So 4v4 means 8 minutes of real time needs to pass for game to be ranked? Including pauses? Why not to have some game time necessaire too. In noob games no one really looks at real time and people take time to react, then they discuss about f11, then they discuss who is lagging, why is lagging, then they pause (or not) and try to fix it etc. game with only one minut of game time and no shots fired can be rated. I do not know the raisoning behind this rule, but it seems that those games should better not be rated. Maybe 8 minutes of real time and 4 minutes of game time? Or only 5 minutes of game time necessaire for game to be ranked?
Ok, thanks for explaining. So it is possible to have +500 ping in-game, and it does not desync? People look at f11 only to see if someone is over 500?
Can in-game ping even be more than 500? Game will slow down to avoid desync. If one player does not have good enough computer or connection, game will slow down for everyone (or stop), so this one could keep up. If you have game speed -10 and opening f11 shows one palyer with 450 ping and everybody else ~200 ping, then this 450 player usually is "lagging" the game for everyone. If he leaves, game takes back the normal speed. And well, if he does not leave, next lobby... He gets thrown out or every other player leaves.
Hope someone corrects me if I am wrong.
Solution for "bad" computers /pings can be smaller maps, with less players and smaller unit caps.
I have Ryzen 7 2700x and GPU Radeon RX580 8g. 24g DDR4 good RAM and Samsung SSD 970 EVO. I play basicly with all graphics set at minimum. Last short Seton I had middle FPS 45, and 41 ms reading on GPU. I have basicly never problems on teamgames. (Once had a lag because of Windows update.) I have good connection and good ping. FAF ping 181. But I would like to have more FPS... I use a television as screen, with max rate of 60FPS, but still I feel that I should not have so much drops on FPS. Any idea why so low FPS, someone?