The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • ShakeCamera

    3
    0 Votes
    3 Posts
    94 Views
    F
    @Saver Thank you! It enough.
  • UI Revolution Project

    mods uimod gameplay
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    22 Votes
    40 Posts
    6k Views
    D
    @Ctrl-K Yes, I have the files, I'll write to you on Discord. @Ctrl-K Yes, Да, файлы есть, напишу в Дискорде.
  • Nuclear Repulsor Shields V23 for all game versions

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    5 Posts
    2k Views
    V
    Love all the mods, love this mod especially as it allows us to repell M28 AI's long enough to fight back! However!! Recently, on some maps, the enemy is firing some sort of EMP nuke that lands on the shields, Village, City or Metropolis, and after a few seconds, ALL shields go down. Regardless of how many you may have up. Shields are not being damaged, they just disappear and need to charge up again. Does anyone know what weapon this is, we can't find anything that will do this! Driving us crazy lol Thanks, Ritchie
  • Better chat [UI]

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    26 Posts
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    D
    [image: 1765013799944-%D1%81%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA.png] Hi, this mod is fantastic! Russian text turns into numbers after re-entering the game. Is there a way to fix this? (Screenshot attached) Commands like /69 don't work. They just send symbols to the chat, and characters in the group don't send any responses! I'd just like to make a list of top commands so they're always at hand. Please tell me in which file the text templates are saved? For those who need it, I've uploaded a Russian translation. Open the tooltips file in the FAF\mods\better chat\hook\lua\ui\help folder and replace the text. Привет, модификация просто огонь! Русский текст после перезахода в игру превращаяется в цифры, можно ли это как-то исправить? (скриншот приложил) Команды типо /69 не работают. В чат отправляются просто символы, а персонажи из компании реплики не отправляют! Просто хотелось бы сделать топ команд, что бы они всегда были под рукой. Подскажи пожалуйста в каком файле сохраняются текстовые шаблоны? Кому нужно, залил руссификатор, открываем файл tooltips в папке FAF\mods\better chat\hook\lua\ui\help и заменяем текст. Текст для руссификации/Text for localization Tooltips.team_cb = { title = "Team", description = "Send message to allies" } Tooltips.bc_hint = { title = "Подсказки по управлению", description = [[Нажмите кнопку вызова окна, чтобы передать ему управление. ЛКМ - Отправить в чат ПКМ - Редактировать текст Ctrl+ПКМ - Удалить текст Ctrl+ЛКМ - Назначить горячую клавишу Esc - Закрыть окно Tab - Прозрачный режим Backspace - Поднятся на папку выше ]] } Tooltips.add_line = { title = "Добавить текст", } Tooltips.add_tree = { title = "Добавить папку", } Tooltips.add_ping = { title = 'Добавить маркер', }
  • 9 Votes
    26 Posts
    1k Views
    D
    i swear to god i don't know how to resize and dock/undock the main window or pretty much everything, I'm on fullscreen and is the only mod enabled at this moment
  • EternalStrategicIcons [UI]

    uimod eternal-modpack
    42
    3
    8 Votes
    42 Posts
    5k Views
    JipJ
    I use this icon mod and it works fine. There are two things to take into account: Icon mods are often not compatible with one another. You should run only one. The ACU Highlight UI mod is another icon mod. Because of how icon mods work internally it may not apply immediately. Without being too technical, the use of the icon mod needs to be written to the preference file. This often happens after you launched the lobby. That means that if you selected the icon mod in the same lobby then it will be available in the next lobby. This can be quite confusing as you try out icon mods. But unfortunately, there's not much that we can do about it.
  • How to render trees on map preview?

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    3 Posts
    111 Views
    I
    @Jip, size of Superior Echo of Eternity is 20x20. My map is also 20x20. But i find your map named "Adaptive Archsimkats Valley": [image: 1763630400249-valley.png] There are also trees in the form of dots in the preview. There is an author Zebranog whose maps are rendered with trees as dots: [image: 1763630558858-zebra.png] I think this makes the map previews look better.
  • Looking modder

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    59 Views
    No one has replied
  • Balance Mod

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    C
    Some important unit changes in the latest version, Novax now has an 8000 energy per second drain to fire the beam, if you e stall the beam stops. The billy nuke now has the impact effects of an SACU explosion with an AOE reduction to match the effects, along with a less annoying sound, In my opinion improving the Billy upgrade by one million percent. The harbinger is now amphibious, although be careful as the only thing protecting the harbinger while underwater is its shield so if the shield is down for whataver reason the harbinger will take damage over time while underwater. The Fatboy gets higher movement speed 1.75 - 2.0 but reduced rate of fire while moving
  • 4 Votes
    3 Posts
    618 Views
    H
    sorry to necro this thread but the download link is dead now
  • XtremWars 1.7 for all game versions

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    36 Posts
    7k Views
    Z
    said in XtremWars 1.7 for all game versions: BUG Report: The "hide bones" command in the script files of units UEL0103, URS0201, and URS0202 is only effective when the units are being constructed. It only takes effect when the units are generated using the F2 modifier. Taking unit UEL0103 as an example, there is a piece of code in its script: " OnCreate = function(self) TLandUnit.OnCreate(self) self:HideBone('Origine_01', true) self:HideBone('Origine_04', true) self:HideBone('Turret', true) end,“ The code in the above section becomes invalid when the unit is produced normally from the factory. This causes the unnecessary gun barrels and turrets that should be hidden to be clearly visible when the unit fires. You can use Shift + F2 to bring up this unit. This unit is normal. By comparing it with the same unit produced by the factory, you will be able to identify the problem. Thank you to Caliber. He proposed a solution on Discord, which seems feasible. https://discord.com/channels/197033481883222026/832710161847287819/143002781836810649
  • Mod request: Disable resource sharing by default

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    2 Posts
    100 Views
    wilson_W
    Was handled by Jip. Going to be part of FAF Develop. https://github.com/FAForever/fa/pull/6938 Thanks.
  • 0 Votes
    4 Posts
    113 Views
    F
    SCFA.exe load options for understand map coorinate drop-off ACU and army who ally who enemy and start simInit.BeginSession battle began. SCFA.exe load options too late for mods who change blueprints. Options only for change algorithms during buttle. No any Options for balance because while loading blueprints no Options in memory.
  • Unit Logger mod

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    5 Votes
    3 Posts
    369 Views
    N
    I now have a few gigabytes from 1400 games of 1v1 ranked and sentons of structured data. If you would like this data just PM me. The data format is below: An index file is created that shows all the replays, this is created from the replay file replay_id scfa_version replay_version has_mods has_ai has_unit_restrictions cheats_enabled ranked game_start_epoch game_end_epoch no_players no_teams scenario_type victory_condition teams_locked unranked map_folder_name sim_ticks desync_tick share average_rating 21013072 3770 Replay v1.9 False False False False False 1697735541 1697737795 8 2 skirmish demoralization True False SCMP_009 19991 0 FullShare 1883 21013451 3770 Replay v1.9 False False False False True 1697737205 1697738254 2 2 skirmish demoralization True False frithen.v0004 715 0 FullShare 1853 21021738 3770 Replay v1.9 False False False False False 1697830981 1697834029 8 2 skirmish demoralization True False SCMP_009 24578 0 FullShare 977 21029660 3770 Replay v1.9 False False False False True 1697906403 1697906892 2 2 skirmish demoralization True False neroxis_map_generator_1.9.0_aj5umyuf4xuk6_aqea 4512 0 FullShare 1456 an index file is created for all the games that have been simulated replay_id desync end_of_replay_reached sim_time_seconds 21013072 False True 3868 21013451 False True 162 21021738 False True 4460 21029660 False True 558 21029783 False True 6580 each game has an armies file generated directly from the replay file army_name player_id player_name rating_mean rating_deviation faction team start_spot player_color human ai_personality ARMY_2 413862 cZARJc 2048 95 4 3 2 6 True ARMY_4 420129 HorohLoxMato 2123 94 4 3 4 19 True ARMY_8 145 ZLO 2359 71 1 3 8 17 True ARMY_3 393899 GULMO 2242 94 1 2 3 9 True ARMY_7 372109 Terarii 2543 95 1 2 7 7 True ARMY_6 304809 ZmeiGorinich 2099 94 1 3 6 1 True ARMY_5 486930 el_PISTOLERO 2027 97 2 2 5 2 True ARMY_1 278651 ERROR_4O4 1831 94 2 2 1 3 True each game has an armies result file generated after simulation is complete army_index army_name result 1 ARMY_1 won 2 ARMY_2 defeated 3 ARMY_3 won 4 ARMY_4 defeated 5 ARMY_5 defeated 6 ARMY_6 defeated 7 ARMY_7 won 8 ARMY_8 defeated Each game has a economy.tsv file GameTick Army lastUseRequested.MASS lastUseRequested.ENERGY lastUseActual.MASS lastUseActual.ENERGY stored.MASS stored.ENERGY income.MASS income.ENERGY maxStorage.MASS maxStorage.ENERGY reclaimed.MASS reclaimed.ENERGY 13 1 0.00 0.00 0.00 0.00 650.00 3924.00 0.10 2.00 650.00 4000.00 0.00 0.00 20 1 0.00 0.00 0.00 0.00 650.00 3938.00 0.10 2.00 650.00 4000.00 0.00 0.00 27 1 0.00 0.00 0.00 0.00 650.00 3952.00 0.10 2.00 650.00 4000.00 0.00 0.00 34 1 0.00 0.00 0.00 0.00 650.00 3966.00 0.10 2.00 650.00 4000.00 0.00 0.00 46 2 0.00 0.00 0.00 0.00 650.00 3990.00 0.10 2.00 650.00 4000.00 0.00 0.00 52 3 0.00 0.00 0.00 0.00 650.00 4000.00 0.10 2.00 650.00 4000.00 0.00 0.00 59 3 0.00 0.00 0.00 0.00 650.00 4000.00 0.10 2.00 650.00 4000.00 0.00 0.00 66 3 0.00 0.00 0.00 0.00 650.00 4000.00 0.10 2.00 650.00 4000.00 0.00 0.00 each game has a units.tsv file. FractionComplete is % built GameTick Army EntityId UnitId FractionComplete Position.x Position.y Position.z MaxHealth Health ShieldRatio IsIdle MassKilled 13 1 0 uel0001 1 63.50 25.53 468.50 12000 12000 0 1 0 19 2 1048576 xsl0001 1 448.50 25.53 43.50 11500 11500 0 1 0 67 1 0 uel0001 1 63.50 25.53 468.50 12000 12000 0 1 0 67 1 1 ueb0101 0.04 67.50 25.56 454.50 4000 148 0 1 0 73 2 1048577 xsb0101 0.06 440.50 25.58 46.50 3500 199 0 1 0 73 2 1048576 xsl0001 1 448.50 25.53 43.50 11500 11500 0 1 0 109 1 0 uel0001 1 63.50 25.53 468.50 12000 12000 0 1 0 109 1 1 ueb0101 0.18 67.50 25.56 454.50 4000 708 0 1 0
  • Call for a mod that boosts a certain team's mass income & buildpower

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    3 Votes
    13 Posts
    397 Views
    maudlin27M
    Had a bit of time inbetween M28 updates - have done a first pass at a mod that allows you to set build and resource modifiers for each player individually via the AI options part of game options (as I was too lazy to figure out the table reference for the game options section!) I've only done very basic testing to see that it applies it to the ACU as I have limited time, so let me know if there are any bugs/issues with it. Mod is called Player Modifier PCx - is on FAF vault and also github: https://github.com/maudlin27/Player-Modifier-PCx
  • Total Mayhem 1.37 for all game versions

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    1 Votes
    43 Posts
    11k Views
    DDDXD
    Asked ChatGPT about it: One of the vertex_index_x values is greater than 65535 Why this happens: The exporter assumes the mesh has fewer than 65536 vertices (so all vertex indices fit in a 16-bit unsigned integer).
  • HotBuild Overhaul

    uimod mods gameplay new
    38
    3
    18 Votes
    38 Posts
    6k Views
    SiX_of_SeVeNS
    Thanks. I’ll check when back from holidays
  • Mod that remove enhancement upgrade restriction?

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    2 Posts
    82 Views
    SaverS
    I don't know this mod, but it should be easy to restore. You would only need to adapt the script file and the blueprint files of the ACUs. But I can't help, I'm currently working on another project.
  • Wyvern Battle Pack v5 for all game versions

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    2 Votes
    24 Posts
    8k Views
    B
    @Hariz Your browser is trying to protect you, use right click and "save as". Also I really like the mod but I have placeholdder icons on every unit and building. Using latest FAF client.
  • Tac missile defense help.

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    1 Votes
    12 Posts
    274 Views
    SaverS
    @Nomander https://github.com/FAForever/fa/pull/6738/commits/f06a490d72ca0f75921b79ca44d4f80b16f16e79 Thank you for your message, I wasn't fully aware of that before.