@FtXCommando T4? Do you mean 1.3 colossus? Depends on the map.
On seton (and other huge maps) even 3 colossus < 1 bloody Novax. In the same time t3 arty have not enough range!!
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I don't really understand how the suggestions on the github work. Do I need to write in a nutshell about the proposed changes?
Or I should write down specific numbers that I propose to change?
Also manually upgreaded SACU have the same veterancy bar as the upgreadless one.
Maybe the easy way would be to make fixed veterancy cost for every type of SACU:
1)Engineer, ras, vanilla - 4k
2)"Weak combat", missile, - 5k
3) Strong combat - 6 or 7 k
What do you think?
People DO build 3-4-5 Novax and kill even base shields (yes u can assist, micro and all that)
Same price as t3 arty maybe too much. You right. You can suggest another
At present Novax costs 36k mass/44k building.
While colossus: 27.5k/51.5k
This price underestimates Novax's effectiveness too much.
@HintHunter 2 "weak" Novaks do the same dps as t3 arty. With 100% accuracy!!! (arty hits ~ 2/10 shots at single unit)
For the same price!!
What u mean weak?
It can do the same job as arty + a lot more!
kill cruisers, single targets, mexes, acu snipe, t4 snipe.
Thats how t3 arty works: 10 shots duke. He can shoot wrong shield, even not into base!
And again: 2 novax costs as 1 t3 arty. 2 novax dps = 1 t3 arty dps.
You have much more for the same price!!
I not mean to delete.
Why not make it cost like t3 arty? (+-)
This thing remains useful, but not so offensively to suffer from expensive weapons.
In the end, the havok will still remain:
half dps of t3 arty + 100% accuracy + omni + radar