Whilst I sympathise on a personal level I think perhaps you might want to consider what else in the world might be happening which most people didn't think they would see in the 21st century.
Best posts made by Reckless_Charger
My solutions to that exact problem are in that thread. Either disable on board audio in bios then restart and re-enable it, or reinstall drivers. The first solution is quickest if you can find the right bios screen
I think they come with age and the inability to see tiny monochromatic icons without developing eye strain
CTRL-RMB (with or without shift) for formation move. CTRL-ALT-RMB (plus shift) for formation attack move.
Umm I'm sure FBI has better things to do than combating DDOS attacks on ancient multiplayer game (played by a couple of thousand people at best) based in foreign (non-US) country being attacked by actors likely from another foreign country.
Recently I lost a lot of sounds after a Windows update (in particular mantis firing). This has happened previously for me. In the past I found that disconnecting and reconnecting my headphones resolved the issue, but not in this case. I had to totally reinstall motherboard manufacturer recommended audio drivers (from ASUS). Unfortunately they come bundled with Sonic Studio and Sound Radar which even when all audio enhancements are turned off and sound is set to stereo still results in crashes with XACT sound errors in the log. I resolved this by completely uninstalling Sonic Studio and sound radar crap. Thought I'd post in case anyone else has similar issues.
I think that if you did this you'd still want Aeon T3 arty to be in some way better as you would be indirectly nerfing them in relation to the other factions who don't presently have this ability.
Also is any one making T1 spam to confuse targeting of snipers on any of the replays?
Sorry still don't understand what this does. Needs a before and after image to make it clear.
If you have cd with key you can try adding that to steam
Latest posts made by Reckless_Charger
I will do but if it's based on UI-party, that doesn't support the map screen on the left hand monitor (which is my lower refresh, non gaming monitor).
Don't you know shouting at people gets things done...
Umm I'm sure FBI has better things to do than combating DDOS attacks on ancient multiplayer game (played by a couple of thousand people at best) based in foreign (non-US) country being attacked by actors likely from another foreign country.
They're artillery not direct fire units. I think units doing the opposite of what you instruct them to does not add character rather it detracts from the game. I've no idea about how the game physics is coded but I would have thought there must be values for turning rates or deceleration that could be chosen for hover units which would make them less agile and more 'realistic'
Why didn't they like it? It's a rubbish 'feature'
I tried UI-festival but the reclaim overlay was on the wrong monitor and hotbuild preview is also stuck in the middle, straddling the two displays. There seems to be no option for changing this.
So it happens exactly when you want them to retreat which is a massive pain as they suicide themselves. Would it help if I pressed stop then and then retreat my Zooees?
Anyone successfully got FAF working on dual monitors with the map on the left and the playing window on the right?