• 4DC_FAF_Release_V0.3 (2014)

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    K

    So many memories... love you r units still play with them.

  • Better Intel v0.6 (2011)

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    S

    The fix FAF intel desperately needs

  • Modular Fatboy (2014)

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    S

    Um yes please

  • Projectile reflections v3 (2014)

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    R

    @jip Fixed the video.

  • Icon Templates

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  • Are these mods possible?

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    JipJ

    @cdrmv said in Are these mods possible?:

    That sounds really Interesting i will try out these two Impulse Functions for sure. Thanks for the tip

    The impulse functions appear to work for air units, I think @Nomander found out about that recently

  • Weather Lightning Strikes V0.1 2011

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    C

    @resin_smoker
    Intersting I have already create my own callable Thunderstorms and Tornados for an future Appearence in the Fire Support Manager of my Commander Survival Kit. They are already included in the current official Version of the Commander Survival Kit but only spawnable by the Unit Cheat Spawn Console. I will check it out so maybe I can improve them with this.

  • SAM Overkill Control v0.3 (2015)

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    R

    Odds are that my work predates what FAF is using. Who knows, they may be using this in some form or another.

  • 4DC_FAF_Release_V0.1 (2014)

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  • Weight of Fire v0.8 for SC (2011)

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  • Corpse Decay v0.2 (2014)

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  • Allow AI to use specific units, disable same units for players.

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    DDDXD

    @tankenabard unfortunately no. The best advice I can give you is to look at others code.
    Get a couple of simple mods, the simpler the better, then see what it takes to get a simple mod going.
    Then find a mod or map that disables certain units - that will show you how it's done.
    Then all you need is to apply and tweak the code to your needs and wants <-- that's the part nobody can help you with 😕

  • Mod Request: Improved prebuild option

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    TheWeakieT

    Bump for a poor man

  • Unknown Error Causing Infinite Loop

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    DDDXD

    play with cheats. Spawn the boss in question, then look at the log.
    This will give you a starting point where the problem lies.
    I have tons of units attached to other units (buildings and mobile alike), they come and go based on which attachment or power-up was taken, or which enhancement built, so that part should not be an issue.

    But the log is your friend, use it.

  • Fast start mod idea: Free instant factory of your choice

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    ZLOZ

    i am ok with this idea if it is gonna be optional
    30 seconds while factory is building is often not enough to think about your BO, check your allies and their factions, assign roles, check reclaim, decide who take what mex and who drops where, whos gonna make t1 air and who does not... tho ofc if you are playing air fac 1rst you will need to decide that before game or for like 1 second.
    decide where your engies gonna be going...

    how to fix resource problem? just discount the amount of resources that ACU produces for the time that you need to make a factory.
    also there are maps where you start in water.
    there are maps where you have "desired" factory position kinda blocked by commander so you need to choose between moving and placing factory in non-cool position
    That also removes plays where two people could make factory together
    also that messes with the BO with 1rst pgen
    and on crazyrush you often start with pgen.
    on super mass-poor maps you can start with mex

  • UI Revolution Project

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    MostLostNoobM

    @ysomanyratstho in-game Main Menu (F10) > UI Mods Options > ECO UI Tools

  • Total Mayhem 1.37 for all game versions

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    Z

    Referencing a bug reported earlier in discord regarding the building animation of two aeon units (BROT3BT and BROT3BT2,) :
    https://discord.com/channels/197033481883222026/1213509460207869953

  • Wyvern Battle Pack v5 for all game versions

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    H

    Why wont it let me download the mod ? Is the link/file broken ?

  • DDDX RPG survival (map and mod)

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    DDDXD

    @myxanoid new Version uploaded to the Vault.
    Fixes some of the issues. As for the Cybran lvl1 targeting, it's due to retargeting and shooting of weapons on Overcharging. I will try and find a workaround for that, for now, simply try overcharging in the same direction as your main turret is facing - should resolve the issue temporarily.

    Data from the "Changes.txt" file inside the mod:
    Patch 172

    Map:

    Fixed clean-up of unused stuff in South that remained when lower difficulties are chosen
    Leveled terrain under some turrets
    Created 2 GLOBAL anti teleport towers - kill those first to enable teleporting across the map, then the smaller, local ones guarding various areas.
    Reduced max build time to 6 min

    Mod:

    Fixed Aeon lvl 2 hero not evolving to next lvl at full veterancy
    Buffed lvl 1 and 2 Aeon hero lasers dmg slightly
    Fixed lvl 1 Cybran hero torpedos not working
    Reworked Cybran hero special ability & accompanying enhancement (Siren's song), removed the previous teleport-based ability.
    Created Armored Command Assassin unit, added to some mission waves
    Further buffed certain high-end units and mission based on the number of Paragons the Defenders managed to build
    Fixed Fire beetles and DOOM beetles not suiciding when close to target
    Improved target acquisition & behaviour of zombified units and of Interceptors (Carrier drones)
    Buffed Zombie Habitats HP by cca 30%, reduced mass value by cca 20% of all Zombies and Habitats
    Buffed Legendary units (Novax sat more dmg, Supershield more hp to shield, Sloth 100k more hp, Regen turret more self regen)
    Increased TotalA sub shield size slightly
    Nerfed Artemis sat damage
    Reduced big rock mass cost to prevent hero farming veterancy off them, but gave them x2 mass in wrecks when destroyed, to compensate

  • Need a Working Link for XACT 2.0.

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    C

    @mostlostnoob said in Need a Working Link for XACT 2.0.:

    @colorcharge

    This is the August 2007 installation of the XACT software needed to work with sounds for SCFA.

    https://archive.org/details/dxsdk_aug2007

    Thank you! I sincerely appreciate it.