The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • need some help with editing unit positions

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    10 Posts
    188 Views
    SaverS
    @Deribus @CDRMV Thanks for the tip. I wasn't sure, unfortunately. I hadn't worked on this type of unit before. So I learned something, too. Great
  • CPU performance tests

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    1
    3 Votes
    76 Posts
    15k Views
    C
    i7-14700k stock 70 points
  • Where to see FAF develop / beta changes?

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    0 Votes
    6 Posts
    158 Views
    N
    Then another good place for the changelog would be in the hosting menu.
  • Observer Full Vision

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    0 Votes
    3 Posts
    121 Views
    NuggetsN
    You could set teams to open and then ally with everyone upon death
  • -3 Votes
    28 Posts
    884 Views
    T9sL4vE2qH7bP3T
    @SpikeyNoob then you have these random clown mods that don't even play the game lol. This server is cooked.
  • Open discussion on testing and rollout of the new ice adapter

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    9 Votes
    28 Posts
    1k Views
    Brutus5000B
    I don't have time to work on it currently. It doesn't work on testers machines with Windows, but it worked between 2 Linux machines
  • How to play via corporate proxy server

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    0 Votes
    8 Posts
    417 Views
    D
    nevermind proxifyre works
  • So why is the lobby option named like this?

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    15 Posts
    241 Views
    NuggetsN
    @Haidovic said in So why is the lobby option named like this?: its the drunkenphantomfixes fool! It renamed my lobby options without my consent and used insulting terms!! Must have happened when i joined a random phantom lobby
  • Fun FAF Clan War Challenge! (Yow vs dp)

    8
    1
    16 Votes
    8 Posts
    364 Views
    S
    In a fierce battles and changed format - all games 5v5 - agreed with both parties, we finished it with the score 1-3 in favour of [dp] Clan! Suddenly 2600-rated Terarii showed up and after the second game with the score 1-1, our main "Dude with a club" Lunyshko was feeling bad to continue (So unlucky!) With replacements it was hard to encounter with so high rated dp clan members, and we were eventually outplayed.. Unfortunately, in the end some connection issues made it hard to prolong the match to bo7. 13.07.2025 RESPECT goes to: Deli Nuggets Terarii TheWreck Tersto Thanks all for coming and see you in another FUN FAF CLAN WARS!
  • Why not use STEAM NETWORK to improve connection?

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    1 Votes
    18 Posts
    722 Views
    DeribusD
    I think we're all generally agreed that sure @BerserKK if you build a working prototype then we'll take a look. But nobody else is interested in rewriting FAF on a completely different connection infrastructure.
  • Proposal for [Challenge Accounts] | Feedback Wanted!

    challenge feedback proposal
    31
    2 Votes
    31 Posts
    3k Views
    IndexLibrorumI
    @waffelzNoob Haven't got much free time to work this concept out. If you're really interested pm me in discord and we can work on it together, perhaps.
  • Can we change the rules on rage quitting?

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    0 Votes
    12 Posts
    528 Views
    NOC-N
    Sounds like a perfect plan, dont waste time, lose rating. Win win
  • Change the handling of Reports - When is a report valid?

    Locked
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    0 Votes
    66 Posts
    2k Views
    maggeM
    From @Tagada Unfortunately due to IRL stuff and lack of time I haven't had time yet to prepare the thread for discussing the Ctrl-k rule. You can expect it to appear during the coming week in the Association section of the forums. Thread was created: https://forum.faforever.com/topic/9437/proposal-discussion-limit-rule-enforcement-in-private-games I (magge) will share the link to the thread as soon as it is published. Please note that it will only be accessible to association members. Joining the FAF Association is free - it is a simply a more formal way to show that you take FAF seriously.
  • Discussing the "rename rule"

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    2 Votes
    40 Posts
    4k Views
    NuggetsN
    Yeah I know and recognize that posting my stuff here does not mean this HAS to be the outcome of something. Regardless, the rename thread is the perfect example of people discussing here to change / lower the rule, and suddenly it gets more strict and then SLIGHTLY less strict after, once again, huge backlash while not addressing the core issues. It is the way FAF wants to have the rules which is a big issue. Very broad and very easy to use rules. Sounds good on paper, but is bad when being applied. The fact that you dont get why "we" want a faster rename period just shows that you dont play this game usually / in tourneys.
  • Connection instabillity

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    0 Votes
    5 Posts
    211 Views
    SaverS
    @Brutus5000 Thank you for your great work. I hope the path you have chosen brings a solution for you and everyone involved.
  • Recall = Unkown result?

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    0 Votes
    2 Posts
    96 Views
    RazanaR
    No, it's a bug where to my understanding: The game ends before the server receives a game result. It's been reported on the Discord with a tentative fix by Nomander ready. It just needs to be patched in.
  • Why do local replays desync?

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    0 Votes
    1 Posts
    75 Views
    No one has replied
  • What is considered a fast mavor in eco (dual gap)

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    1 Votes
    7 Posts
    303 Views
    CascadeC
    @Defiant wow that is cool, its a shame how many things in the faf ecosystem are broken because of security issues
  • 2 Votes
    11 Posts
    321 Views
    BlackYpsB
    I like the idea of having a "you have been banned, now what" page. It's true that most of the information is already accessible, but the discussion shows that it's clearly not as well-known as it needs to be. Currently, when you try to log in you see your ban duration and the reason for the ban. It's not immediately obvious how to proceed from there. If we link to a dedicated page we can compile all relevant information there. This should give people a clear path what their options for actions are now and should increase the trust that the system is well thought-out and working. Information on that page should include: link to rule page link to explanation of the appeal process explain that appealing can still make sense even if the ban is very short, because your moderation history is taken into account in future reports explain that if people think there is an issue with the process, even after appealing, they can contact Giebmasse as the team lead or the board. explain why individual decisions should not be discussed in public and clarify that discussing rules in general and proposing changes is still possible in public, preferably the forum. @Nuggets said in Proposal: Establishment of an Oversight and Review Committee to Support Fair Moderation and Governance: To put it in clearer words: We, at least the people I know / interact with, feel like there is a huge lack of understanding as to how our "high" rated games go. I'm not trying to be elitist here, its just that (what we feel like) context is ignored or not understood. It makes sense to me that the moderation team does not completely revert decisions if they correctly apply the existing rules. It seems that part of this problem is that maybe the rules are not suitable for some high rated games, or maybe these people would like to have different rules? In this case it makes the most sense to have a discussion about these rules.
  • If you could change one thing about FAF/Supcom, What would it be and why?

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    -2 Votes
    23 Posts
    845 Views
    Azoth-A
    I'd change engine game is on...