The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • What is the biggest issue that plagues FAF in your opinion?

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    136 Posts
    13k Views
    C
    *Automatic in the sense that the "report a problem" button automatically gathers information from the client and attaches it to the manual report, instead of relying entirely on reportee input.
  • What is the point of the split Aeon T3 art damage?

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    1 Votes
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    665 Views
    ?
    @tankenabard Don't shields get full damage if the AOE radius of a hit can reach them even if they are hiding inside/behind another shield?
  • THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

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    34 Posts
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    ResistanceR
    man still can't accept the fact that he is wrong
  • Colossus attracts friendly fire

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    3 Posts
    301 Views
    SpikeyNoobS
    This is an issue. I did not think other units would target the sucked unit. We will troubleshoot and fix.
  • What happened to galactic war?

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    AzraaaA
    @indexlibrorum same, i think it should come back although theres definitely larger priorities sadly I loved it when it was around.
  • This topic is deleted!

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    No one has replied
  • The 3v3 tmm is the best thing to happen to faf

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    5 Votes
    9 Posts
    1k Views
    P
    I'd love to see a 5v5 mode instated sometime... B)
  • Players losing connection to each other

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    1 Votes
    9 Posts
    667 Views
    Accidental_AeonA
    I don't see a problem with this in Global games. The problem might be growing there but I haven't seen it. The biggest problem I see are in TMM games and especially water maps. I can't tell you how many times I get a water map on TMM and somebody disconnects. I might be paranoid but I think people are legitimately just quitting when they roll water. As for late game desyncs I have no clue.
  • 0 Votes
    6 Posts
    672 Views
    IndexLibrorumI
    @doompants said in Which Supcom units would CHAT GPT use in case of a fight with another AI?: Third paragraph mentioned how the Czar could use it's long-range artillery to rain destruction on enemies from afar, and I knew I had struck gold. You simply haven't seen the glorious sideways CZAR bombardment strategy. Gotta make sure to angle it.
  • Community Manager Introduction - Kazuya (Azraeelian Angel)

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    8 Posts
    580 Views
    ?
    @kazuya said in Community Manager Introduction - Kazuya (Azraeelian Angel): @defiant Highlights, sure @Rowey we already do shorts on the FAF Youtube! I've done moment that I've been able to get fron twitch clips on the faflive channel but I need people to send me clips to moment to be able to keep uploading them.
  • "phantom-style" mapgen maps dont seem to work well in ladder

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    8 Posts
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    KnownSniperK
    Happens to everyone
  • negative emotions

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    3 Votes
    4 Posts
    490 Views
    Brutus5000B
    Due to the slowness of the simulation as opposed to other games like SC2 there will probably no good "real" AI for at least a decade.
  • Texture in Czar

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    M
    @blackjaguar said in Texture in Czar: [image: 334165338_479911834203299_882064235160339803_n.jpg?_nc_cat=107&ccb=1-7&_nc_sid=0debeb&_nc_ohc=57aUlqNY5DUAX_Gv7jW&_nc_ht=scontent.fqnv8-1.fna&oh=00_AfCA52ur3QJ7-eTM1wiVrpRKFK2FYKQbxN08Ih28HxRGYQ&oe=6402C35B] Can someone inform what Mod have the diferent green textures for Czar that glow, causing a very better effect ? This shoot was taken from an olde video from ARCHANGEL a decade ago. https://www.youtube.com/watch?v=ajTzHb-0wig[phrazle](https://phrazle.co) Thanks in advance I think the ACU should ignore the condition and keep the transport alive, or at least do so when some predetermined length of time has passed. Getting inebriated as a result of your teammate's inebriation seems pointless, especially if they are far away.
  • Power deficit on construction effects

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    3 Posts
    486 Views
    K
    @just_norm said in Power deficit on construction effects: Once they are all assisting, I can see my energy bar is showing - 500. Will having this -500 deficit cause the building to complete slower than if i removed some of the engineers (so for eg the deficit was -100) or if I removed enough engineers so that the energy bar was showing a slight positive. Except for the mex probem mentioned by @FtXCommando , the answer is no (if you still have an acceptable mass income or storage). More engineers should always either make no difference or increase the speed of building. However, it is usually vastly easier to increase the speed of a project by pausing other energy consumers in your base than to just increase the build power ratio of the project by putting more engineers on it while stalling. And you usually want to do the pausing anyway to not stall shields or radar.
  • 1 Votes
    4 Posts
    1k Views
    wolfredW
    @mazornoob said in Who wins the Infinity war? Wich one is the canon / true ending of Supreme commander first campaign?: FA's timeline from the intro video specifies that Burke "disappears" X days or months AFTER the Seraphim come, implying she was still a regular human after vanilla campaign. Also remember that the Seraphim start the war by carpet nuking Earth, so Black Sun being destroyed is irrelevant. Yea, she dissapears because she get hit by the Black Sun beam, and black sun gets distroyed. [image: JStrOYr] You are wrong, the intro didnt say that princess Burke disappears after Seraphym came, the intro says: "Princes Rhianne Burke, who was taken the first step towards ascension (being struck by black sun beam) vanishes. Her fate is unknown. [image: vLeVUIw]
  • I hate depressing map textures

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    8 Posts
    737 Views
    ZeldafanboyZ
    I use Reshade and have been for years, it works fine. Make sure to direct it to the FAF install and not Steam
  • Game Score recap screen

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    maggeM
    That would be a solution, preferable is: [image: 1685214541148-a62743d5-6b43-473a-aad2-8f86bdbfdb68-image.png] I thought it was clear, because I added the screenshot from the FAF client earlier.
  • New client "null" spam

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    1 Votes
    3 Posts
    325 Views
    M
    Yes, I know what null means. The messages never happened before. They are annoying.
  • how come the player list goes from A-Z twice?

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    192 Views
    AskaholicA
    Looks like it’s doing a case sensitive sort which puts upper case letters before lowercase
  • How to add more variety in the choice of maps?

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    4 Posts
    811 Views
    IndexLibrorumI
    Tragedy of the commons. No one joins good maps because of a 10+ minute lobbysim, so 10+ minute lobbysim will always be the default. The solution is to join the lobby anyway, and hope others are more inclined to join the lobby because you're already in there. Alternatively, play TMM.