czar Buff Cost slightly reduced and AA missile firing angle limits removed. Does its cost better match its anti-ground performance without being overwhelming in air-to-air utility/performance? GC Claw Nerf DPS and range heavily reduced but units can now be shot while they are in the claws. Is GC still too powerful against T3 units by itself? Is it too powerful accompanied by DPS from the surrounding army? Do shots targeted at units in the claws miss too often when the GC is moving? Beetle rebalance Cloaking removed and speed reduced in exchange for HP and regen. Can both sides interact with the beetle in a fair and enjoyable way, especially in T2 stage? Is it too weak, too powerful, or too difficult to use? How powerful is it when dropped? Sniper rebalance Range significantly reduced (below T2 PD range) in exchange for movement speed and a large cost reduction. Ability to prioritize ACUs is removed. Seraphim snipe mode speed increased and damage model adjusted for shorter reload alongside the main changes above. Can non-sniper armies interact with snipers in a fair and enjoyable way? Are the lower cost cost snipers counterable if they are rushed? Do the snipers provide their user a fair reward for their resource and APM cost? Are mixed armies more viable than pure sniper balls? Are Percy/Brick counters for Sera/Aeon more accessible to lower rated players? SACU Rebalance Quantum gateway cost, buildtime, and adjacency buffed. Base SACU cost reduced. Energy and buildtime costs significatly reduced for most presets. Costs further reduced for the engineer presets. Energy upkeeps reduced. SACU RAS upgrade increases death nuke damage. UEF Bubble shield prerequisite of the personal shield is removed, and the shield is rebalanced with mobile shields in mind. Added RAS for Seraphim SACU and removed increased base production + cost. Overcharge upgrade cost massively reduced. Shield moved to tele/OC arm (tele nerf and Rambo preset rework). Rambo preset changed to Nano + Shield + Sensors/Gun Range (non-energy-based lategame single-target damage rambo). Do SACUs come out and counter T3 or ACUs too early? Is UEF bubble shield viable with its new stats considering the utility of the SACU underneath? Is overcharge cost too low, especially after the first SACU dies and you can reuse the energy infrastructure? Are any SACU presets snowballing too strongly into the lategame, overpowering even their T4 counter? Are UEF Rambos a viable high-cost direct-fire option for UEF, who have no direct-fire T4? Is the buildpower of combat SACU too high? Are there any overwhelming/unreasonable faction differences with SACU gameplay? Do engineer presets find use cases as a dense buildpower option? The full patch notes can be found online or in the game lobby's patch notes button.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Ladder Rant....because I am noob

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    BlackYpsB
    Good to hear that it's working now!
  • Personal Trainer Meeting | 30/03/25

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    H
    looking forward to the guides!
  • Rating Reset

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    waffelzNoobW
    hello, second account here to prove i am nuggets
  • Personal Trainer Meeting | 16/02/25

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    No one has replied
  • About Mods

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    @kdrafa91 You can just compress the Notifications mod folder and send only the mod. The mod folder for Notifications is called "reminder".
  • This topic is deleted!

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  • Looking for casual coop duo central european time

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  • Exodus has wrong icon

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    N
    @RakeAnomander Mantis lost its bot icon shape for the tank icon shape a while back, but aside from that I don't think there are many such things because most types of units ("what they are") correctly corresponds to what it's good against. UEF destroyer is just an outlier because it has really weak torpedoes due to the existence of the cooper. In theory it can be confusing but people never faction mix coopers + other faction destros. An icon change we can draw parallels to was Brick/Percy getting the "x" symbol instead of the directfire "+" symbol to differentiate from Loyalist/Titan (12 years ago). Nobody would disagree with this change, and having separate cooper/valiant icons is a similar case.
  • Ask Wargaming.net to release the source code of SCFA

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    562 Views
    E33144211332424E
    100$k dollars is not even gonna cut it. If remember correctly Visionik was willing to offer much more for the rights to the game and he still heard no. There's also no reason for Linus to buy the IP or anything. If anything I think he would be more inclined with simply helping FAF do it's thing as a non-profit community project rather than try wrestling with Square enix for the rights to the IP and shit.
  • 6 Votes
    59 Posts
    4k Views
    CrofisC
    @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig. Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?
  • I propose changes for co-op missions

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  • Transport not dropping on plateau

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    ZLOZ
    i have not watched either, but it is not just sera transports, it is just bigger transports may not drop in smaller areas
  • Current connection problems (Preferred Coturns for ICE)

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    Brutus5000B
    @Sturmgewehr said in Current connection problems (Preferred Coturns for ICE): Are they all self-hosted except for GLOBAL? So the servers at Hetzner like Germany 1 or Finland? Yes. All coturn servers except global are self hosted. Global can be either Xirsys or Cloudflare depending on our configuration right now. @Sturmgewehr said in Current connection problems (Preferred Coturns for ICE): During a test (as host -> lobby) I once tried to block all coturn server connections locally (firewall), so that players can only connect directly to me, to roughly understand how much delay / lag / connection problems coturn servers generate. Couldn't do this though, as once I blocked all coturn servers, I couldn't create a lobby or join other lobbies (tried this several times and with very few players in them to exclude any existing coturn server connections). I wonder if this is a bug in the software and it is never assumed here that there are simply no coturn servers? Yes, blocking all coturns for FAF is not a smart move The ICE protocol requires coturn. If you block all coturns the ICE adapter can only gather your local ip addresses. Since everybody uses a router in between, this will never reveal your public ip to others. And even if it could, it would still be required for hole-punching (you send data out on the port, so your firewall accepts incoming traffic on that port). Btw: No match worked yesterday. But since the coturn servers Finland is no longer in the list (off?), it works quite well. Coincidence. I cannot recommend Hetzner for DDoS protection. Yes I am quite pissed at Hetzner right now. It's not just their lack of DDoS handlng, is also there basically useless hardware firewall setup from the 90s. You can setup exactly 10 rules and each rule only takes on ip-range. That is not even sufficient to whitelist all cloudflare ip addresses. I have personally had the best experience with OVH. FAF used to run on OVH at the very beginning. It was very unreliable. Also we are talking about the one company that had a whole datacenter burn down so far. Hetzner has incredible good pricing for dedicated machines. But the rest slowly goes to shit.
  • My First Guide - The Keybind Guide

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    StrydxrS
    @TheWeakie I uh, genuinely didn't know you could do this, fair enough.
  • Trainer Team - The First Major Wiki Edit!!

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  • connection issue

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    CrofisC
    I think i got this too today, 2 players from enemy team just went quiet at the same time, we won by dc. Tho it happened only once, all the other games were fine.
  • Voices for FAF coop campaigns

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    speed2S
    @fires123 Half an year ago
  • Where is Gyle?

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    K
    @magge I know. I was checking everyday
  • What happened to the map vault?

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    Aegis386A
    I think its all good again, not sure what was going on there. I just couldn't see like 80% of the maps in the vault for a few weeks.
  • 1v1 Ladder

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    H
    @Sladow-Noob xd I think he is not responsible for the 1v1 pool and is to busy with other stuff.