Sorry still don't understand what this does. Needs a before and after image to make it clear.
If you have cd with key you can try adding that to steam
I think that if you did this you'd still want Aeon T3 arty to be in some way better as you would be indirectly nerfing them in relation to the other factions who don't presently have this ability.
Also is any one making T1 spam to confuse targeting of snipers on any of the replays?
I think they come with age and the inability to see tiny monochromatic icons without developing eye strain
The alternative to allow one to quickly try out ladder maps against an AI is to have a button in the lobby of a custom game to quickly choose randomly from amongst the ladder pool. Still wouldn't set up AI for you though.
Recently I lost a lot of sounds after a Windows update (in particular mantis firing). This has happened previously for me. In the past I found that disconnecting and reconnecting my headphones resolved the issue, but not in this case. I had to totally reinstall motherboard manufacturer recommended audio drivers (from ASUS). Unfortunately they come bundled with Sonic Studio and Sound Radar which even when all audio enhancements are turned off and sound is set to stereo still results in crashes with XACT sound errors in the log. I resolved this by completely uninstalling Sonic Studio and sound radar crap. Thought I'd post in case anyone else has similar issues.
Buff dps of T1 subs so they are worth building to counter mass frigates
Debates are only any good at determining who is good at debating which is fine if that is what the job is. Seem like massive overkill for a faf pc.
For missing sounds you can also try disabling and then reenabling audio in your bios (restart between). This worked for me (and it's quicker than reinstalling drivers)
Can this be used to automatically distribute malware?
Do you have any software installed that manages sounds or are you using headphones with there own audio control software? Either of these may be trying to use surround sound functionality.
@pauliuso AFAIK GameRanger doesn't distribute modified game code like FAF does.
Haven't tested but if you have a bunch of units who are not in range of any other units and switch them to a custom MOBILE target category then manage to move them into range of a lone ACU before any other units come into range (which is quite doable because a lot of the time the ACU is positioned up front) then won't they just retain there lock on the ACU as the pillars did in this example? What you've done is essentially designate a sniper squad before attacking. They won't automatically switch to the ACU if already firing at other targets though.
Xact error, set sound to stereo
I'm not sure that assumption is correct. Will test
So am I misunderstanding keysers post or is he wrong about pillars not switching because the ACU and tanks are both in the MOBILE category?