The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • connection issue

    4
    0 Votes
    4 Posts
    280 Views
    CrofisC
    I think i got this too today, 2 players from enemy team just went quiet at the same time, we won by dc. Tho it happened only once, all the other games were fine.
  • Voices for FAF coop campaigns

    11
    2 Votes
    11 Posts
    494 Views
    speed2S
    @fires123 Half an year ago
  • Where is Gyle?

    9
    4 Votes
    9 Posts
    1k Views
    K
    @magge I know. I was checking everyday
  • What happened to the map vault?

    3
    0 Votes
    3 Posts
    286 Views
    Aegis386A
    I think its all good again, not sure what was going on there. I just couldn't see like 80% of the maps in the vault for a few weeks.
  • 1v1 Ladder

    32
    1 Votes
    32 Posts
    2k Views
    H
    @Sladow-Noob xd I think he is not responsible for the 1v1 pool and is to busy with other stuff.
  • AI MEGATHREAD

    29
    5 Votes
    29 Posts
    4k Views
    maudlin27M
    Ranking of the AI is available from this thread: https://forum.faforever.com/topic/2931/monthly-ai-tourney-series/26 i.e. ranked from hardest to weakest (based on AI vs AI games which give a reasonable proxy for overall difficulty but this will still vary based on playstyle and map): M28 (the above link predated M28, but it beats M27 on most maps) M27 RNG (may be comparable with M27 on some maps now) Swarm / DilliDalli (I'd rank dillidalli a bit higher than swarm, but it'll depend heavily on playstyle) Sorian Edit Uveso SCTA Adaptive I'm hoping at some point this year to do a new series of AI vs AI matchups to give details of how the AI compare on different maps. Discussion on introducing AI into ladder (there was a more detailed discord discussion, but finding things in discord is difficult): https://forum.faforever.com/topic/5549/the-what-ais-in-ladder-season-2?_=1676483393475
  • Trainer Team About Me Page!

    6
    5 Votes
    6 Posts
    477 Views
    StrydxrS
    @Dorset The trainer's don't bite, mostly. In all seriousness, it can be done entirely over text if you wanted it to, we can work around most comforts and such if the motivation from the trainee is there!
  • Why has crash-damage from Czars been eliminated?

    4
    0 Votes
    4 Posts
    333 Views
    N
    It was only reduced from 10000 to 8000 compared to the Steam version. On top of that, shields can reduce crash damage by 20% of their own max HP (basically this means Czars/Ahwassas crashes can only kill 3600 HP SMD through shields). @Kilatamoro is correct in that it's like a normal AoE that gets absorbed by shields. I did write some code where crash splash damage ignores shields, since it is reduced by shield max HP already, but the issue is that if the unit crashes right outside a shield it deals 8000 damage straight through the shield, which isn't fixable.
  • Show interesting maps

    6
    2
    1 Votes
    6 Posts
    294 Views
    SaverS
    @Doompants Hi and thank you too for your feedback. It's a shame that there don't seem to be any more maps like this :(. I hope I can find the time to create a map in this format.
  • New forum ui once again fucked up the design

    14
    1
    1 Votes
    14 Posts
    470 Views
    S
    Understandable, I should've just pinged you. Honestly I'm really surprised a major forum software is lacking a default dark mode toggle. I will look more into getting it added upstream. But IIRC from what I read when I originally looked into it others have already tried.
  • How do I know if a player I reported has been banned?

    2
    0 Votes
    2 Posts
    183 Views
    IndexLibrorumI
    Hi Rick-, as explained on the website: For reports filed through the FAF client, the reporting player may check the status of their ticket through the ‘Moderation Reports’ menu. This menu may be opened by clicking your username at the top right of the FAF launcher, which will show a drop-down menu containing the option ‘Moderation Reports’. All reports are confidential and will be treated as such with regards to your and the reported player’s privacy. We do not comment on moderation decisions in public, except in some exceptional circumstances. We similarly do not generally share the exact penalty applied to a reported player. This includes sharing such information with the reporting player.
  • How do I report a player?

    2
    0 Votes
    2 Posts
    166 Views
    IndexLibrorumI
    You can read everything you want to know about the report system, including an explanation of how to report someone, on the FAF website under community > moderation. (Or click that link). To quote the summary from that page: You can report players who breach FAF rules in-game by finding the game in recent replays, right clicking on their name, and using the report player option. Alternatively, you can use the Moderation reports menu (click on your username in the top-right of the client to find this menu). For more details on the reporting and appeals system see below. And in detail: When filing a report for an action that happened during a game, it is critical that all fields of the report form are filled in. Without a valid replayID, a clear description, and an accurate timestamp your report cannot be processed. Such reports will be dismissed with a message asking you to resubmit your report. Reports for offenses that happen in the FAF IRC channels naturally do not come with a replayID, in which case you may leave this field empty.
  • Trainer Team 2025

    1
    7 Votes
    1 Posts
    163 Views
    No one has replied
  • We found a bug in the game!! 2 megalith bug

    3
    2 Votes
    3 Posts
    182 Views
    maggeM
    Thanks for the bug info. It was also reported in Discord - reference: https://discord.com/channels/197033481883222026/1330028383622529075
  • Possible to pull players’ APM from replays?

    6
    0 Votes
    6 Posts
    304 Views
    T
    Thanks! I’ll give it a try.
  • 15minutes of gaming?

    30
    -5 Votes
    30 Posts
    2k Views
    DeribusD
    @xclkvnspoijfoisn said in 15minutes of gaming?: I am asking why the majority of players for most of the time think playing a game for 15 minutes is more fun than play a game for 60 minutes. Already answered. @xclkvnspoijfoisn said in 15minutes of gaming?: in my mind, objectively speaking, playing a game for 60 minutes is in most cases inherently more fun than playing a game for 15 minutes. in my mind, objectively speaking objectively [image: 1737135649418-princess-bride-you-keep-using-that-word.gif]
  • Is this allowed?

    9
    0 Votes
    9 Posts
    575 Views
    S
    Interesting - I'll have to check if we even use SinkLower in our units.
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    7 Views
    No one has replied
  • Connections problem due to germany 1 server?

    3
    0 Votes
    3 Posts
    159 Views
    Brutus5000B
    The German coturn server seems to have crashed on the 09.01. with an out of memory error as it seems. It is back up now.
  • Unit labels

    7
    1
    0 Votes
    7 Posts
    357 Views
    D
    I already found it. Thanks magge for the help