mercies in their current form are fine. zero need to fundamentally rework it.
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@jip ok, fair point and well made.
My hat goes off to all you do, I have enormous respect for all of your contributions.
What would nomads need to be worthy? Some said nomads would never become ranked. As many of us may be aware, most of the FAF userbase plays campaign and solo skirmish. With all Nomads has going for it after 15 years of development, including extensive co-op campaign missions, it's time to embrace Nomads as FAF's official 5th faction.
I am in no way attached to any specific aspect of the nomads faction, every single unit could get reworked and I would personally be happy simply that there is a 5th faction. An amazing job has already been done, and every bit of polish that continues to be added is a massive boon. I'd like to see nomads campaign at the very least integrated, as needing to jump through hoops to play it greatly reduces it's exposure, and thus potential to become better.
I wouldn't dream of suggesting that nomads in it's current state should be simply thrust into ladder, it clearly needs work, but maybe it wont get that without a drastic change of circumstances. Whilst an additional side brings balance challenges, it also brings opportunities to enhance balance, given more room to work with. Considering a mod to play vanilla supcom balance on FAF exists, im suprised a vanilla 1v1 ladder doesn't exist. Integrating nomads into FAF does not require changing any existing ladders. A dedicated 5 faction ladder could exist when Nomads is ready.
The vast number of Youtube videos coverying Nomads suggests that this move could be well recieved by the casual community.
Gyle's 2020 interview with exotic retard is especially noteworthy and a must see. Gyle sure would be pleased with Nomads as FAF's 5th faction.
I look foward to everyone sharing their opinions and perspectives.
Live long and prosper, and may the Force be with you, always.
Please be as critical and passionate as possible.
Thank you for your time and consideration.
Generations ago, the Earth Empire deported a group of separatists across the galaxy. After what seemed like an endless amount of time, the huge transports reached a remote desert planet in a spiral arm far away from the old Empire. Removed from their home, they became a legend and the last remaining records of their existence were lost in the Infinite War. While the UEF, Aeon, and Cybran fought over the remains of the Earth Empire, the separatists adapted and regained their strength. Resources were scarce on their new homeworld, and the deported began to build a large fleet to seek out more. The Nomads were born. The Nomads used their fleet to conquer neighboring species, and forced them into submission. Scavenging the technology and resources of their victims, the Nomads learned to manipulate time and space on a level far superior to anything the Earth Empire and its descendants had ever seen. When the first prototype of a quantum fluctuation drive was successfully tested, the Nomads knew the time of their return was close. The new FTL drive allowed them to strike at will and without warning; they were no longer forced to rely on Quantum Gates to travel long distances. The Nomads kept raiding the systems in their spiral arm of the galaxy increasing their numbers and strength and nurturing their wrath on the successors of the old Earth Empire. After traveling a millennia the Nomads are at the doorstep of their old foes. They have only one objective: Exterminate!
no. but i hope it goes well for them.
Lovers of this subgenre tend to appreciate new entries. Planetary annihilation and BAR are still going strong. We need another RTS Triathlon. or maybe an olympics with Total Annihilation, Balanced Annihilation, Sanctuary, and Rusted Warfare added to the lineup.
i've been enjoying Rusted Warfare a lot recently with it's crossplay pixel art. Very accessible.
@deribus said in Do you think Sanctuary will replace FAF?:
There's little to no point making any judgment on Sanctuary until people not involved with the project can play it.
a thousand times this. it's vaporware until then.
@mach im not asking for mandatory nomads, just tigher integration, which at the very least would eliminate any hoop jumping currently required to play the nomads campaigns. no changes to ladder would occur, and disabling/enabling nomads would remain as easy as it currently is.
@Zeldafanboy i 2nd your motion to put the xbox units in the game. And yes, buggy and unpolished/unoptimized does seem to be the main problems.
@speed2 here's to another 15 years of improvements. maybe this thread will inspire new contributors to join the project. fingers crossed.
Clearly there should be a rule forbidding intentionally offmapping reclaim
i suggest conducting it on discord and streaming the resulting QA live on twitch https://support.discord.com/hc/en-us/articles/1500005513722-Stage-Channels-FAQ
i've always thought more upgrades on more body parts would be neat.
blackops has a nice amount
Latest posts made by cunnismeta
sorry for the double post, i could have sworn i discarded this post and lost it, typed the other one out from scratch.
i feel silly.
I for one welcome our feet washing overlords.
Correct me if i'm wrong, but in the original game, when you die, all your units explode, except what you've given to your allies, which they keep.
Currently a variety of sharing options exist
Your units will be transferred to your highest rated ally when you die. Previously transferred units will stay where they are.
Share Until Death (default)
All units you have built this game will be destroyed when you die, except those captured by the enemy.
Your buildings and engineers will be transferred to you highest rated ally when you die, Your other units will be destroyed when you die, except those captured by the enemy
You units swill be transferred to the control of your killer.
Your units will be transferred to the enemy with the highest score when you die
Your units will be transferred to the civilian AI, if there is one, when you die.
in line with existing FAF lobby options, it can be called "Share After Death".
- Share After Death
All units you have built this game will be destroyed when you die, except previously transferred units, and any captured by the enemy.
clutching sucessful sharing of base/units in the face of a snipe is one of the charms of this mode.
And whilst we're at it how about this crazy idea
- No Share
Sharing is disabled. All units you have built this game will be destroyed when you die, except those captured by the enemy.
i''m sure someone will appreciate it.
would be really nice to have statistics including ETA, total/current remaining file size, current spead, etc
on some connections initial download can take multiple hours, especially if joining a heavily modded lobby.
how about the opposite of a mercy, but still a mercy.... way more health, way less damage, lower mass cost, still explodes and dies with current animation.
i love the feel of the animation and damage, i just wonder if it would still be satisfying if the numbers were flipped.
DoT on low health buildings?
they're much less effective on larger maps.
this should be an official lobby option.
i also think the original share condition, where anything you had given allies remained after your death, but anything in your possession explodes. "Share after death" vs current "share until death".
share after death and decapitation should both become rated FAF lobby options.
can't we nerf it simply by reducing damage? it's got a really nice feel to it.