@myxanoid new Version uploaded to the Vault.
Fixes some of the issues. As for the Cybran lvl1 targeting, it's due to retargeting and shooting of weapons on Overcharging. I will try and find a workaround for that, for now, simply try overcharging in the same direction as your main turret is facing - should resolve the issue temporarily.
Data from the "Changes.txt" file inside the mod:
Patch 172
Map:
Fixed clean-up of unused stuff in South that remained when lower difficulties are chosen
Leveled terrain under some turrets
Created 2 GLOBAL anti teleport towers - kill those first to enable teleporting across the map, then the smaller, local ones guarding various areas.
Reduced max build time to 6 min
Mod:
Fixed Aeon lvl 2 hero not evolving to next lvl at full veterancy
Buffed lvl 1 and 2 Aeon hero lasers dmg slightly
Fixed lvl 1 Cybran hero torpedos not working
Reworked Cybran hero special ability & accompanying enhancement (Siren's song), removed the previous teleport-based ability.
Created Armored Command Assassin unit, added to some mission waves
Further buffed certain high-end units and mission based on the number of Paragons the Defenders managed to build
Fixed Fire beetles and DOOM beetles not suiciding when close to target
Improved target acquisition & behaviour of zombified units and of Interceptors (Carrier drones)
Buffed Zombie Habitats HP by cca 30%, reduced mass value by cca 20% of all Zombies and Habitats
Buffed Legendary units (Novax sat more dmg, Supershield more hp to shield, Sloth 100k more hp, Regen turret more self regen)
Increased TotalA sub shield size slightly
Nerfed Artemis sat damage
Reduced big rock mass cost to prevent hero farming veterancy off them, but gave them x2 mass in wrecks when destroyed, to compensate