The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Bloom level

    6
    2 Votes
    6 Posts
    517 Views
    R
    @jip done https://github.com/FAForever/fa/pull/4914/commits/5968d70598ef6c9f7cf17d48761427957a93782d
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    18 Views
    No one has replied
  • Defending against waves of enemy's (Coop)

    2
    0 Votes
    2 Posts
    334 Views
    IndexLibrorumI
    There are several maps and mods that do what you're thinking of: the gamemode is called 'Survival'. Check out the map RainMakers Survival, or perhaps Battle of Thermopylae Survival. Also see this thread.
  • New way of using the League System

    18
    4
    8 Votes
    18 Posts
    80k Views
    NoxieN
    The custom Avatars for the 4 brackets look really cool. Love it. Cash price should be reserved for the top Grandmaster only.
  • Community Manager Candidates 2023

    5
    0 Votes
    5 Posts
    751 Views
    S
    Voting is now open for the Community Manager at https://voting.faforever.com/overview You will need to log in to cast your vote.
  • The game is crashing

    2
    0 Votes
    2 Posts
    223 Views
    No one has replied
  • Thank you, FAF gods

    4
    15 Votes
    4 Posts
    607 Views
    Z
    Hi Great big thanks from me too. You guys are brilliant!
  • TMM matching

    21
    1 Votes
    21 Posts
    2k Views
    AskaholicA
    I would say the biggest hurdles would be the technical issues. If it were easy to detect laggers and prevent them from playing matchmaker I think we’d be happy to add that. There are some GPGNet messages called Bottleneck and BottleneckCleared that the server can see. I don’t know what they do but judging by their names they sound like they could possibly be used to detect at least when a game is lagging, and maybe that could be correlated to a particular player? I don’t really have the time to investigate that sort of thing at the moment though.
  • Community Manager Candidate Q&A

    14
    0 Votes
    14 Posts
    2k Views
    AzraaaA
    @rowey said in Community Manager Candidate Q&A: @kazuya Thanks for the answers. Few other questions based on the answers I assume the Dev Diary's would be forum based? What do you mean by the following statement I think especially in the sectors of development maintenance so like paying for servers id include in that, that'll allow maybe better Client Services in the future. what do you see being the easiest part of what you set out as your main point to be achievable from the get go and other that may take some work from others? do you indented to do this role solo or if people are interested to help out delegate out tasks ? Yes, most likely Basically, making sure Maintenance in which I see as improving existing infrastructure is focused on (maybe GW too ) By far, Dev Dairies are the easiest just because I already have good connections in that area to be able to establish that. The hardest, I think is probably creating a more connected and cohesive FAF Community that heavily supports Tournaments, Development, and other things through fundraising. This is just an extremely difficult task as engagement in my eyes isn't very high from the average player. It depends on how large my job is/becomes. I think Community Manager has a lot of potential to be an outreach to the general population. I think i'll definitely be looking for help and ideas!
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    9 Views
    No one has replied
  • Lags lags lags

    10
    0 Votes
    10 Posts
    1k Views
    H
    @phong said in Lags lags lags: I'm also a random map fan. Until these issues are resolved I'd love to play with more gap lag refugees like you, so you're officially invited. gladly
  • New version of the map generator has been released

    22
    18
    23 Votes
    22 Posts
    2k Views
    Anachronism_A
    I decided to pull up the water settings for some biomes in the editor, and compared to the default, it looks like the values for lerp/sky reflections/sun strength are generally higher, and the surface colors are generally blackened. I might make a pr that makes some adjustments... Default: [image: 1682772636207-5dcc46b0-3201-4b81-8eec-0b06e6f2055c-image.png] Mars: [image: 1682772598560-33029a63-2a66-4067-86e1-c757bcf9ceb5-image.png] Syrtis: [image: 1682772735110-a54b7b88-0ade-412a-be95-b804bc4638a4-image.png] Stones: [image: 1682772926294-faf7f39f-fae9-401d-a5d3-a62fb89ea406-image.png]
  • ACU Selected by Idle Engineers Hotkey

    2
    0 Votes
    2 Posts
    237 Views
    Azoth-A
    this mod may help.
  • Why I think T3 air is badly designed

    66
    3 Votes
    66 Posts
    7k Views
    veteranasheV
    If someone could make a mod that maa can fire in transports it certainly would be fun. If this would be a serious considered balance patch one nerf could be tech level that can fire
  • 3v3 Mapgen TMM Queue is now on FAF

    1
    1
    12 Votes
    1 Posts
    201k Views
    No one has replied
  • 7945HX scores 74 in the FAF CPU test

    cpu ryzen
    4
    1 Votes
    4 Posts
    783 Views
    GiebmasseG
    They boost to almost the same frequency, and as the load is single threaded very short time, the laptop power & thermal constraint doesn't play that big of a role in the test.
  • The state of the promotions team lead

    17
    0 Votes
    17 Posts
    2k Views
    FemboyF
    @jip i mean I will always stick for the website, no matter what position or lack of I have, I just want someone that has a bigger passion and is known to the community to lead the promo team
  • Very cool supcom video(s) for uninitiated

    2
    0 Votes
    2 Posts
    308 Views
    JipJ
    I've also made these a while back: Two Step Shuffle: https://youtu.be/VI6KDQJRveA Adaptive Moon: https://youtu.be/Q3AGp1Zw7ps Archsimkats Valley: https://youtu.be/S3fvUrhhMsE Rainmakers Survival 1: https://youtu.be/1zPusXvOIxk Rainmakers Survival 2: https://youtu.be/fup7l7H8CQ8
  • "Your hotkeys"

    1
    7 Votes
    1 Posts
    226 Views
    No one has replied
  • 1v1 map pool - feedback

    37
    3 Votes
    37 Posts
    4k Views
    Eternity_E
    [image: 1681157186240-my-image-2.png]