I've never seen a more wrong opinion about beetles.
A beetle snipe didn't set you back 4k mass when you could load up 4 onto a T1 transport and kill a full HP ACU 5 minutes into the game. You're not getting flak this early unless you're paranoid and immediately rushing T2 or keeping your ACU in your base the whole game. Flak doesn't work 100% of the time either. Mercies are a bit different in that people don't counter them properly, the best counter to mercies is scouting and suiciding in a handful of inties to kill the whole lot in 1 pass before they leave the base. Unlike a tanky transport, there's no defending that.
Unlike nothas, beetle drops can be stealthed and you can drop engies with them to steal the mass. I used to steal T2 and T3 mexes that way, of course it's much harder now with halved reclaim speed. It's also more cost-efficient than nothas assuming old beetle damage and much harder to stop once they land. Just like arty drops really.
This just turns beetles into worse PDs. There's an easy way to fix beetles: get rid of gimmicks, bump up the damage and make the explosion deal damage over time.
Beetles deal damage when they die since two beetle patches ago.
In spirit of dumb ideas, I suggest removing radar from Cybran frigates, making moles amphibious and giving them a 2 DPS torpedo weapon.
tl;dr Gap player problems
tl;dr we ask Steam if you have the game, Steam asks you for credentials, then Steam tells us what games you have and what's your ID. We never receive your Steam credentials.
RIP dropping engies to steal enemy mass.
@Spy_Emanciator said in FAF Spin-off title & Plans to take Supcom to the next level:
the digital rights holders
the digital rights holders
AFAIK Squeenix didn't respond to any FAF mails about other stuff, so I don't think there's much hope of getting them aboard anything.
@IceDreamer I gave you a solution that stops beetles from being an OP ACU snipe unit. Its direct counters are direct fire units and buildings, it has the mobility via high unit speed and transports. You can't claim that your landmines are the only way forward.
Aeon T2 transports have 12 clamps, Cybran have 10. IIRC you can at least load an extra T2 unit with your 2 T3s, Cybrans can't.
@IceDreamer I disagree with the second part. You can give beetles enough damage to rival arty drops of other factions while taking less space on transports. They can also go under shields, used to be able to overwhelm T1 PDs, can be detonated ahead of T2 army/ACU pushes to deter them. They're also faster than regular raid units and can immediately kill high value targets like TMDs or T2 mexes.
This is still a better use for beetles than a landmine, I actually can't imagine how a landmine could be useful.
You'd have to figure out ahead of time where exactly a target of interest will go (assuming you don't give beetles a ludicrous AoE), invest economy into a unit that doesn't pay for it until the enemy stumbles upon it, risk it getting detonated by a low value unit and lose it after it blows up. If they're detectable by omni, then they're useless against ACUs and from T3 air onwards, if they're not then they become OP in tight chokepoints and are still useless anywhere else. How are T2 PDs not strictly superior?