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    4v4 TMM Map List WIP - Community Feedback Welcome

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    • MoraxM
      Morax @archsimkat
      last edited by

      @archsimkat said in 4v4 TMM Map List WIP - Community Feedback Welcome:

      Damn, and here I thought ladder players were elitist.

      Sentons is holy.

      But on a serious note, there’s quite a bit more team games players by like a factor of 300:1 so you’ll be seeing a lot of commotion here.

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      • LunyshkoL
        Lunyshko
        last edited by Lunyshko

        This is only illusion due to you being 2k. Everytime im playing x v x against lower rated players they are so fucked. And i dont dare to say that pool should be changed. But instead the thin edge between being able to overhelm my team or me crushing is kinda what it is about. But let me say that rating system kinda negates the possibility of me crushing everytime by making their team stronger. I only pity my teammates sometime.

        "Good luck and a safe landing commanders!"

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        • RobustnessR
          Robustness
          last edited by

          I think if there is a gap, then there should be a seton 🙂

          MoraxM 1 Reply Last reply Reply Quote 0
          • MoraxM
            Morax @Robustness
            last edited by

            @robustness said in 4v4 TMM Map List WIP - Community Feedback Welcome:

            I think if there is a gap, then there should be a seton 🙂

            I kind of want to axe the gap idea.... i really don't feel like having something in a matchmaker pool that may require a Mavor to end the game...

            RobustnessR 1 Reply Last reply Reply Quote 1
            • TheVVheelboyT
              TheVVheelboy
              last edited by

              From my experience 3v3 gap wasn't that bad, so 4v4 maybe won't be too bad either. The amount of mass that is in the middle really makes it hard to pass it up and giving it up will lead to fast eco snowball for the team that managed to wrestle the control over it without overpaying too much in eco departament. So honestly those games shouldn't be nearly as bad as 6v6 gap.

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              • RobustnessR
                Robustness @Morax
                last edited by Robustness

                @morax I don't mind, the most popular map should stay in the global better

                but it's not worth sticking a seton everywhere, this map is no better than the same gap 😃

                FemboyF 1 Reply Last reply Reply Quote 0
                • FemboyF
                  Femboy Promotions team @Robustness
                  last edited by

                  @robustness He spoke the truth and they hated him for it lol

                  FAF Website Developer

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                  • FtXCommandoF
                    FtXCommando
                    last edited by FtXCommando

                    4v4 dg is hardly different, you’ll still have a dude eco rushing for nuke or game ender he may just send his acu to mid to express some control. Or you’ll have some low effort navy investment and the navy player does straight eco. There is hardly any real way you’re breaking a team in it without some game ender.

                    Dude comparing it to sentons has zero clue how to read maps.

                    2v2 or 3v3 is the limit for a serious dg game I’d say. After that you have designated nuke rusher. Wouldn’t even be in the bottom half of 2v2 maps in pool rn.

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                    • E
                      Evan_
                      last edited by

                      The pool looks pretty nice! I'm glad to see that Wonder Open is in there, it's a good map.

                      Have to say I'd be interested in having Setons in occasionally so I can give it a try without being in a game with 7 Setons pros.

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                      • H-masterH
                        H-master
                        last edited by H-master

                        On the list there is Madness -6-with the comment:

                        "Spawns are not odd-even + terrain issues in the middle of the map."

                        This is one of my maps. I've just uploaded a new version to fix this.

                        • Spawns are odd vs even now
                        • Middle heightmap has been redone so there shouldn't be any terrain issues anymore. There is a lot more building space now.
                        • In addition, some textures and decals have been placed on the main mountains, to give a visual clue to where the edge of the mountain is.

                        On the Discord channel, I also submitted another map: Madness -2-.

                        Changes for that map are:

                        • Lighting and textures have been redone to make the map darker
                        • A pool has been placed on the main island as a place for commanders to hide with low HP
                        • Some mex spots on the main island have been placed closer to sea, to promote naval play of main island players
                        • A couple of decals have been placed

                        Please send me a PM on these forums if you have comments.

                        Check out my maps here:

                        Madness 1 - 10

                        https://forum.faforever.com/topic/480/h-master-s-maps

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