Subcategories

  • 348 Topics
    8k Posts
    N

    The clipping on the T2 shield bottom petals is a bit much. My idea was that they could pivot in the same place where they're attached for the T3 shield to raise the T2 shield as it upgrades. But that would make the T2 shield look quite busy, so hiding them underground and then creating a small Aeon build effect (fun fact it's called a mercury pool) for the petals to come out of would be better.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • Bring back 1v1 ladder notification like in python FAF

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    14 Votes
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    Brutus5000B

    Server != server.

    The server admins (mostly @p4block and I) work on server infrastructure. The Kubernetes change is unrelated from DDoS and was planned long before that.

    The lobby server development has mostly stalled after TMM development. Major topics and pull requests have never been finished (for example changes required for Galactic War) and the maintainer has stated his lack of time and long term interest. We had that situation before. Barely anybody wants to take the responsibility of the lobby server code. I can't blame anyone, this community is super toxic if you break something.

  • FAF seems to be overall down after the infrastructure change.

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    IndexLibrorumI

    Replays should be working again!

  • Host?

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    N

    mods there appear to be people impersonating someone

  • Replay server down?

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    268 Views
    maggeM

    There seem to be issues with replays after the recent infrastructure changes. The issue has been forwarded and will be worked on.

  • CPU %100 at lobby screen

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    -1 Votes
    6 Posts
    480 Views
    C

    @magge thankyou for the reply
    if you need resources discord has many people who do not use the forum that love the concept of this game.

  • disable factory assist.

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    1 Votes
    14 Posts
    1k Views
    ?

    Since we are talking about assisting factories, I suggest assist command automatically use SHIFT so that whatever is being built right now is not destroyed. Same for when you order a factory to stop assisting.

  • Rotation of arty/t4 after finishing construction

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    1 Votes
    3 Posts
    448 Views
    N

    Thank you!

  • Unplayable matchmaking for the last few weeks

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    17 Posts
    3k Views
    DgunD

    Connectivity seems to be back to normal now

  • 4v4 TMM January 2023 Map Pool Tier List

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    6 Votes
    67 Posts
    7k Views
    ArhurtA

    @chisato said in 4v4 TMM January 2023 Map Pool Tier List:

    capella six have tons of unbuildable mexes and obnoxious amount of dense reclaim, hutts and sr islands have very awkward path finding that makes them unplayable, krakens nest have some terrain issues but dont remember where.

    Would love to have a chance to fix the pathfinding issues if I am provided a bit more context to understand it.

  • [Rating] Inconsistency when drawing

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    FichomF

    @ftxcommando I forgot to add, which is quite important: that is a valid reason. But, at least the Draw mechanic should have a timeout so it's unrated for a sufficiently short games.

  • Can we Pleaassee have 1 v1 random map only queue?

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    69 Posts
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    TheVVheelboyT

    @dgun said in Can we Pleaassee have 1 v1 random map only queue?:

    @sladownoob its not about winning or not, I just don't enjoy. There is a reason why other rts ranked only use random generated maps - because then it is completely fair.

    And why is it unfair to prepare for the games? The map pools are open to everyone. And everyone have access to the replay vault so you can just spend 3 minutes and get BO for a map.

  • Air staging radius

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    1 Votes
    2 Posts
    227 Views
    MostLostNoobM

    @melanol You can already see the range ring when you hover over or select the platform. I believe it's a mustard color.

    That said, there's an issue in the engine logic that will prevent aircraft from using the currently closest platform & instead travel to the platform that was closest to were the aircraft was built.

  • Allow AI to use specific units, disable for players.

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    316 Views
    MostLostNoobM

    This could be done with a mod & could be done with a check of the player type to determine if the player is human or AI, so there would be no restriction on human players & AIs having the same faction, only humans having access to all the structures & units that the AI has access to.

    I would suggest making a mod request thread in the Modding & Tools sub-forum.

  • Discussing the "rename rule"

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    Sladow-NoobS

    Men. Downvote the man above me for what he said. That's what we got Tryth for!

  • Remastered

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    5 Votes
    1 Posts
    193 Views
    No one has replied
  • relay is ddosing people

    Locked
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    601 Views
    Brutus5000B

    You have no clue what you are talking about and how any of this works.

    I can confirm that there are bugs in the ice adapter that cause the weirdest kind of behavior. But I cannot tell you why, because it worked for years before that.

    There is a case in Discord where a user confirms that the ice adapter causes internally 200mb/s traffic to the game.
    Despite investigation we have no clue why.

    What I can tell you for sure, that flaming at us is not going to help you or anybode else.

  • Why don't we have t3 sera gunships, but we have this?

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    FtXCommandoF

    2 titans don’t fit in a t1 transport which is a very big deal for early t3 unit utility. Titans are also significantly worse in direct combat situations during the t3 stage.

    Harbs maintain the capability to maneuver around t4s that titans/loyas do while maintaining solid concentration of dps/hp like brick/titan (obviously not to the same extent) and unlike othuum it can micro/dance.

    All of that makes it flexible with some hole to be useful existing basically all the time.

  • Auroras in 1v1

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    7 Posts
    542 Views
    waffelzNoobW

    sorry im too busy studying physics

  • Templates

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    waffelzNoobW

    Uh, building templates..?

    I agree with the post but idk if it's feasible

  • Engineers on attack move sometimes ignore a tree group

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    3 Votes
    6 Posts
    473 Views
    TheWeakieT

    Xd i just noticed