The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • This topic is deleted!

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  • Banning

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    maggeM
    @HOSCHMOSCH If you would like more details about your ban, feel free to open a moderator ticket on Discord. The ban reason should already provide clear information, and since this was a repeated violation, you should already be aware of the issue. If you believe the ban was unjustified, you are welcome to submit an appeal via Discord - you are already familiar with the process. That said, please stop creating additional forum posts every time you get banned to draw attention to your disruptive behavior. It does not help your case and just damages your credibility.
  • Ladder

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    S
    That seems about the same rate of success custom games have lol. I swear it's 1 re for every 3 attempts but we are all FAF crackheads who aren't overly bothered by it I haven't been huge into ladder over the years but in the last few weeks I played a lot before I left country for work and I felt that ladder had been connecting fairly reliably. I recommend keeping your spirits up and just sticking with it. A few times when a ladder game didn't reconnect I immediately rejoined que and seemed to get matched with the same group and had some great games.
  • UEF: how to deal with T2 mobile tac missiles?

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    DoompantsD
    AI uses TML very well to pick off valuable targets, so you really don't want them to set up. It's going to take proactive scouting to find where they are and some quick bomber or gunship strikes to take them out. Defensively, the upside is that T2 TMD is relatively cheap and can be spammed, but if you're playing for map control you clearly can't defend everything, so going on the offensive is better. Alternate option: Play cybran and get T3 loyalist bots ASAP and watch those missiles bounce back to the launchers that sent them. lol
  • 6 Votes
    5 Posts
    285 Views
    DoompantsD
    Update: This post helped nab a great player who has been a hoot to have with us, so I figure it's worth a bump a month later to try again. We also have a couple new players that we've gotten into the game, so there's some fresh meat mixed in as they learn to GIT GUD. But averaging 5-8 players on Friday nights and we'd love to bump that up to 6-10, so if you're a fun person who loves the game win or lose, and who enjoys pivoting to some novelty modes like PhantomX and King of the Hill when we have odd numbers, give me a reply or a PM. Friendly reminder from last night to wait until battleships pass overhead before firing your Billy Backpack from underwater. lol [image: 1743878443562-ff04adf4-6575-4649-9748-1e4e24b51ddb-image.png]
  • Ladder Rant....because I am noob

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    BlackYpsB
    Good to hear that it's working now!
  • Personal Trainer Meeting | 30/03/25

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    K
    looking forward to the guides!
  • Rating Reset

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    waffelzNoobW
    hello, second account here to prove i am nuggets
  • Personal Trainer Meeting | 16/02/25

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  • About Mods

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    N
    @kdrafa91 You can just compress the Notifications mod folder and send only the mod. The mod folder for Notifications is called "reminder".
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  • Looking for casual coop duo central european time

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  • Exodus has wrong icon

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    N
    @RakeAnomander Mantis lost its bot icon shape for the tank icon shape a while back, but aside from that I don't think there are many such things because most types of units ("what they are") correctly corresponds to what it's good against. UEF destroyer is just an outlier because it has really weak torpedoes due to the existence of the cooper. In theory it can be confusing but people never faction mix coopers + other faction destros. An icon change we can draw parallels to was Brick/Percy getting the "x" symbol instead of the directfire "+" symbol to differentiate from Loyalist/Titan (12 years ago). Nobody would disagree with this change, and having separate cooper/valiant icons is a similar case.
  • Ask Wargaming.net to release the source code of SCFA

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    E33144211332424E
    100$k dollars is not even gonna cut it. If remember correctly Visionik was willing to offer much more for the rights to the game and he still heard no. There's also no reason for Linus to buy the IP or anything. If anything I think he would be more inclined with simply helping FAF do it's thing as a non-profit community project rather than try wrestling with Square enix for the rights to the IP and shit.
  • 6 Votes
    59 Posts
    5k Views
    CrofisC
    @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig. Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?
  • I propose changes for co-op missions

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  • Transport not dropping on plateau

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    ZLOZ
    i have not watched either, but it is not just sera transports, it is just bigger transports may not drop in smaller areas
  • Current connection problems (Preferred Coturns for ICE)

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    Brutus5000B
    @Sturmgewehr said in Current connection problems (Preferred Coturns for ICE): Are they all self-hosted except for GLOBAL? So the servers at Hetzner like Germany 1 or Finland? Yes. All coturn servers except global are self hosted. Global can be either Xirsys or Cloudflare depending on our configuration right now. @Sturmgewehr said in Current connection problems (Preferred Coturns for ICE): During a test (as host -> lobby) I once tried to block all coturn server connections locally (firewall), so that players can only connect directly to me, to roughly understand how much delay / lag / connection problems coturn servers generate. Couldn't do this though, as once I blocked all coturn servers, I couldn't create a lobby or join other lobbies (tried this several times and with very few players in them to exclude any existing coturn server connections). I wonder if this is a bug in the software and it is never assumed here that there are simply no coturn servers? Yes, blocking all coturns for FAF is not a smart move The ICE protocol requires coturn. If you block all coturns the ICE adapter can only gather your local ip addresses. Since everybody uses a router in between, this will never reveal your public ip to others. And even if it could, it would still be required for hole-punching (you send data out on the port, so your firewall accepts incoming traffic on that port). Btw: No match worked yesterday. But since the coturn servers Finland is no longer in the list (off?), it works quite well. Coincidence. I cannot recommend Hetzner for DDoS protection. Yes I am quite pissed at Hetzner right now. It's not just their lack of DDoS handlng, is also there basically useless hardware firewall setup from the 90s. You can setup exactly 10 rules and each rule only takes on ip-range. That is not even sufficient to whitelist all cloudflare ip addresses. I have personally had the best experience with OVH. FAF used to run on OVH at the very beginning. It was very unreliable. Also we are talking about the one company that had a whole datacenter burn down so far. Hetzner has incredible good pricing for dedicated machines. But the rest slowly goes to shit.
  • My First Guide - The Keybind Guide

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    StrydxrS
    @TheWeakie I uh, genuinely didn't know you could do this, fair enough.
  • Trainer Team - The First Major Wiki Edit!!

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