The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Bug report (upgraded SACU share)

    General Discussion bug bugs help
    2
    0 Votes
    2 Posts
    380 Views
    E
    That sounds like the game creates new units based on the BP of the units in full share. Would be the same base issue as upgrades done post creating of the units not feeding into the veterancy bonuses I saw somewhere else. There is some mod that transfers all your units to one player automatically when you die, that idea probably could be merged into the full share function to allow for a better full share feature solving this issue. Maybe the Game Team can investigate the viability of my proposal and implement it if feasible.
  • 0 Votes
    5 Posts
    693 Views
    E
    @jip I did not see an option for UI scaling, but I changed the resolution to 1920x1080.
  • Sound bug

    Game Issues and Gameplay questions bugs
    2
    0 Votes
    2 Posts
    340 Views
    JipJ
    It is an old game - I'd recommend to switch before hand. There have been numerous issues regarding sounds (stereo vs 5.1, etc) and there're all of the type 'unfixable' as they are related to the engine.
  • Coop Campaign bugs

    Game Issues and Gameplay questions bugs campaign coop
    6
    0 Votes
    6 Posts
    560 Views
    S
    I'm having issues playing Aeon mission Shining Star in co-op. When launching the map in a team with Common Army enabled, the map loads but never starts any script so all we see is a mostly unexplored map, with no voice over or mission objectives appearing, no ACU warps and no units to control. Seems to be frozen. In our testing it seems to work when we disable Common Army, I can reproduce this even with a bot team-mate instead of a human. Logfile from that game here. We've been playing the previous Aeon missions without any problem, and the first 2 of the UEF ones - no issues with those when Common Army is enabled.
  • 0 Votes
    2 Posts
    268 Views
    JipJ
    It sounds like similar behavior to this: https://github.com/FAForever/fa/issues/3278 This is something done by the engine. I suspect it has to do with not retargeting something it can't reach. Not sure how / when it resets and if we can reset it ourselves.
  • 0 Votes
    4 Posts
    529 Views
    J
    That is some weird behaviour indeed. To me it looks like the arty wants to keep a moving target in the inner circle, which is it's minimum range.