tested the unit but doesn't seem to do anything to shields. No faster regeneration when they are hit.
Hi thanks for the video, very explicit.
I tested the shaman without any other mods activated on my retail version of the game and on FAF. I switched the shields off and on and compared those within the range to those autside. I also made some enemy AI units fire at the shields till depletion.
No effect at all all the shields regenerate at the same speed for me.
I think another tester is needed, this unit doesn't seem to work for me.
A pity I liked the concept and the model.
Really some nice new models in there ! Keep them coming. It's nice to see some new mods.
Did you drop the Revamp Mod units port altogether ? That's a pity some really good models there too.
links for Orbital Wars and XtremWars are broken.
There is a mod called : SafeReload v2.0 that allows to change blueprints after they've all been loaded.
I submit my map from old : Perdido Valley: 20x20 - 8 players.
Asymmetric map for a different experience (fully and painstakingly decaled and with AI markers).
Screenshots here : https://forums.faforever.com/viewtopic.php?f=53&t=8414&hilit=perdido+valley
Thanks. Does it mean I can't solve the problem just by modifying the blueprint/script lua ?
I'm trying to convert a spaceship unit from Orbital mod into a regular ship. I modified the script and blueprint and it worked but for the model of the unit that still keeps slightly above water. "Elevation" doesn't work and I have no idea how to make the new ship lower a bit till it is on the water.
Any suggestions ?
I tested it with the Aeon T3 harbinger. I will test again with the units you mention.
Edit: tested with Obsidian and Aeon mobile shield. No effect at all. Is it just me ? Other testers ?