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4v4 TMM Map List WIP - Community Feedback Welcome

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  • M
    Morax @archsimkat
    last edited by 18 Nov 2021, 13:10

    @archsimkat said in 4v4 TMM Map List WIP - Community Feedback Welcome:

    Damn, and here I thought ladder players were elitist.

    Sentons is holy.

    But on a serious note, there’s quite a bit more team games players by like a factor of 300:1 so you’ll be seeing a lot of commotion here.

    1 Reply Last reply Reply Quote 0
    • L
      Lunyshko
      last edited by Lunyshko 18 Nov 2021, 13:14

      This is only illusion due to you being 2k. Everytime im playing x v x against lower rated players they are so fucked. And i dont dare to say that pool should be changed. But instead the thin edge between being able to overhelm my team or me crushing is kinda what it is about. But let me say that rating system kinda negates the possibility of me crushing everytime by making their team stronger. I only pity my teammates sometime.

      "Good luck and a safe landing commanders!"

      1 Reply Last reply Reply Quote 0
      • R
        Robustness
        last edited by 18 Nov 2021, 15:04

        I think if there is a gap, then there should be a seton 🙂

        M 1 Reply Last reply 18 Nov 2021, 16:00 Reply Quote 0
        • M
          Morax @Robustness
          last edited by 18 Nov 2021, 16:00

          @robustness said in 4v4 TMM Map List WIP - Community Feedback Welcome:

          I think if there is a gap, then there should be a seton 🙂

          I kind of want to axe the gap idea.... i really don't feel like having something in a matchmaker pool that may require a Mavor to end the game...

          R 1 Reply Last reply 18 Nov 2021, 17:17 Reply Quote 1
          • T
            TheVVheelboy
            last edited by 18 Nov 2021, 16:49

            From my experience 3v3 gap wasn't that bad, so 4v4 maybe won't be too bad either. The amount of mass that is in the middle really makes it hard to pass it up and giving it up will lead to fast eco snowball for the team that managed to wrestle the control over it without overpaying too much in eco departament. So honestly those games shouldn't be nearly as bad as 6v6 gap.

            1 Reply Last reply Reply Quote 1
            • R
              Robustness @Morax
              last edited by Robustness 18 Nov 2021, 17:17

              @morax I don't mind, the most popular map should stay in the global better

              but it's not worth sticking a seton everywhere, this map is no better than the same gap 😃

              F 1 Reply Last reply 18 Nov 2021, 17:23 Reply Quote 0
              • F
                Femboy Promotions team @Robustness
                last edited by 18 Nov 2021, 17:23

                @robustness He spoke the truth and they hated him for it lol

                FAF Website Developer

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                • F
                  FtXCommando
                  last edited by FtXCommando 18 Nov 2021, 20:00

                  4v4 dg is hardly different, you’ll still have a dude eco rushing for nuke or game ender he may just send his acu to mid to express some control. Or you’ll have some low effort navy investment and the navy player does straight eco. There is hardly any real way you’re breaking a team in it without some game ender.

                  Dude comparing it to sentons has zero clue how to read maps.

                  2v2 or 3v3 is the limit for a serious dg game I’d say. After that you have designated nuke rusher. Wouldn’t even be in the bottom half of 2v2 maps in pool rn.

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                  • E
                    Evan_
                    last edited by 19 Nov 2021, 06:09

                    The pool looks pretty nice! I'm glad to see that Wonder Open is in there, it's a good map.

                    Have to say I'd be interested in having Setons in occasionally so I can give it a try without being in a game with 7 Setons pros.

                    1 Reply Last reply Reply Quote 0
                    • H
                      H-master
                      last edited by H-master 29 Nov 2021, 20:54

                      On the list there is Madness -6-with the comment:

                      "Spawns are not odd-even + terrain issues in the middle of the map."

                      This is one of my maps. I've just uploaded a new version to fix this.

                      • Spawns are odd vs even now
                      • Middle heightmap has been redone so there shouldn't be any terrain issues anymore. There is a lot more building space now.
                      • In addition, some textures and decals have been placed on the main mountains, to give a visual clue to where the edge of the mountain is.

                      On the Discord channel, I also submitted another map: Madness -2-.

                      Changes for that map are:

                      • Lighting and textures have been redone to make the map darker
                      • A pool has been placed on the main island as a place for commanders to hide with low HP
                      • Some mex spots on the main island have been placed closer to sea, to promote naval play of main island players
                      • A couple of decals have been placed

                      Please send me a PM on these forums if you have comments.

                      Check out my maps here:

                      Madness 1 - 10

                      https://forum.faforever.com/topic/480/h-master-s-maps

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