@sladow-noob I asked you not to tell anybody
Best posts made by MostLostNoob
@personne Unfortunately, the majority of FAF infrastructure has been under near-constant DDOS attacks since the end of September/beginning of October. A lot of measures have been taken to mitigate those attacks, but they're still happening & not all are able to be dealt with. The hardest hit systems now are the Coturn servers, which are used to assist with making connections between players when a stable P2P connection can't be established. At this time, there's only 1 Cotrun (labeled Global) that is having better success than the others because it's a 3rd party service with some additional protections.
With all that said, here are the current best suggestions for helping with connection issues:
In the FAF client, go to the top left menu > Settings:
- General > Write ICE Log File > check,
- Forged Alliance Forever > Use FAF Debugger when starting Forged Alliance > check > click "Get the latest version of the debugger",
- Allow the ICE adapter to use IPv6 > unchecked,
- Preferred Coturns for ICE > select only Global,
Next, quit the client (check Task Manager). Once it's completely closed, open the client again & play.
The next time you join a game & have connection issues, please click the Reply button at the bottom between the (View) icon & the "Mark unread" button. Next, go to client > top left menu > Show logs folder > logs > sort by Date Modified, then drag/drop these files into the Reply message window so those that can help (not me) have that data to look at:
- client.log file (the Text Document file without the date),
- ice-adapter.log & advanced-ice-adapter.log (both in a separate folder)
@quietjoy With regards to modifying some unit properties, I'd suggest having a look at Balthazar's SupCom Mod Tutorials Wiki. Balthazar is the creator of the popular BrewLAN mod & is very active in the community.
Just tip the balance to the faction since that's the best faction already.
Problem solved.
@rama Please pass this along to whomever you got this from:
All versions of SCFA hates Alt+Tab or other things that take focus away while playing in fullscreen, so if you're going to do that, then it's highly recommended that you play in Windowed. There are programs like Borderless Gaming or scripts like one of the ones in this FAF forum thread to make the window fit the entire screen so it appears that you're playing in fullscreen even though you're not.
@nicholasporan Not to be rude, but are you getting your info from ChatGPT?
The only thing that is correct from your post is item 1, with the exception that the FAF Client would be listed as faf-client.exe, not faf-launcher.exe. As for points 2 & 3, there is no such thing as a FAF Overlay & the logs are found in a users AppData folder, not in the either the FAF Client or FAF game data folders.
@Sheikah Can you please make the Steam overlay integration a user toggleable option instead of it always being on?
The reason I ask is because I don't play FAF, but I'm always around the FAF community to help others which often requires me to have the client open while I also have Steam running & open to help people in that community too. Since I'm not actually playing FAF but frequently have both the FAF client & Steam open, I don't want my play time altered unless I'm actually playing.
I like the idea of this feature, but it should either be a user toggleable option or only be triggered when creating or joining a game from the client.
Thanks.
I haven't tested in FAF, but in LOUD, I can just drag the assist order to a non-factory structure like a pgen, mass extractor, etc.. This results in that factory producing units from its own queue & not resuming assisting the other factory afterwards. In fact, you can continue to add units to the queue & just leave the assist order attached to the non-factory structure.
Edit: I just tested in a sandbox & this can also be done if FAF.
As to the 2nd question about making tweaks to a generated map, yes, you can make any tweaks you want; however, this new version is going to be for your personal use or for those that you share it with as NO generated maps (even with tweaks) are to be uploaded to the Maps vault.
@diobolical OK, 2 things to do for further troubleshooting:
- Go to your Steam SCFA folder > DirectX, then run the DXSETUP.exe installer to re-install the DirectX files that SCFA uses (just in case those weren't installed correctly).
- Go to Steam > Library > right-click SCFA > Properties > General > Launch Options > copy/paste this into that field:
/log "A:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\logs\steamfa.log"
I grabbed that file path from your client.log, so you'll need to change it if that's not the correct path to your Steam SCFA install.
Try Steam SCFA again after doing the above.
Latest posts made by MostLostNoob
@somerandomperson I would suggest that you start by adding an exception/exclusion for the FAF Client in both the active scan & firewall sections of your AV software & Windows Security.
Next, in the FAF client, go to the top left menu > Settings:
- General > Write ICE Log File > check,
2. (for Windows only) Forged Alliance Forever > Use FAF Debugger when starting Forged Alliance > check > click "Get the latest version of the debugger", - Allow the ICE adapter to use IPv6 > unchecked,
- Preferred Coturns for ICE > select only Global,
Next, quit the client (check Task Manager). Once it's completely closed, open the client again & play.
The next time you join a game & have connection issues, please click the Reply button at the bottom between the (View) icon & the "Mark unread" button. Next, please go to client > top left menu > Show logs folder > logs > sort by Date Modified. From there, drag/drop these files into the Reply message window so those that can help (not me) have that data to look at:
- client.log file (the Text Document file without the date),
- ice-adapter.log & advanced-ice-adapter.log (both in a separate folder)
- if the game actually launched, then also include the latest game_2xxxxxxx.log file
Lets start with the low hanging items.
These mods can be deleted as there function or similar function has been integrated, so the mods are deprecated:
- NoShake
- Additional Camera Stuff v3.3
- Disperse Move
- Spread Move
Advanced target priorities 1.1 should probably also be deleted as it was integrated. If you'd still like the visual part of the functionality, I'd suggest installing the newer version uploaded by Nomander.
After that, I'd suggest that you go to FAF Client > top left menu > Settings > Forged Alliance Forever > Use FAF Debugger when starting Forged Alliance > > click "Get the latest version of the debugger". This will create a more detailed log to assist with future troubleshooting.
Next, I would suggest disabling all your mods in both FAF Client > Mods > Manage active mods & also lobby > Mods (or lobby > Options Mods), then play a game to ensure that you're not having an issue with the base FAF game. If you do still crash, then please post latest game_22xxxxxx.log file.
If you don't crash playing a non-modded game, then you'll need to troubleshoot by enabling your mods 1 mod at a time until you get another crash to determine which one it is causing the crash or at least isn't playing nice with another mod. Once you know that, then you'll need to try to get ahold of the mod's author/maintainer to ask them to fix it. The best place to do that would be to look in the Modding & Tools section of the FAF Forums & find the thread dedicated to the offending mod & make a post in there.
One other item, I noted the line info: Minimized true
in your log. This tells me that you switched focus away from the game. All versions of SCFA hates Alt+Tab or other things that take focus away while playing in full screen, so if you're going to do that, then it's highly recommended that you play in Windowed. There are programs like Borderless Gaming or scripts like one of the ones in this FAF forum thread to make the window fit the entire screen so it appears that you're playing in full screen even though you're not.
@satan___ One thing you certainly shouldn't do is hijack somebody else's thread for an issue you're having.
On top of that, moderation issues are not discussed in public. You should either go to the FAF Discord & create a ticket in the #moderation-support channel or send an email to [email protected] to discuss your situation.
@lowki It's a new unit that will be introduced into the base FAF game soon. If you want to test it now, you can select FAF Develop as the Game Type in a Custom Game.
@caqde You might want to consider reporting this on the FAF Campaign Development Discord too as it's more likely to get the vision of the Co-Op devs there.
@lowki Cybran T3 Mobile EMP Missile Launcher. It's their version of the Aeon Absolver to disable shields.
@diobolical OK, 2 things to do for further troubleshooting:
- Go to your Steam SCFA folder > DirectX, then run the DXSETUP.exe installer to re-install the DirectX files that SCFA uses (just in case those weren't installed correctly).
- Go to Steam > Library > right-click SCFA > Properties > General > Launch Options > copy/paste this into that field:
/log "A:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\logs\steamfa.log"
I grabbed that file path from your client.log, so you'll need to change it if that's not the correct path to your Steam SCFA install.
Try Steam SCFA again after doing the above.
@diobolical Go to FAF client > top left menu > Settings > General > Disable Starting with Steam > > close FAF Client > check Task Manager to verify it closes (may take a minute to complete background logging task) > start SCFA from Steam.
One other thought.. Do you happen to have Citrix software installed on your PC?
@diobolical Does your vanilla SCFA (Steam, GOG, CD/DVD) work?
@diobolical Can you please click the Reply button at the bottom between the (View) icon & the "Mark unread" button. Next, please go to client > top left menu > Show logs folder > logs > sort by Date Modified. From there, drag/drop your client.log file (the Text Document file without the date) & the most recent game_22xxxxxx.log file (should be of the last game that crashed) into the Reply message window so those that can help (not me) have that data to look at.