• Control Group Zoom mod

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    TheWeakieT

    @jip said in Control Group Zoom mod:

    This has been integrated a while back:

    705e06f3-de87-4a82-b8cc-b291e728f236-image.png

    If possible it would be nice if the standard zoom level could be made higher. I always used the old control group zoom mod (with some changes) while it still worked, but the new options just don't really give me something usefull to the point that i never use the double tap feature anymore.

    The main issue is that you tend to want to use this to hotkey specific units you're using to raid but because the zoom level is so far in you cannot see anything after double tapping so you have to zoom out anyway (which at that point is just as fast as just zooming in manually).

    71ec2d73-9a34-4eb8-89f5-e684cbd2e492-image.png

    this is the standard zoom level after i just double tapped and there can easily be a t1 pd shooting at me while i can't even see it.

    5942ec53-e7ea-4687-9743-1cf16798b11f-image.png

    Imo a zoom level like this is way more usefull for whatever you want to accomplish.

  • How to change the player names through a mod

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    Brutus5000B

    If you want it for yourself, go for it. But for others it's always easy to figure out who plays/played via client, ice adapter debug view or replay information

  • Reverse direction of middle mouse scrolling

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    R

    I'll look into it myself thanks

  • UI-festival and dual screen display issues

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  • Select Spawn Locations

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    Ctrl-KC

    Thanks @BalanceSlave for reporting bugs and testing the mod 🙃

  • Placeholders

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    arma473A

    Consider using the "The LOUD Project" client to play Supreme Commander with your friends

    It's like the FAF client, but it's optimized for games on big big maps against AIs and it has the custom units that you want

  • The little things

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    S

    Not a little change, but I really appreciate the PBR textures. The units just look so good now with proper map lighting.

  • Recent and upcoming engine changes

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    Ctrl-KC

    Also there was optimized VDist3 function.

  • Advanced Key Actions

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    Ctrl-KC

    @nex there are lots of possibilities for combinations for sure, but there must be consistency for player to understand. Ability toggle is nice to have and I'll look into it!

  • EternalStrategicIcons [UI]

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    Ctrl-KC

    Yeah, not rounded scale values are not good for sure, but that's at least possible after my patch

  • The Superior FAF Experience - Future Outlook

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  • CanPathTo function

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    R

    @jip

    I have been looking through the navutils.lua at all the functions. Using the PathToWithThreatThreshold() could make for much more responsive waves.

  • [MOD UI] Auto Hide UI Menu Elements

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  • Disable Unit Shields when Submerged

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    C

    You need OnLayerChange and EnableShield/DisableShield in Unit.lua for when a unit is moving into/out of water. You'll also need to modify EnableShield to prevent them from being turned on when in the water.

  • Any AIs that don't break with build restrictions?

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    D

    what restrictions youre talking about, depending on what you could try a script, but be aware that there is no easy solution. e.g. you could try make ai better with offensive with some formula. (the league of legends dev block contains some strong formula for that purpose)

  • Bring lod1 into the game

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    SaverS

    Hello everyone, dear CDRMV was able to help me with my problem. To make it more understandable: I also have a Personal Shield in my mech, which also has a LodCut and thus overrides the blueprint. Here is the adjusted data.53644b39-a5a2-4833-b731-03fcb5c0b83d-image.png 74c219e6-8e50-4286-bd33-dd06d6ab3a84-image.png c5ffb795-2fa7-41ee-b717-41edd2e7b41b-image.png I hope my mistakes can help others not to have them in the first place or to find a solution. Once again our community was the solution 🙂

  • How to Make Units that Upgrade

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    arma473A

    Can you have the T1 unit self-destruct at the end of the process?

    You probably want the T1 unit to leave no reclaim behind

    And it would be nice if you could transfer or copy orders from the T1 unit into the T2 unit

  • Lua Function to Clear Unit

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    JipJ

    it is likely Destroy, e.g. unit:Destroy()

  • What happend to the Orbital War Reborn mod?

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    L

    @CDRMV
    Yes, yes, I follow your work and find it excellent! Thanks for your hard work!

  • Reworked Strategic Icons

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    D

    Looks like unscouted units have their own icon.
    The ASI mod scaled their size along with the regular icons when it worked.
    Yeah, it would be really fun to have a separate icon pack for all unknown units. It would have definitely turned the game around)))