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Username: Maomaoo
Rating: 2450-2500
Discord: yudi05321
sign up
Username: Maomaoo
Rating: 2450-2500
Discord: yudi05321
Hey, as you may not know I (commonly known as Yudi) have recently joined the Matchmaker team to support the 2v2 TMM map pool system.
As an initial move today, I am announcing an update that our team came to agreement on how the current 2v2 rating brackets will work. Basically we will be utilizing a stepped, tiered bracket system for each rating range in order to improve the experience for all players.
The main improvement and function is as follows: as you get a higher rating, you start unlocking new, harder maps and start losing access to the easier maps. By this system each player will experience a map pool that suits their skill area. Lower tier, less competitive players will stay on less challenging maps, while higher tier, competitive players will not have to play those maps and keep within the higher brackets.
The details: 
<500 players will be playing <500 maps
500-1000 players will be playing <500 AND 500-1000 maps
1000-1500 players will be playing 500-1000 1000-1500 maps AND lose access to <500 maps
1500+ players will be playing 1000-1500 , 1500+ maps AND lose access to both <500 and 500-1000 maps
By utilizing this new concept, the map pool will be relatively shorter for everyone except <500, which is why we're now adding 5 maps to the total 20, making it a 25 map pool, so maps are distributed evenly compared to the old system.
The next map pool will be released at the usual start of the month and will use this new system. In this pool, we will be using a lot of old, forgotten 2v2 maps that have been overlooked for the past years in order to add more presence to them and variety to the TMM scene. If this pool comes off as a bit too different from the norm, please feel free to comment on that.
If you guys have anything to say, leave your feedback below.
Thanks,
Yudi
Old System
500 = 7 maps
500-1000 = 9 maps
1000-1500 = 12 maps
1500+ = 20 maps
New System
500 = 6 maps
500-1000 = 10 maps
1000-1500 = 12 maps
1500+ = 15 maps
Shoutout to Morax for helping me with the wording.
Yesterday i acted very unsportsmanship like in the tourney and that wasn’t the first time it happened with me, i just tend to rage out of control in 1v1 tournaments and end up malding like crazy, it was very shameful and disrespectul display by me, me and turbo are good friends and weve known eachother for years, i alr apologized to him, also congrats to turbo for winning the tourney, he deserves it and soon my boi will be crushing bar tourneys in the future aswell op, i sincerely apologize for all the viewers that were watching the stream.
selens are easily dealt with because they're mostly effective in the first 2 minutes and its easily countered by 1 t1 tank which is worth 30 mass, also once u spot it (which is actually easy unlike you said) once it has nowhere to go because it has paper hp, as for subs u need to iinvest in t2 air hq + t2 torp, you need to actively search for it because it can actually move from 1 mex to other mex without dying unlike a selen, and on 20x20 maps where underwater mexes are often present it takes 1-2 min from 1 engi to move from 1 mex to another while on most 5x5/10x10 it takes 10-20 secs for an engi to build the mex after the prev engi died
Both Tagada and i came to a conclusion after several minutes of discussion , by using the n.2 method that he suggested we should be able to fix the addressed issue without impacting the new concept.
small tips
Give your SMD to your teammate in case you're stalling (if progress is below 50%).
Make mobile shields.
Always make sera shields/sams if you have access to sera tech.
If your paragon is 80-90% done ctrl-k most of your t3 mexes and reclaim them to boost the construction rate.
If you see a teleport marker near your game ender make sure you ground fire it with your PDs and anything else that does damage.
Make gunships only (mb not cybran t2 gunships), bombers/mercies have friendly fire so they can accidentally kill your game ender if enemy teles next to it.
Spam energy storages if you have a paragon.
What makes the fatty a bad unit is the fact that it can’t be used as a game ender unlike other T4s, It’s only purpose is to stall late game against opponent’s offensive T4, but what purpose does that serve if ure always going to be on the defensive, the enemy can just not attack you and make t3 arty, t4 game enders instead and you won’t be able to do anything against it but make ur own t4 ender, as if you were to face an uef player 3-4 chicken/gcs would easily to break through ur t3 arty base and 1 fatty and some percies really wouldnt be enough dps to stop them, but if u were to attack as uef, only 10-15 t2 arties (15k-20k mass) would easily be able to counter the fatty and the percies would be too slow to do anything, and would get countered by snipers under the shields to begin with, and yes as mentioned previously 20-25 corsairs or 5 strats which is like 1/4 (made up number) of a fatty can easily just kamikaze suicide on them.
Even if u have no air control and they have some aas, they wouldnt be able to stop the bombers from dropping their bombs before dying, and you would be forced to turn your fatty away which would waste a lot of precious time.
As UEF: Spam Coopers and shieldboats, maybe atlantis.
As Aeon: Spam destroyers and late game tempest
As Sera: Make t3 subs and mobile shields and try to outmicro.
As Cybran: Spam cybran destros, harms if in defensive position
In general: make battleships and try to ground fire them if you're accurate enough
If you have air control: spam t2 torps as they're the most effective counter vs t3 subs (don't suicide one by one).
I find it quite disrespectful to call sub 2k tourney or mixed tourneys "slop" and then saying people only want to see 2k+ gameplay. Sure, for the viewer high level gameplay might be the most interesting, but thats not all there is to be shown.
Same thing as calling the setons summer slam "slop". Should have read the tourney and looked at past tourneys. It was meant like this. If you want to play higher level setons tourney, wait for the king of setons.
Fully in agreeance with Nuggets on this take. Why must we ostracize lower rated players and call it slop if we have someone under 2K? Some of us (including myself) like playing along side high rated and although there is a gap in skill, you can find different ways to win as shown with Nuggets team.
Mentioning gap in skill, that is why I created brackets in the past to separate the skill gaps and have the high rated play with other high rated while the lower rated can still compete with other lower rated at the same time. Including the community was always the purpose in such tournaments like these, but the challenge has always been balancing.
Well firstly i apologize, slop wasn't the correct word, i just used it because that seems to be a popular slang nowadays, if you guys took it personal it's my bad.
I never said anything about "ostracizing" lower-rated players in the aforementioned post, you can clearly infer from what's written that my wish is for a seton tourney where the literal best of the best compete against eachother, by having pre-made teams you can atleast guarantee that you're able to play with people you're comfortable with and synergize with,
There are several flaws regarding the usage of captain-draft system, including changing set of rules at the last day based on amount of sign-ups, leading to needless drama, people dropping off tourney at last moment and captains being now forced to pick way lower rated players relative to the previous picks by other captains (literally happened this tourney with haid and critren both 1800s that were viable options for both me and nory) (pre-made fixes this by having sub players), instead ending up with a 1500 and a 1400, and language barrier issues which is a severe problem due to the large amount of people that can't speak the same dialect, all of these factors make for a very uncomfortable gameplay experience, and most importantly the system being biased towards specific captains based on rating-drop off between the picks, leading to a tourney being influenced by RNG bs, which clearly goes against the nature of competitive standards.
" you can find different ways to win as shown with Nuggets team."
Not to undermine his accomplishments, his team performed extremely well, but it's undeniable that he got lucky with his picks plus getting a win off a game where Yachiyo (arguably best player in the roster) just straight up loses connection early in the game, also your comment implies that Nuggets's team was somehow a bad combination of roster.
"When saying people only want to see 2k+ gameplay. Sure, for the viewer high level gameplay might be the most interesting, but thats not all there is to be shown."
I don't recall saying on behalf of the community that only top-level games are worthy being considered watched unless i misstyped or you misunderstood something, i just argued about ftx's comment stating that a showmatch between top dogs isn't worth being organized and that we should just host it randomly, first of all we would be playing random slots performing at a casual level, which is why it's essentially mandatory that there's some sort of incentive for high level players to compete against eachother at their strongest (like some giga huge prizepool).
Personally it was just frankly disappointing that clearly the highest rating captains got the short end of the stick and were already pre-determined to lose almost guaranteed, even if grimplex was an actual 2650 sentoner i'd be willing to wager that he'd get eliminated as quickly as he did.
In the past, my last 3-4 captain-draft seton tourneys were all an utterly miserable experience on my part, maybe im being a crybaby, but every single one of them were impacted by reasons i mentioned previously.
But like Nuggets and Ftx said, with the lack of high-level rated players capable of assembling a team that can defeat the current best seton players , i'll wait for the King of Setons Tourney as there might be more higher-rated players motivated to sign up, as last years king of tourney it looks like the teams were much more evenly matched as opposed to this one.
This proposed format is a showmatch, not a tournament. You might as well as just invite the top 10 sentoners to play a BO9 because anything else is pointless fluff for casters, viewers, and players.
Whether it's a showmatch or tournament, as long as it's an organized event and there's some sort of incentive for all highest rated seton players to gather and compete against each other, im satisfied as long as it's not the like the previous slop we recently had, unsure if we can call it "pointless fluff", most people would definitely enjoy watching some peak high level seton gameplay, and if there's something at stake, we would definitely see players performing at their highest level instead of them playing the game suboptimally like it's some random tuesday lobby even if somehow all highest rating players were present.
Requiring every slot to be rotated between is going to disqualify competent players that irregularly plan sentons because they carry way too much downside relative to only needing to play 1-2 slots they either learn or are already strong at.
If they aren't able to play all slots then that already makes them incompetent, being flexible is what makes being worthy being one of the best at setons, this suggestion is primarily made to avoid one-trick players and allow for more diversity in gameplay for players and viewer's entertainment.
Likewise no rating restriction in effect means a team lower quality than some function of farm/yudi/nory/foley might as well as be barred from the event. I’m not even sure a 2nd team could be created to beat that team unless you went into the crypt to search for nexus and tagada and get them to derust. It’s not really any different than the last 3v3 that was posted where one of the signups was 1/2 the lots semifinalists. What’s the point of signing up against that team except to waste a Saturday for casters to cover a predetermined game, viewers to watch a stomp, and players to play an uncompetitive match?
Well, i figured nowadays there'd be enough high-level 2k seton players to form atleast 1 or 2 teams that could be able to challenge this super-star roster you speak of, tourneys games can get quite chaotic and there are many other variables besides mechanical raw skill that determines the game outcome like better teamwork/synergy, cheesy strats, etc.
But if you're correct then perhaps in future seton tourneys the same captain-draft system could be used but with less captains or higher prize-pool for fairier teams.
All i want is players of same caliber being able to play with each other instead of being put and forced to play with people that are way below their skill level and with people that can't even speak in the same language.
Amount of Teams Max:
2 Teams: Bo9/Bo11 (If not enough Players.)
3 Teams: Round-Robin Style System Bo3, into Bo5/Bo7. (If not enough Players.) (If 3-way-tie occurs, teams will re-do their games in a Bo1 series, repeats until over.)
4 Teams: Single-Elim Bo5 into Bo7 (Bo1/Bo3 for 3rd Place)
How Teams are Made: Pre-made teams with the highest rating teams having priority.
Setup Rules: Every member of one team has to play every slot atleast once, after rotation concludes they can reset and and repeat (but they can't pick the same slot they selected in the previous game).
Can also change the order in which they played in the first rotation (ex: 1st rotation > mid/rock/air/beach, 2nd rotation (can't play beach twice in a row) > mid/air/beach/rock,)
Faction: Players can pick whatever faction they want (for maximum competitive integrity) or alternatively each team must have all factions (So we don't see repetitive use of units that are heavily dominant), but tech sharing will most likely will be abused.
South/North Pick: Faction picks will be decided by rolling. Highest number wins and gets to lock in a player from their team with a faction on a specific slot. The opposing team then must lock in a player from their team with a faction on the mirrored slot. Then the opposing team will pick the slot to lock in with a subsequent player and faction. This process will continue until all 8 players and factions are locked in for the lobby.
Who plays North/South will also be decided by the roll winner.
(Rules copypasted from tourney "Seton's Summer Slam 2")
Open to suggestions/ideas and criticism.
sign up
Username: Maomaoo
Rating: 2450-2500
Discord: yudi05321