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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • FAFLive - Personal Trainer Training Nights

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    StrydxrS
    @Jip said in FAFLive - Personal Trainer Training Nights: Unrelated but related: @Strydxr I encourage you to use the association section of the forums for these type of discussions. These type of decisions involve long term consequences. It's good to ask the community. But it is the association that is responsible. I think i understand why, but this conversation is simply to gather input, as I believe all members of the community should have the right to speak on possible innovations , especially ones on intercommunity interactions by teams like the Personal Trainer team. Although I will note this for the future, thank you friend! -- I'm against the idea of multiple, separate channels. It just makes it more difficult for the end user to find content that is about FAForever. It makes it more difficult to maintain for contributors. It introduces vague criteria when content should be on channel A or channel B. The majority of things it introduces in my point of view are problems. I also agree, i do think centralisation is also very important when it comes to resources being available, as it allows the community to be decentralised and access the information with efficiency. This is why I proposed utilising FAFLive in the first place, for CGN, and for Personal Trainer 'events', and perhaps extending the spotlight to other teams and concepts in the future In my humble opinion: just because FAF Live turned out to be only used for tournaments doesn't imply that it should only be used for tournaments. In my opinion it should be used for content for members of the community, by members of the community. It's our official channel on Twitch. The same applies to the official YouTube channel. There have been multiple ideas to re-purpose FAF Live these past years. There were little to no objections back then. Just lack of contributors to take the initiative. Now we have those contributors. Let's breath life into FAF Live! I understand that there's an audience now that expects tournaments. But we're talking about maybe 50-100 concurrent viewers. I don't think preserving that expectation outweighs the creation of another channel and fracturing the information space of where FAForever is. I think having an official place where people can talk, play, train, reason, build or maybe even develop on or for FAForever is valuable. There is definitely interest in this type of content. Don't take my word for it. Take the example of this initiative: introducing content where people can learn about the game. Compare the number of views of the average tournament playlist: https://www.youtube.com/@ForgedAllianceForever/playlists To the views of the channel of the @TheGreenSquier that provides exactly that type of content: https://www.youtube.com/@TheGreenSquier/videos These videos have on average way more views. Like a ten fold more views. Those viewers are interested in FAForever. They are interested in learning about the game. They just need a place to ground themselves in this community. TheGreenSquier helps them with this. Similarly, so can FAF Live help them with this through initiatives like streaming these training nights. It's great content to gain more insight as a player. Great content for players to be more comfortable around people. Great content to (eventually) have more people to find the courage to participate in tournaments. I don't see why tournaments being the MAIN aspect of FAFLive prevents other concepts from being tried out at all, especially with Syndicus (@ToSViolation) now being the Team Lead. I would like to help contribute to this, even if it's Balance Team PR, Personal Trainer events, or helping in the background with Promotional Team efforts I don't see why we would want to take views as a primary motivator for 'success', when things in FAF typically take a long while to really become fruition. Let's take Community Game Night for example, it wasn't too popular when @Deribus first tried it many years ago, resulting in it being scrapped, and when it returned years later, it slowly got popular through it becoming consistent. I believe in building something sustainable, something that would even outlast my contribution to FAForever, so whilst views being scaled as "interest" is entirely valid and a nice dopamine boost, I like practicality and community feedback much more, and i think most would potentially agree with that point, no? What perhaps feels unrelated now, but the original mission statement (statutes) of the FAF Live team also does not mention the word 'tournament' or 'competitive'. It mentions the word 'event'. See also: https://wiki.faforever.com/en/Infrastructure/FAF-Teams For history purposes, see the version from January 2023: https://github.com/FAForever/wiki-pages/blob/f993307f28a0e76a08e8fa325a02ce85f3feb857/Infrastructure/FAF-Teams.md I have no idea who wrote these though. The history doesn't go back far enough for that. But this is as good an event as any other. So are for example community game nights (CGNs). This is a very good point, thank you for the reminder in regards to what FAFLive is originally supposed to be designed around, I'll keep this in mind when I look over possible changes I'd like to see implemented across FAFLive when I help Syndicus get off his feet. To end with a positive note: what is great about streaming (on both Twitch and YouTube) is that the audience can interact with the content. For tournaments this is usually discouraged by the anti stream snipe measurements. For training content this doesn't need to exist. People can reason along side the trainers about what they're observing. They can ask questions. It can be really meaningful. I think it's a great idea to start streaming these training nights. I may even watch them myself, as I recently started playing 1v1 ladder. I would like to see a bunch of interaction as I believe interaction is how people learn best, and that even those who don't directly learn would interact and allow the new concept to adapt quicker and become more streamlined Very happy that you took the time to give us insights Mr Jip! I would also be happy to sit down in Voice between You, @hybrid_, @Fichom, @ToSViolation and I at some point to brainstorm possible innovations after this post has been up for a while, because if we're going to do something new and innovative, it should be done correctly with FAForever's best efforts behind it, right?
  • DDoS and now something new again?

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    [image: 1759322920723-attack-vectors-dnsfragment.jpg] Since I play via my own vpn, i can see what is attacking me when I play faf. Attack type: UDP DNS Fragment Flood Source ports: Variable high ports (commonly around 40000) Destination port: UDP 53 (DNS) Always relatively short (but enough to ruin a match). And no, nothing else runs on this server, and I only ever use it when I play faf.
  • There needs to be some Moderation of FAF Moderation

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    IndexLibrorumI
    This response was prepared by the team as a whole, and I am posting it on their behalf. The original thread was locked earlier because, at the time, we were in the middle of addressing the DDoS situation and did not have the capacity to properly respond here as well. Ordinarily, a thread centered on a specific moderation case or appeal would be removed, since such posts are often more about venting frustration than genuinely resolving an issue. In this case, however, we chose to leave the post visible and use it as an opportunity to provide a clearer explanation of how the appeal system works, as we still frequently get questions. A TL;DR and a link to the FAF information page on the moderation system are included below. On “vague” ban messages We use a set of standard ban messages that accurately describe the reason for the ban. This is not because we want to be obscure, but because we process a very large number of tickets, and having consistent, pre-written messages allows us to keep things moving. Examples include “Abuse of union control mode”, “Griefing”, “Reclaiming allied units”, “Verbal abuse”, and “Ctrl-K’ing significant number of units”. The expectation is that players remember the game they just played, especially when the ban is issued within a day of that match, which is frequently the case. If someone does not remember or feels the message is unclear, the ticket system is the place to ask for clarification, and we are always ready to provide details when asked. Typically such tickets are answered within hours. On the appeal timeline You submitted your appeal roughly 4.5 days into a 7-day ban. Your appeal did not ask for clarification; you explicitly acknowledged your abuse of union control and requested a reduction. You received a reply about seven hours later confirming receipt, and at that point you were informed that you should expect a verdict within 7–14 days. This time indication was longer than is usual because of ongoing issues related to the DDoS attacks at the time. Normally, we resolve appeals in 1–3 days. We explain this on our website, along with an explanation of why appeals take longer than normal tickets. The reason for a multi-day turnaround is simple: an appeal is not just “pressing a button.” By protocol, the appeal must be reviewed by at least two moderators who were not involved in the original ban, with the issuing moderator only providing context. The original moderator does not have a vote on how the appeal gets resolved, but is asked for their input and reasoning behind the ban. That means three people are engaged in every appeal. This often involves the replay, verifying the offense, reviewing the reasoning for the original ban, and then discussing whether a reduction is justified. About half of appeals result in at least a partial reduction, which shows that the process is meaningful and not just a rubber stamp. This method of requiring 2 additional moderators has been designed this way on purpose. What you mistake for inefficiency, is in fact an intentionally designed system to ensure moderators are held accountable. All of this takes time, especially since every one of us is a volunteer. We are not employees sitting in a call center waiting to pick up the next ticket. Our Discord status being “online” does not mean we are sitting there ready to process appeals at a moment’s notice. Often we are at work, studying, or just relaxing in our free time with Discord open in the background. So when you say things like: “My bad for asking you to do your duty as a Moderator.” That wording is inappropriate and comes across as entitlement. None of us has a contractual “duty” to provide immediate service. Moderators donate their personal time to keep the FAF community functioning. If you expect an on-demand appeals office, that would require paid staff, not volunteers. It is also worth pointing out that during the very weekend in question, the moderation team was working with admins and the FAF Board to respond to a series of DDoS attacks. Tickets, while important, are not the only part of the job, and sometimes they must wait while other pressing tasks are handled. In the end, we resolved your ticket within 3 days. On the “case-by-case” complaint You argue that moderation is too inconsistent and that “case-by-case” should not be the default. Here it is important to be clear about what consistency actually means. The rules are applied consistently: deliberately destroying an allied commander through union control is griefing and bannable. That is why you were banned. What you describe as “inconsistency” in similar cases is usually one of two things: Misunderstandings by the reporter. Some reports we have received claim that an ally Ctrl-K’d their commander. On review, it turns out the commander was actually killed by enemy fire. For example, we recently received a report where it turned out a commander was sniped by enemy TML, rather than the reported allied abuse of union mode. Because there is no griefing in that case, such reports are dismissed with a short explanation. Reports of normal union control. If you join a union control game, you consent to allies using your units. A teammate moving your ships is not griefing. A teammate deleting your commander is. That is the difference between perceived griefing and actual griefing. The first will be dismissed, the second will result in action. We cannot prevent players from misinterpreting the results, but that does not mean the moderation was inconsistent. In your case, it was unambiguous: you destroyed an allied commander. That always results in a ban. To say that others have done the same and been excused is a claim we have not seen borne out in the reports we process. We won’t pretend mistakes are impossible, but they are far rarer than players assume when they only hear one side of a story, and our appeal system is designed to catch such mistakes. Similarly, if you believe we have discarded a ticket when we shouldn’t have, a moderation ticket is the right place to bring that to our attention. On the appeal outcome It is true that your ban expired very shortly after your appeal was formally denied. We explained above why the process requires multiple moderators to review and discuss, and sometimes the conclusion of that process comes near the end of the ban duration. In your case, this was mostly a consequence of you submitting your appeal after most of your ban had already expired. This happens sometimes, often when the duration of the ban is short or when the appeal was made later into the ban. However, even in these cases, the process serves an important function. An upheld appeal from a player will be taken into account for any future action taken, so it is to the benefit of the player in question. In addition, it helps us keep ourselves consistent and helps us make the right decisions. You should now also understand that your implication that the moderators deliberately delayed your appeal until your ban expired was not the case. If our goal were to avoid appeals, we would not have built this system in the first place. The current ticket system replaced the old email-based process, which often meant waiting a month or more for an appeal. Because of the time volunteers give, most appeals are now resolved within a few days. We hope to continue with this system, but if it ever becomes too difficult to maintain, the fallback would be a return to the slower email-based approach. On adding more moderators You suggest bringing in more moderators. That is an ongoing process: most recently we’ve added TheCrimsonKnight to the team and are always watching for promising candidates. Recruiting, however, is not something that can be rushed, and it is not as simple as “just add more.” A moderator needs to be both trustworthy and willing to volunteer their time consistently. Given the sensitivity of the data a moderator has access to, a careless choice can create far more problems than it solves. TL;DR: The system is designed to be fair and careful, not instant. Appeals take multiple people and careful review, because that is how we ensure decisions are not biased or the consequence of a rogue moderator. Moderators are also not customer service agents on shift. We are community members who volunteer our own free time, and you cannot expect instant resolution. You were banned for Ctrl-King a teammate’s ACU through union control, which is always actionable. The fact that the appeal was completed just before your ban expires is a consequence of you filing your appeal halfway through your ban. For further questions and information I’d like to refer you to our general info page on our website: https://faforever.com/moderation.
  • Is there a working Zombies-mod?

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    Sladow-NoobS
    @Nuggets iirc the mod had quite some problems gameplay-wise when I played them 2-3 years ago. Everytime you reclaimed your own units or ctrl+k'd smth, they'd get transferred as well making it insanely annoying to play with. If it's doable, putting in a criteria that unit X has to be destroyed by the zombie-player it's kinda a necessity
  • How to setup/use two monitors with the game?

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    T
    @DarkMage72 With my launcher if you have 2 monitors of the same resolution you can choose those monitors to play on. That way you do not need to disable your 3rd monitor and could use it for FAF. 1080p Game 1080P Game 1440p FAF client
  • Can I be banned for drawing a match?

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    N0ld0rN
    Thanks for all the feedback guys, I appreciate it.
  • What is the chronological order of campaign missions?

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    speed2S
    The OG faction campaigns, all 3 (aeon, cybran uef) are happening at the same time and covering the events of the end of the infinite war from each faction's perspective They are marked with their faction icon and should be in the correct order in the list FA campaign Marked with FA icon, again they are ordered correctly Custom campaigns, those are not ordered correctly, there is one for Seraphim: M1: Yath-Aez M2: Tha-Atha-Aez M3: Uhthe-Thumm-QAI M4: Ioz-Shavoh-Kael M5: Overlord-Surth-Velsok M6: Operation-Thisl-Eniz . and one for Coalition: M1: Blockade⁠ M2: Holy Raid M3: Golden Crystals M4: Rebel's Rest M5: Red Revenge Anything else that isnt on this list are just random missions
  • Appeal from the players to the FAF administration

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    K
    Sending love to everyone who keeps faf running, and the all players who make it so much fun. Thank you all.
  • suggestions ?

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    S
    Play my puzzle game, approved by Farms and some Nuggets inside CHESS VS ZOMBIE-CHECKERS
  • You guys ever thought if moving to a new engine?

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    JipJ
    Thank you for the reminder. It is not the solution. I'm not sure if the BAR team is even interested in such a collaboration. I'm sure they have enough problems and interests of their own to manage . I personally have no interest of working tens of thousands of hours towards a project that all existing contributors of FAForever lack the collective experience and expertise to pull off. And none of those hours would be paid either. It took more than a decade for BAR to be in the state that it is now. And it will take us just as long. Even if we fork their project as a starting point. The real issue that we've been experiencing is the malicious actors. These won't go away with a new engine. And I don't often agree with Ftx, but I agree with this: @FtXCommando said in You guys ever thought if moving to a new engine?: You obviously can’t do that when BAR is missing a whole tech level, new models will need to exist. Don’t see the point in porting over a game that plays differently, is called differently, and looks differently. Just create a new game at that point. With a new engine everything will be different. Everything will feel different. Players will experience the game different. If we built our own engine and/or game then it will in all likelihood be a different game. The average FAForever player is part of a picky and limited crowd. Picky as in that other RTS games that work just as fine did not scratch their itch. And limited as in that as far as I can see it is not financially sound to take up such a project. That means we are both unable to satisfy the audience. And the audience is likely so limited that even if we can satisfy them it would be financially still be a disaster.
  • Petition to remove UEF from the game?

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    S
    @Psalm-19-1 that's Russian
  • MapGen Ladder Week #3 When?

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    No one has replied
  • Fun FAF Clan War Challenge! (Yow vs dp) - episode 2 - Revenge Time!

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    Such a long waiting for the sweet Revenge was not in vain.. having underestimated their opponents, the arrogant ones were punished! In the wide seas and dark plains from different maps, the enemy commanders of dp Clan were dying and losing battles after battles, having managed to win only once on the Seton's Clutch.. again.. And with the final score of 3-1, Yow Clan was victorious over dp Clan ! From 31.08.2025 RESPECT goes to: Swatoslav Wifi_, Neytron Banani ZLO [image: 1756905593811-%D1%85%D0%B0%D1%85%D0%B0%D1%85%D0%B0%D0%B9%D0%BA%D0%B0.jpg]
  • Inviting you to a fun FFA Battle Royale this Sunday!

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    bananiB
    sign up
  • Do not call gg BEFORE killing your opponent's ACU

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    ipconfig-releaseI
    It's probably my fault for never being part of any competitive scene but I had no idea it was frowned upon to say gg when the game is over. This has been informative.
  • Coop game campaign stuck after cutscene

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    N
    Fixed here: https://github.com/FAForever/fa/pull/6905 We should have a hotfix soon to release the fix
  • Pretty sure the client is not working again

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    M
    Same issue—I can't log in via the Cloudflare CAPTCHA. I was only able to access the forum through Tor Browser. I can't authenticate via Chrome.
  • Why are neroxis based maps banned from the FAF Map Library?

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    I
    A project based on copyright infringement thinks about copyright. That's strong.
  • Regular Desyncs

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    SYSTEM_FAILURES
    Appreciate the replies, will try again next path. Going to give BAR another go
  • New account in FAF

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    T9sL4vE2qH7bP3T
    @snoog said in New account in FAF: The FAF forums have become more entertaining than FAF itself these past few months. Holy hell these endless threads about moderation are so inane. Do y'all not have anything better to do? Someone asked for their account to be deleted, and then made a new account at some point later in time? What the hell is the problem? I've done this myself in several games. Why do you even care? Just play the damn game. reported.