I really don't think I need a dedicated channel
Best posts made by deletethis
- Top Air: typically spams t1 until bottom air gets t3, but not necessarily; in charge of getting radar, and also SMD in time before enemy Eco can destroy everyone in top
- (Upper) mid: goes to the upper lane in mid. Land focus, but will often start with air fac to get engies in mid in time. Playstyle depends on individual.
- Mid: handles the "true" mid lane, his survival often depends on Navy even if he wins his slot. Can and probably will start with air fac like the other mid player
- Navy: as the name says
- Eco: as the name says, is supposed to handle late-game and is responsible for winning (or losing) the match when it gets to that stage
- Bottom Air: in charge of getting t3 air faster than the enemy team and possibly win the game or cripple them with strat(s), or at the very least getting asfs out in time for enemy strats; also in charge of radar for bottom. Might give t2/t3 engies to eco/rest of team to help, but this will necessarily delay his own progression.
Variations and other strategies are always possible (t2 air spam to win, double/triple navy, eco/navy ACUs to mid.), especially when playing with friends/people you know (also see: stacked teams, a reason why most mid-to-high level games use opti).
I'll let someone else tell you about the True Masters because I wouldn't know.
One important thing to know is who gets what rocks: it's generally rude to eat rocks that don't belong to you (not to mention entirely harmful to your team on the whole), and I have seen high level players just quit minutes into the game because their rocks were being stolen/trees knocked down. If you prepare any pic with the rocks marked I'll tell who they belong to.
If your opponent attacks with ASF, you groundfire and all the ASF get a huge amount of damage (Stack 2 czars, groundfire and every single ASF will die by flying through the beam).
Pretty sure that was nerfed back in 2015, patch notes for 3650 mentions it.
Nothing is stopping you from making a mod to change the name of their units if you want to, but I highly doubt it will be officially integrated into FAF if that's what you were asking for.
Personally, I don't think there's much of a point in giving them human-readable names, it's part of the faction alien flavor.
I'm not sure it's to be considered an exploit to begin with, and I highly doubt that so many people don't know specifically about it, besides it is even mentioned in the loading tips
which also further mention
Therefore it's not really hidden at all: play enough games and, even if you don't learn about it by experience, you'll read the relevant tip.
I personally would just consider this a game mechanic like any other.
Interested to see what others would say.
I can't take you seriously when you say that this will reduce toxicity.
Let's avoid any misunderstanding so here's some correct pics:
Just to clarify, and going with what you said, that violation was simply for quitting out of ladder: there is a system in place that penalizes those that quit from a launched game, as this effectively prevents whoever else was matched to play. Either way, and especially since you didn't want to use the matchmaker, don't worry about it: this system is just to prevent repeat offenders from making the matchmaker unplayable.
I think this situation is pretty bad:
Now even more people know that you can cheat this way (I didn't). Now that it is publicly available, it's safe to assume that everyone will abuse it (or try to).
This just takes away a feature without even fixing the bug/exploit. If this can't be fixed, there MUST be a workaround, going as far as kicking out dead players if it comes to it.
To be clear, I am not saying that making this exploit known was a mistake, but a real solution must be found, not something that will take away a feature that many enjoyed while doing nothing to prevent anyone that wants to cheat from doing it.
Latest posts made by deletethis
@laconic you didn't read the latest patch notes, here's the thread with the relevant information. Further in that thread I had your same question and got my answer, which you already found anyway with that mod. Eventually, we'll get back the other range rings too, I hope...
Thank you for the explanation Jip, but I have to disagree with your conclusion that these threads are harmful: what you just said was never mentioned anywhere and now it's readily available on the forums, where it can be read by anyone. If the guy went to discord and never made this thread, that info would remain there.
Now if someone else has the same suggestion they can see here that it was already mentioned and why it's not viable.
AFAIK it's always been like that?
Why at point 3 you link again to discord but not to the forums? I demand equality!
Jokes aside, good work!
Step 2 is perfectly useless to the less tech-savvy users: they won't have any idea about a steamapps/common folder or a /GOG folder; consider adding a short guide on how to actually find said folder on both platforms.
When using the shortcut with /init init_coop.lua, you will ONLY see the coop maps installed: that's working as expected.
If you want to play regular maps, make a normal shortcut or just launch the exe normally.
As for the mods, check the change logs: latest version deprecated those two, see the thread for more info.