The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 391 Topics
    9k Posts
    SheppyS
    Looking forward to playing it, I love the directions the changes are moving the current meta.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Why not use STEAM NETWORK to improve connection?

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    18 Posts
    692 Views
    DeribusD
    I think we're all generally agreed that sure @BerserKK if you build a working prototype then we'll take a look. But nobody else is interested in rewriting FAF on a completely different connection infrastructure.
  • Proposal for [Challenge Accounts] | Feedback Wanted!

    challenge feedback proposal
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    2 Votes
    31 Posts
    3k Views
    IndexLibrorumI
    @waffelzNoob Haven't got much free time to work this concept out. If you're really interested pm me in discord and we can work on it together, perhaps.
  • Can we change the rules on rage quitting?

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    514 Views
    NOC-N
    Sounds like a perfect plan, dont waste time, lose rating. Win win
  • Change the handling of Reports - When is a report valid?

    Locked
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    maggeM
    From @Tagada Unfortunately due to IRL stuff and lack of time I haven't had time yet to prepare the thread for discussing the Ctrl-k rule. You can expect it to appear during the coming week in the Association section of the forums. Thread was created: https://forum.faforever.com/topic/9437/proposal-discussion-limit-rule-enforcement-in-private-games I (magge) will share the link to the thread as soon as it is published. Please note that it will only be accessible to association members. Joining the FAF Association is free - it is a simply a more formal way to show that you take FAF seriously.
  • Discussing the "rename rule"

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    NuggetsN
    Yeah I know and recognize that posting my stuff here does not mean this HAS to be the outcome of something. Regardless, the rename thread is the perfect example of people discussing here to change / lower the rule, and suddenly it gets more strict and then SLIGHTLY less strict after, once again, huge backlash while not addressing the core issues. It is the way FAF wants to have the rules which is a big issue. Very broad and very easy to use rules. Sounds good on paper, but is bad when being applied. The fact that you dont get why "we" want a faster rename period just shows that you dont play this game usually / in tourneys.
  • Connection instabillity

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    5 Posts
    194 Views
    SaverS
    @Brutus5000 Thank you for your great work. I hope the path you have chosen brings a solution for you and everyone involved.
  • Recall = Unkown result?

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    2 Posts
    93 Views
    RazanaR
    No, it's a bug where to my understanding: The game ends before the server receives a game result. It's been reported on the Discord with a tentative fix by Nomander ready. It just needs to be patched in.
  • Why do local replays desync?

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    1 Posts
    74 Views
    No one has replied
  • What is considered a fast mavor in eco (dual gap)

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    1 Votes
    7 Posts
    281 Views
    VeryOverratedrnV
    @Defiant wow that is cool, its a shame how many things in the faf ecosystem are broken because of security issues
  • 2 Votes
    11 Posts
    297 Views
    BlackYpsB
    I like the idea of having a "you have been banned, now what" page. It's true that most of the information is already accessible, but the discussion shows that it's clearly not as well-known as it needs to be. Currently, when you try to log in you see your ban duration and the reason for the ban. It's not immediately obvious how to proceed from there. If we link to a dedicated page we can compile all relevant information there. This should give people a clear path what their options for actions are now and should increase the trust that the system is well thought-out and working. Information on that page should include: link to rule page link to explanation of the appeal process explain that appealing can still make sense even if the ban is very short, because your moderation history is taken into account in future reports explain that if people think there is an issue with the process, even after appealing, they can contact Giebmasse as the team lead or the board. explain why individual decisions should not be discussed in public and clarify that discussing rules in general and proposing changes is still possible in public, preferably the forum. @Nuggets said in Proposal: Establishment of an Oversight and Review Committee to Support Fair Moderation and Governance: To put it in clearer words: We, at least the people I know / interact with, feel like there is a huge lack of understanding as to how our "high" rated games go. I'm not trying to be elitist here, its just that (what we feel like) context is ignored or not understood. It makes sense to me that the moderation team does not completely revert decisions if they correctly apply the existing rules. It seems that part of this problem is that maybe the rules are not suitable for some high rated games, or maybe these people would like to have different rules? In this case it makes the most sense to have a discussion about these rules.
  • If you could change one thing about FAF/Supcom, What would it be and why?

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    -2 Votes
    23 Posts
    770 Views
    LLIALLIJIbIKL
    I'd change engine game is on...
  • Biome "Sunset" removed from mapgen?

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    1 Votes
    2 Posts
    106 Views
    BlackYpsB
    It got removed because the shader that this biome uses got changed with the latest game release. It will be readded once the necessary changes in the map generator have been completed.
  • For Those Who Have Played Vanilla FA and SupCom 1

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    4 Posts
    169 Views
    H
    T3 metal maker in vanilla?
  • Decapitation

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    3 Votes
    18 Posts
    399 Views
    NoRest4TheWickedN
    @BerserKK It is in the Victory Conditions under Assassination. If it's not you need to update your client
  • Could a 'Direct Strike' Game Mode Work in FAF?

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    2 Votes
    6 Posts
    199 Views
    N
    grid system from WC3, where you just build units, and they go on their happy little adventure automatically. So an autobattler? It's definitely possible, down to placing units on a grid like they're buildings (we already have that in the form of cheat spawning units).
  • 6 Votes
    7 Posts
    201 Views
    N
    Based on the discussion here but mostly on discord I think for ACU sharing it will be two options: Recall ACU: avoids the explosion killing all BP/army in mid/late game. Permanent share: for people who don't mind ACU share due to balance (including mods) and lobby wait time reasons. No long-term temporary sharing as it is too complicated for players. This means early game is unsalvageable after a disconnect. For the share condition on disconnect, there will be no lobby option: Recalling ACU fullshares the units unless the ACU dies during recall, in which case the normal share rule is used. How should this "recall" be done? Some have said teleport it for a long time (30s) so it can get killed. I prefer the idea of sharing it for 30s and then it quickly teleports away because it creates a more natural situation for how the ACU can be killed or saved (avoids TMLs or snipes, doesn't stand in important locations). If the permanently shared ACU is killed then the normal share rule is applied at the time of death. It's simply as if they gave you all their units and then died. Originally I had a hidden timer turning the death into fullshare after some time, this idea is now removed to simplify the rules. Should the permanently shared ACU count for keeping your own army alive?
  • Include the possibility to OVERCHARGE GUNSHIPS!

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    -1 Votes
    5 Posts
    199 Views
    NoRest4TheWickedN
    Just a heads up but there is a mod that gives you the ability to shoot air units but to be honest having overcharge on air is a little worthless. If someone has too many gunships the overcharge is useless. 40 gunships is enough to enter a base and kill the commander long before he gets the second shot off for overcharge.
  • ploblem with login

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    158 Views
    NoRest4TheWickedN
    you won't be able to fix that till FAF updates again. You can still play, it's just limited with some campaign missions and multiplayer is still accessable
  • Dark Mode

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    1 Votes
    27 Posts
    2k Views
    Brutus5000B
    I added both CSS & JS and also retested it after update to 4.3.2. CSS and JS are active, but I see no button to switch it on (forum.faforever.xyz) Don't we somehow need to add the input box with class .theme-switch?
  • Trainer Team 2025 - The Wiki | Part One

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    6 Posts
    3k Views
    StrydxrS
    @Kilatamoro said in Trainer Team 2025 - The Wiki | Part One: The Aeon 1v1 guide is outdated and barely English. Hello Kilatamoro, the Aeon 1v1 Guide is in the training archive section due to it being outdated, and we're unsure if Faction based 1v1 guides are entirely the best way to teach the game mode. But who knows what the future holds for the wiki