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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    CDRMV

    @CDRMV

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    Best posts made by CDRMV

    • Commander Survival Kit (A new SIM Mod)

      402a7278-1cf0-401d-b9b3-39edacc46c50-image.png

      Homepage:
      https://www.moddb.com/mods/commander-survival-kit-csk

      Github:
      https://github.com/CDRMV/Commander-Survival-Kit

      Discord:
      https://discord.gg/q74KQyh

      Hello everyone,
      I'm glad to present you a new Sim Mod for the Game.
      It is called the Commander Survival Kit (short C.S.K.)
      This Mod introduce these two following new Managers into the Game.

      cc1d8705-2640-47bb-a82c-597495b44976-image.png

      A Reinforcement Manager:
      Players are now able to call Reinforcements on the Map.
      In Detail you can call Land- or/and Air Reinforcements with this Manager.

      d7c769b7-3324-4e35-95ba-2390db8bb43e-image.png

      4450a998-c9c4-4e37-ae15-ba11e7155a00-image.png

      A Fire Support Manager:
      With this Manager your are able to call additional Fire Support on the Map. For example Artillery Barrages, Air Strikes or Beams.

      Air Strike Section:
      fa1f45b9-77d0-45b5-855a-391381d12813-image.png

      Artillery Section:
      14de2564-b9f3-4d6e-9fa2-7b3fceed489d-image.png

      Missile Section:
      d0c5dbdc-b1e2-47a7-ae32-b08451ae8534-image.png

      Beam Section:
      c745add7-fda5-4c4a-a404-54dbc1e42fb3-image.png

      Special Section (Second Page):
      0643a5f4-bfb8-4510-ab3d-bf765284eb39-image.png

      A ingame Helpcenter:
      Here you can find some Video Tutorials for several Questions.
      For example How to call Land Reinforcements or Artillery Barrages?

      bbe64362-1edb-4573-9acd-6d1969cfe717-image.png

      Transmissions:
      Just as an Decoration Transmissions have found a new Way to be introduced into the Game outside of the Scenario Code.
      These Transmssions are from your HQ/Leaders and gives your some useflu Tips or Status Report about both Managers.

      9d1bea37-4816-4f66-b3c3-0570c3147269-image.png

      8 new Lobbyoptions:
      You get access to these 8 new Lobbyoptions:
      Reinforcements avaiable in:
      Fire Support avaiable in:

      You are able to set the Wait Time, Point Generation Rate and Interval and the Maximum of the collectable Points individually of both Managers.

      Avaiable Wait Times are:
      5 Minutes , 10 Minutes, 15 Minutes to Max 60 minutes

      Available Point Generation Rates are:
      1, 2 or 3 Points

      Available Point Generation Intervals are:
      1 Second, 2 Seconds and 3 Seconds.

      Options for Maximal Tactical Points are:

      1300 Points
      1600 Points
      2000 Points
      2300 Points
      2600 Points
      3000 Points

      Options for Maximal Reinforcement Points are:

      2500 Points
      3000 Points
      3500 Points
      4000 Points
      4500 Points
      5000 Points

      0f3e49f3-c654-4d11-bb6f-8b13b0920bfa-image.png

      Two Point Generation Systems:
      The HQ starts to transfer the Reinforcement and Tactical to your ACU after the Wait Times above are over.
      You can collect these Points to "buy" Reinforcements or Fire Support Solutions. However always use them wisely.

      General Layout Overview:
      30001da1-e58f-4012-b98b-e0026f454eaf-image.png

      7373e753-af1c-45d0-938a-6236d25f3d47-image.png

      Background Story:
      The Idea for this Mod was coming from the Games:
      World in Conflict and Command & Conquer
      The Reinforcement Manager was orginally planned as an exclusive Feature for FBP Orbital. A new Space related Mod for the Game, which is currently in Development by myself. However I have decide to make both Managers avialable as an Standalone UI Mod to release them earlier.
      So the Commander Surival Kit was born.
      This is actually my first large Lua Project for the Game and my first try tow work full scale in Lua Programming.
      So the Lua Code behind it is not prefect and can be improved in the future as well. But i will need help in that.

      Video Presentation:
      Want to check it out more visually instead of Pictures?
      No Problem:

      https://www.moddb.com/mods/commander-survival-kit-csk/videos

      These Videos are included as Tutorials in the Helpcenter

      Where can I download this Mod?:
      On Moddb:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads

      For Steam it requires the Lobby Enhancement Mod 4.6
      it is included in the Download as SCD File

      And of course on the FAF Modvault:
      Search for Commander and you will see it:
      0b9f1ba1-45af-4285-8bfb-da8a6789bef9-image.png

      For which Gamemodes is this designed for?:
      This Mod is primary designed for the FAF Survival Mode.
      However it can be used in Skirmish, Multiplayer and Campaign as well.

      Regarding to the Campaign:
      The two Lobbyoptions and their Wait Times are deactivated in the Campaign so the Point Generation for both Managers will directly start at the Beginning of the Match.
      This will give you an additional Backup during the initial Campaign.

      What is planned for the Future?
      The Mod is of course still in development.
      So you can expect some new Updates and Content.

      Here is an Overview for the upcoming planned Content:

      Naval Reinforcement Manager
      With this Manager you will be able to call Naval Units as Reinforcements on the Map

      Dropable Turrets (Defenses):
      These new Defenses have Enhancement Upgrades and an Defense Engineering System. So you will be able to improve them and build additional Defenses around them.

      Dropable Buff Devices:
      Some useful dropable Devices will give your land Units or structures several additional benefits. For example additional Health, Weapon dame Increase or more. However these Benefits are temporary and the device will disappear after some time.

      Nomads:
      The current version only supports the 4 Factions from the Game (UEF, Cybrans, Aeon and Seraphim)
      Of course the Nomads will get access to their own Managers as well.

      New Reinforcements:
      Of course some additional selected Units from other popular Mods will indirectly appear in the Mod as new callabe Reinforcements. For example brewlan, 4th dimension, Blackops and more.

      New callabe Fire Support Weapons:
      of course the roster of callabe Fire support Solutions will be expanded with new ones.

      New Units:
      This Mod is orignally not direcly a new Unit Mod.
      But it will content some new Units.
      For example as an Preview for the next Version:

      UEF Experimental Bomber:
      Name: Omega 229-A

      Render 1.PNG

      UEF Tech 3 Heavy Bomber:
      Name: B-1265 Preacher

      Render 2.PNG

      UEF Tech 3 Ground Attack Fighter:
      Name: A-50 Thunderbolt

      untitled.png
      b9065784-d468-4f4e-8622-4997842e2169-image.png

      UEF Tech 3 Heavy Transport Plane:
      Name: C150 Globebuster

      7a3e4e97-c3cd-420b-bd8f-41cdaab5304b-image.png

      Fixed Issues
      Performance Issues causes by the Transmissions
      Loud Compatible Issues
      Tooltip Issues

      Compatible Gameversions:
      FAF, Steam and Loud

      Known Issues
      None

      All in all:
      I wish anyone interesting and fun fights with this new Kit for your Commander
      Looking forward for your Feedback about this Project.
      Any Suggestions, Help, Critism or whatever is welcome.
      Share them here, on Moddb or on the offical Discord server.
      Stay tuned for more upcoming Updates regarding to this Project.

      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,

      Its time for an new but small Development Update for this Mod.

      "Centipedarix K-47", Experimental Defense Walker
      278edf71-260c-44f7-bfa2-0ebebd59d4f5-image.png

      0d730fe1-5243-4f4e-865b-db0f22e5f9bb-image.png

      05b49fa0-2edf-4190-b069-2fafbe1a9a0e-image.png

      6a36ce4e-31ca-475a-a1b4-ab7f0c1afea7-image.png

      fb014ec2-a1c4-4558-bba4-66d32fe92706-image.png

      The First new Cybran Experimental has been added and is now available in Early Access on Github. Like any other new Units for this Project this Unit will be included in Commmander Survival Kit Units (short CSK Units)

      This Unit is actually an large Mechanical Centipede and categorized as an Experimental Defense Walker for the Cybrans.
      Its Main Feature is the Enhancement Upgrade System, which adds additional Weapon Turrets and Abilities to this Unit.

      Note:
      The Cybrans will get other Centipedes on lower Techlevels soon as well.
      They are currently in Development and will be added into CSK Units soon.
      However these will not be the only new Cybran Units in this Project.
      So we will see some more soon. πŸ˜‰

      Stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      its time for an new Christmas Development Update of this Project.

      Lets see what is new:

      The Introduction of Underground Units:
      worm.PNG
      worm2.PNG
      Tech 3 Worm.PNG
      worm4.PNG
      worm3.PNG
      worm5.PNG
      CSK Units will introduce an new type of Unit, which are able to Move below the Ground Layer. These Units have an Toggle Button to switch from Surface to Underground Mode and backwards. To Counter them these Units are targetable in Surface Mode usally, but we will see Ways to Damage them in Underground Mode too. πŸ˜‰ The first functional Units are two mechanical Worms for the Cybrans, which have been added to the Mod for Early Access. Compared to other Units in this Concept these Worms are not able to Move in the Surface Mode.
      There are only Movable in Underground Mode.

      "Model: C-57" - Tech 3 Cyber Worm:
      A mechanical Worm, which is designed to move behind enemy Defense Lines for Surprise Attacks. It is armed with an Microwave Laser Beam

      "Model: C-1000X" - Experimental Cybrer Worm:
      As the tip of the mechanical WormΒ΄s of the Cybran Army. This large Worm is armed with an massive amount of Weapons:
      A Powerful Microwave Laser, some Missile Launchers and 4 Proton Cannons. A really deadly Experimental excelent for surprise Attacks. πŸ˜‰

      New Land Unit:

      "Cyrox 3000" - Experimental Attack Cyborg
      The second Cyborg for the Cybrans has been added to the Mod as well.
      This one is clearly based on the famous japanese Kaiju Godzilla and is like the original really Deadly. The basic Weapons of this Cyborg is an poweful Photonic Beam Laser and two Nanite Missile Launchers. Note: This Cyborg as well the four Legged Behemoth Experimental Support Cyborg have an functional Idle Animation to make it more realistic.

      d94b140a-348a-424b-a954-8a6f9ab90148-image.png

      Cybran_Cyborg_34.PNG

      Cybran_Cyborg_31.PNG

      However that is not all the cyborg has access to two Ablities:

      Instable Photonic Laser Projectile:
      Cybran_Cyborg_28a.PNG

      Cybran_Cyborg_28.PNG

      Cybran_Cyborg_28b.PNG
      This Ability/Weapon is inspired by the new Atomic Breath of Godzilla in the Movie Godzilla Minus One. Godzilla is causing an large Nuke Explosion by using his Athomic Breath in the Movie. The Weapon causes an nuke Explosion on inpact and has an Maximum Range of 60 and an Minimum Range of 30. So anything between these two Values will be Destroyed. However keep in Mind this Weapon can Damage ally units as well. So use it wise. To make it Balanced this Weapon has an long reload Time as well

      Photonic Shockwave:
      Cybran_Cyborg_29.PNG
      Similar like Godzilla in the Monsterverse from the Movies of Legendary Pictures. The Cyborg is able to unleash an Photonic Impulse Shockwave to Destroy Enemies around it. This Ability doesn't cause any Damage to ally Units. The Size of the Sphere Effect and the Radius increase from 0 to 30 The Damage of this Shockwave has been set to 15. However with each Interval the Shockwave Increase to 30 the total Damage is 500 at the end. This Ability doesn't has an Reload yet and is designed to be used manually for Emergency Situations (Defense Purposes).

      Hope you like it and stay tuned for more Updates.
      I wish you all a nice Christmas Celebration and see you soon. πŸ˜‰

      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      here is an new Development Update of this Project.
      This time the Cybrans are getting two new toys.
      Note: this is the first Wave of 2. πŸ˜‰

      Please give an warm welcome for these two new Units:

      "Eraser Mark-1" - Tech 2 Shredder Drone
      A automated Drone, which is designed to for Close Destruction. The Drone causes damage in the near of the enemy Unit by Moving. Order the Drone to patrol around an enemy Structure or Land Unit to cause damage to it. Multiple Drones increase the damage by moving effect so build a squad of 10 - 20 Drones for an Attack Run.

      ShredderDrone2.PNG

      ShredderDrone1.PNG

      "The Gear" - Tech 3 Combat Scout
      An special type of Drone in the Form of an large mechanic gear.
      Its armed with two Rapid Fire EMP Blasters, an advanced Radar System and an Personal Cloak Device. This Unit will get access to a few additional Features in the next upcoming Updates.

      CombatScout1.PNG
      CombatScout2.PNG
      CombatScout3.PNG

      Hope you like them and stay tuned for more Updates. πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      Its time for an new Development Update of this Project.
      This Time the first Wave of new Seraphim Units and a new UEF Support Air Unithas been seen on the Battlefield.
      Lets jump to it to see them:

      'Isthu Asama' - Tech 3 Heavy Assault Walker:
      A four legged armored Walker, which comes with an integrated Bubble Shield Generator. The Walker is armed with 4 Rapid Fire Energy Weapons and two Tactical Missile Launchers. This Unit will get AA Missiles in the next Update, as an alternative Weapon to the Tactical Missiles. Both will be linked with an Weapon Toggle Button to switch them. The Walker is buildable in the regular Tech 3 Land Factory, Amphibious and Fast. The Design is based on the Chimera Stalker from the two PS3 Video Games Resistance 2 and 3
      acae7ed0-6031-4962-8cd6-8750d053b0dc-image.png
      22e01f21-da82-4872-b044-726bf82677cd-image.png

      'Isthu Yhona' - Tech 3 Super Heavy Missile Walker
      A large 4 Legged Walker armed with two Tactical Missile Launchers which fires 6 Missiles in Total. However the Walker comes with an Special Toggle Ability to Enable or Disable the Mini Tactical Nuke Mode. This Mode gives your the Ability to Build 6 Mini Tactical Nukes, which can be fired Manually to an Target Location. The Design of this Walker is based on the Chimera Goliath Walker from the Video Games:
      Resistance Fall of Man, Resistance 2 and Resistance 3.
      c682316b-0174-415b-a1fd-32666a78eb91-image.png
      37b1b630-71a0-419e-9159-41b30e107a29-image.png

      'Isanthu Mayatha' - Tech 3 Super Heavy Assault Tripod:
      A large Armored 3 Legged Walker. It is armed with two advanced Energy Beam Cannons with an higher Damage Output and larger Range compared to the Combat Scout Tripod. The Design is based on the Alien Tripod from the 2005 Movie War of the Worlds.
      1ee2d038-0aeb-4b5c-922d-37a74e9e5821-image.png
      be5ec155-d38f-448f-8767-41610c825864-image.png

      'Isanthu Gtho' - Tech 3 Combat Scout Tripod
      A 3 Legged Walker, which is armed with an powerful Energy Beam. Its integrated Radar and Sonar Device makes it really usable as an Scout. This Unit is amphibious and can walk on the seabed. This Walker will get the Acid Cloud Ability in the next upcoming Early Access Updates. The Design is based on the Hierarchy tripod walker from the Game Universe at War.
      c0068d41-20c3-4000-b657-9f8b481ebbe7-image.png c2d6be87-9b39-48ff-a019-b7a783858595-image.png

      'Mithoo' - Tech 3 Type 2 Attack Drone:
      A large Air Drone which is artmed with two Rapid Fire Energy Blasters. The Design of this Unit is based on the Type 2 Drone from the Games Earth Defense Force 5 and 6.
      78985c3c-8bb2-4206-91b1-33abc4f95484-image.png

      'ASham' - Tech 1 Flying Saucer
      This small Seraphim Flying Saucer is actually an Prototype of an Flying Anti Gravity Vessel. It is armed with an Rapid Fire Energy Weapon in its Center.
      6afddd3a-90eb-43ac-b194-dca356de7c5e-image.png

      'ASham Ithum' - Tech 2 Flying Saucer
      The Successor of the ASham but with different Design, which is developed over an small Quantum Portal Core Generator. This Flying Saucer uses the Quantum Portal Core Generator to an fire Energy Weapon on the Target. The Energy Weapon is fired by an Device form the other Side of the Portal and comes out of Energy Core in the Center of this Flying Saucer.
      ace3d30c-bd58-4a83-ac8e-1bbf697bb83a-image.png

      'ASham Itas' - Tech 3 Flying Saucer
      The Successor of the ASham Ithum. It is armed with Improved Quantum Portal Core Generator to shot an Energy Beam on the Target. The Beam is fired by an Device form the other Side of the Portal and comes out of Energy Core in the Center of this Flying Saucer.
      933ac5d7-e9e3-400e-8f39-6c0e4805882f-image.png

      As mentioned before the UEF has get a new Support Air Unit as well.

      'BC-77 Globemaster' - Tech 3 Reinforcement Plane
      A large Cargo Aircraft, which is designed to Transport Support Devices and Vehicles to the Battlefield. The Unit will drop three Factory Containers, which are able to build a single Land Unit of your choice as Land Reinforcement. Each Container will disappear after the Build Process is finished and needs to be called by the Plane again for more new Land Reinforcements. Additionally this Air Unit comes with an Prototype of my Anti Air Missile Flare System for preview Testing. The Flare System Checks of any enemy Anti Air Unit in range and will deploy the Flare Projectiles to intercept the Anti Air Missiles. If the Factory Containers are going to be dropped on an Location the Air Unit will use the Flare System as well to make you know the Containers have been arrived on the Target Location.

      This Air Unit will later get two alternative Features for the Factory Containers to drop an special Designed Defense turret or Support Devices to give your Land Units a few useful Buffs.
      9f25e952-2079-41c9-bcb7-000e60f3d6b2-image.png
      30dcb158-56ef-4b9b-bf5f-5db6f8e44723-image.png
      6526587b-9082-4ea7-9bad-d44f898f8ec9-image.png

      All new Units are now available in Early Access on Github for Testing.
      They are included in the Mod: Commander Survival Kit Units.

      Looking forward for your Feedback.
      Stay tuned for more Updates. πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      A few more new Model previews:
      These two Units will appear as new Air Reinforcements for the UEF and will be buildable in an Tech 3 Air Factory.

      UEF Tech 3 Heavy Missile Gunship:
      One of the rare UEF Units which uses an traditional Propeller Engine. Slow Move Speed,Some Missile launchers for Ground Targets. a light gatling Gun for Ground and Air Targets.

      68472bab-5060-4f71-9de5-3f1ed050bf00-image.png

      UEF Tech 3 AA Gunship:
      A Heavy Gunship, which is designed to fight against enemy Air Units.
      Prefered Target: Gunships or Transports.
      Fast Move Speed, Some Missile launchers for Anti Air. A light Gatling Gun for Ground and Air Targets.

      UEF AA Gunship.PNG

      Note:
      I'm currently looking for cool Names for these two Units.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @sylph_
      A Kill Reward Point System is already in Development as the third Alternative Option where you can get the Points for the Managers.
      The other two are:
      The automatic Point Transfer from the HQ:
      The Point System which is available in the current Version of the Mod. And the new Point Generation Center System, which gives the Player the Points by Building the Command and Tactical Centers. In the next Major Version of CSK the Player will be able to Manage all 3 Point Systems directly in the Lobby.
      That means he has the full Control which one He want to use in the Match. And that is Not all the Player will be able to combinate those Systems as well. It will be possible to Play Matches with more then one System activated. For example:
      The automatic Point Transfer from the HQ
      With the Point Generation Centers to get additional Points directly in the Match.

      Or He can fully deactivate all 3 Point Systems to Play CSK Like a regular Unit Mod with the new Units.

      This will give the Mod more flexibility in General.
      So it will be depending on your own decision what do you prefere more to use in your Matches.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,

      Progress Update for Commander Survival Kit Research.

      Unbenannt.PNG

      I have change the Design of the Research Interface for all Factions.
      The Research Interface is now located on the Left Site and can be closed by the X Button on the Right Side Edge of the Window.
      Next to of that I have add some new Buttons to the Research Tree of the UEF Structure Section. A few of them are already functional and can unlock the specific Technology. Anything what you see here is still in Development.

      Stay tuned for more Updates.

      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      I want to inform that any new Unit, which is coming into CSK will be included in an seperated Unit Pack.
      It will be called CSK Units and will be a standalone Mod.
      Compared to CSK and CSK Research CSK Units will only include the new Units, Effects, Projectiles and Abilites.
      Anything UI and SIM related Content such as the two Managers or the Research Interface will be not included in this Unit Pack.
      Player which are only interested to play with the new Units only will also get an support as well.

      CSK Units has its own Development Progress will be Released Independent from CSK and its Research Addon.

      Regarding to new Naval Units:
      I want to present you a Model and two rough Design Drafts for the Aircraft Carrier.

      UEF Tech 3 Fast Battleship:
      1852c587-1779-42dc-8328-d04cdf4e0dd7-image.png
      Based on an modernized Montana Class
      Planned Name: Missouri Class
      Texture now in Development.

      UEF Tech 3 Aircraft Carrier:
      Note:
      I have created two different Drafts for this Ship

      Draft 1
      85df860b-f05e-42e2-9ea9-cb9416671b70-image.png

      Draft 2
      40cb31f8-e128-49f2-a7f7-29e1fde59270-image.png

      Legend:

      Red = Take-Of
      Green = Landing
      Yellow = Bridge/Island

      This is the Model of Draft 1:
      abff7297-58ff-48d8-8bfe-0b9db96daf4e-image.png

      655c81e0-972b-4567-afb7-c7a7fd37c8be-image.png

      This is the Model of Draft 2:

      6afe0e19-573a-4ea4-9fef-33e919952879-image.png

      5b305927-922e-4d23-a0fb-9fe343a1e95e-image.png

      Both Carrier Models are still in Development.
      Which one do you prefere more?
      The Design with the highest Rate comes into CSK.

      I will post the finished Textured Models and other Progress on the next Development Update. πŸ˜‰
      See you soon and stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      The First new Aeon Units are currently in Development.

      Behemoth Experimental Habitat Walker

      Aeon Experimental6.PNG

      Shisa Experimental Assembly Walker:

      Aeon Experimental2.PNG
      Arrival Sequence:
      Arrival Sequence.PNG
      Both Walkers have an Arrival Drop Sequence if the Build Process is finished.
      Or if they are spawned by the Unit Spawn Console.
      How this Squence looks like will be presented later with an Demonstration Video.

      Final Note:
      Both Walkers will have different Abilites and have access to Enhancement Upgrades.
      They are inspired by the Hierarchy Walkers from the Game Universe at War.

      posted in Modding & Tools
      C
      CDRMV

    Latest posts made by CDRMV

    • RE: 4DFAF Uploaded

      @Blackrobe
      My Unit Pack Commander Survival Kit Units (short CSK Units) will include Transformer Units in the Future. I have several Interesting Concepts related to this topic, which I want to release. πŸ˜‰

      @Resin_Smoker
      Hey nice to See you again. I work with the Function to Spawn Units on another Units as well. For example the Air Transports, which can be called as Air Reinforcements from the Air Reinforcements Manager in the Commander Survival Kit have attached prebuild Land Units. The Idea/Technic to use this Function on the Seraphim Worm is really Interesting and could be useful for my own Cybran Worms as well. The only two questions, which I have is what happens If a Middle Segment Unit of the Worm is getting destroyed? Does the cutted half stay in the Air or will the Unit fully destroyed as well? Since CSK Units introduce Underground Units into the Game what do you think about to add your Seraphim Worm into CSK Units and expand it to be an Mobile Underground Unit instead of an Stationary Defense as an alternative Variation?

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      Version 2.0 Cover.png

      first of all the I want to let you know that the newest Version 2.0.5 of the Commander Survival Kit has been released on Moddb.

      Check out the Patchnotes here:
      Patchnotes.pdf

      Check out the updated Readme:
      Readme.pdf

      Check out the CSK-Categories Database:
      CSK-Categories.pdf

      You can download the Mod here:

      Manual:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads/manual-commander-survival-kit-version-205

      Installer:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads/installer-commander-survival-kit-version-205


      CSK Timeos Version 1.0.0 Cover.png

      Additionally the first official Standalone Addon for the Commander Survival Kit has been released today on the FAF Modvault and Moddb as well. It is called Commander Survival Kit Timeos:

      d4a18149-510f-4f5d-aecb-1303751467d8-image.png

      Check out the Readme File for Details what this Addon do in Detail:
      Readme.pdf

      Stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @rampeer
      The Design of the Obelisk, which is mounted on the Obelisker is based on the Obelisk of Light from CnC
      Same for the Cybran Drop Beam Turret, which can be called as an Drop Defense from the Fire Support Manager in the Commander Survival Kit. They will be a few more Variants of the Obelisk in CSK Units. And more Units which are based on other CnC Units will appear in the Unit Pack in the future. πŸ˜‰

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      today I want to present you the newest Unit Addtions for the Unit Pack of this Project.

      2ebae015-9232-423a-a3de-bdcdc84ac2c2-image.png

      Bronx Mark III' - Tech 3 Heavy Tank
      A large Tank, which is armed with an 3 Proton Cannon Turret and two Rapid Fire Secondary Turrets on each Sides
      This Tank can only be used on Land and is buildable in an Tech 3 Factory.

      11c0c9fd-c503-4906-bba6-73cab3157894-image.png

      'Ceretinator Mark I Version A' - Tech 3 Heavy Quad Autocannon Tank
      The first Model of the Ceretinator Tank Series, which is armed with an powerful Autocannon Turret with 4 Laser Cannons. The Tank comes with the Weapon Toggle Ability to switch the 4 Laser Cannons to Anti Air Mode.
      Once build the Tank ican be used agianst Land Units because Ground Mode is regular.

      29b73ef2-b803-4f73-8ee4-e1ead3062051-image.png

      'Ceretinator Mark I Version B - Tech 3 Heavy Anti-Air SAM Launcher Tank
      An another Variation of the Ceretinator Tank Series, which is armed with an Anti Air Sam Launcher.

      11f9d02a-c4c6-4575-9f80-5be4413a9831-image.png

      'Obelisker' - Tech 3 Heavy Advanced Beam Tank
      A armored Tank Chassis with an mounted advanced Obelisk Laser Beam Turret.
      This Obelisk fires an Microwave Laser Beam to enemy Units.
      This Tank has access to two Rapid Fire Laser Secondary Turrets on each Side.

      306b9b7c-c8fa-4145-a6b7-69c22e24b82b-image.png

      'Securator' - Tech 3 Heavy Mobile Tactical Missile Defense
      A armored Support Tank, which comes with an mounted Zapper Anti Tactical Missile Turret.

      07eb56f9-6355-4bc8-aef4-20ee30719df9-image.png

      'Universe Class' - Experimental Battleship
      One of the largest Cybran Battleship Classes in their Army.
      This Ship is basically an Mobile Naval Fortress, armed with several Weapons.
      Such as Proton Cannons, Anti Air Sam Missiles, Anti Air Laser Cannons and more.

      e8e82219-e8cd-47e8-a267-7a662fe22581-image.png

      71c40835-87b7-4a74-bfcf-9c6fef6bdba7-image.png

      Development Progress of the new Submod: Commander Survival Kit Ammunition:
      Currently I have add 4 Units into this Mod for each Faction:

      3 Mobile Ammunition Supply Units for example:
      Ammunition Trucks, Ammunition Tanks and Ammunition Tank Bots.
      And a Test Unit for Testing the Mechanic.

      For anyone who is interested to see how it works as an Preview
      You can check out these two following Videos on my Moddb Page:

      Keep in mind what you see in these Videos is the current Prototype Stage of this Mechanic.
      So there is still alot to do in terms of Programming and Unit Creation.
      Ammunition Depots and Ammunition Factories as new Structures are currently in Development to expand it.

      https://www.moddb.com/mods/commander-survival-kit-csk/videos/ammunition-mechanic-early-prototype-stage#imagebox

      https://www.moddb.com/mods/commander-survival-kit-csk/videos/csk-ammunition-ui-feature#imagebox

      f7490880-09c2-4027-98d3-a00e44e422eb-image.png
      Below you see two Screenshots of an UEF Tech 2 Ammunition Truck and an Tech 3 Ammunition Tank:
      df35efe7-f767-435e-b012-0cd8fad4754a-image.png

      9e3c07f5-73b1-4677-bea6-257b22bb9e21-image.png

      Stay tuned for more Updates and have a nice weekend all.
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      I have release the Version 2.0.4 for the Commander Survival Kit as an Hotfix on Moddb today.
      This Hotfix fixes the Black Screen Issue, if you start a Match with the Mod in FAF Version 3822

      Manual:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads/manual-commander-survival-kit-version-204

      Installer:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads/installer-commander-survival-kit-version-204

      Version 2.0.4 (HotFix):

      Bug Fix:

      Hook (gamemain.lua):

      • Removes the import("/lua/ui/game/casting/painting.lua") Entry for the FAF Version of the Game.
        With the new recent published FAF Version 3822 the painting.lua has been fully removed from FAF.
        That causes a Black Screen if you to start a match with the previous Version of the Mod in FAF Version 3822

      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      I want to let you know that the new Version 2.0.3 of the Commander Survival Kit has been released on Moddb today.

      Check out the Patchnotes here:
      Patchnotes.pdf

      Check out the updated Readme:
      Readme.pdf

      Check out the CSK-Categories Database:
      Version 2.0.3 didn't add anything new to it.
      CSK-Categories.pdf

      You can download the Mod here:

      Manual:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads/manual-commander-survival-kit-version-203

      Installer:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads/installer-commander-survival-kit-version-203

      Have fun with the Mod and as always if you have any Suggestions or find any Bugs let me know.

      Stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      Version 2.0.3 of the Commander Survival Kit will be released soon on Moddb.
      It includes several Fixes related to Air Strikes, which have a few Issues in Version 2.0.2 and are probably broken.

      The Fixes are already included in the Development Version on Github for this Mod.
      So I recommend to download the Mod from Github until Version 2.0.3 is released:

      https://github.com/CDRMV/Commander-Survival-Kit

      Stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      before I start with the newest Development Report for the Unit Pack of this Project.
      I want to Inform you about the Situation to upload the recent Version 2.0.2 of the Commander Survival Kit on the FAF Modvault.

      As you know I have contact @Brutus5000 a few Weeks ago related to my Upload Problem of the Mod.
      I have get this following answer from him:

      "Hi there, I am sorry to tell you that we are under a 100mb upload limit since we had to hide all web service behind cloudflare to protect ourselves from DDoS - even in the pro version we are paying for. There is no affordable way to raise this limit. And since the DDoS is still running on other services, we have no time to come up with alternative solutions."

      In other Words the recent Version 2.0.2 and any following Versions of the Commander Survival Kit can not be uploaded on the FAF Modvault until the upload llmit is increased by the FAF Team in the future. So the only way to get the newest Version of the Mod is to download it from its official Moddb Page: https://www.moddb.com/mods/commander-survival-kit-csk/downloads. As soon as the upload limit is increased by the FAF Team in the future, I will of course upload the mod to the FAF Modvault. πŸ˜‰

      Development Report for the Unit Pack of this Project

      These following new Units are now available in Early Access on Github.
      They are included in the Unit Pack/Mod: Commander Survival Kit Units

      2a840e5a-247d-4bc6-b5ad-09a9055b44a3-image.png

      'CROWS Humwee Mark II' - Tech 2 Armored Assault Scout

      The most recent Version of the UEF Humwee Military Vehicle Series.
      This Unit is armed with an Gatling Turret and comes with an new Toggleable Ability:

      • Anti Tactical Missile System

      Once activated the Gatling Turret of this Vehicle is able to shot down incoming Tactical Missiles.
      However the Turret will no longer be able to fire on Ground Targets anymore.
      So this Ability should be used wisly. Design and Model is created by strutman

      ad7344aa-0432-445e-9ea4-afcf7de4e28a-image.png

      50807aa7-0824-41bd-98b4-3a76d6ce83f2-image.png

      'Terminator Mark III Version A' - Tech 3 Assault Tank Bot
      One of the most modern Tank Bot Designs of the Cybrans.
      It armed with 4 Laser Cannons

      99f81962-71e8-471a-b52a-96bb4154aee7-image.png

      'Exterminator Mark I-B Version N' - Tech 3 Anti Naval Tank Bot

      A armored Tank Bot, which is armed with these following Weapons:

      • 8x Torpedo Launchers
      • 2x Rapid Fire Secondary Laser Cannon Turrets

      The Torpedo Launchers are able to fire Land-based Torpedos on Land.
      Make sure to move them close to the coast.
      Additionally this Unit is an amphibious Unit and can move on Seabed.
      The Torpedo Launchers will automatically switch to Underwater Torpedos once the Unit is under the Water Surface.

      2bbe67ab-0b10-4a73-bd8c-d8946b7d3d73-image.png

      "Hunter Killer Mark IV" - Elite Super Heavy Tank Bot
      A large armored slow moving Tank Bot which is basically an movable Fortress.
      Can currently only used on Land but if wished he can be changed to an amphibious Unit.
      It is armed with these following Weapons:

      • 2x Heavy Laser Cannon Turrets (2 Cannons per each Turret) for Long Distances
      • 2x Medium Laser Cannon Turrets (Single Cannon) for Medium Distances
      • 4x Light Rapid Fire Laser Cannons Turrets (Single Cannon) for close combat.

      73a07be8-2361-48a5-bd97-1eb64bce8a6d-image.png

      'R-1 Terrorizer' - Tech 3 Ambush Tank Bot
      A Prototype of an new Tank Bot Series, which is designed to operate behind Enemy lines.
      The Tank bot is armed with 2 Rapid Fire Laser Cannons with an good Damage Output bit with an small Range.
      It comes with an build in Cloaking Device which can be used to Hide the Tank Bot against enemy units.
      However once the Cloaking Device has been activated the Tank bot will not be able to use its Turrets.
      So you will need to disable the Cloaking Device again to let him fire on enemy Units.

      fe7a380f-2905-4f36-afa3-1d677280dd47-image.png

      'Exterminator Mark II Version A' - Advanced Gatling Tank Bot
      An improved and larger Version of the Exterminator Mark I Tank Bot Series
      It is armed with two Laser Gatling Cannons and two Medium Laser Cannons

      1009137e-b67e-43cd-afd0-2284f88f702c-image.png

      'Lokinator' - Tech 3 Heavy Mobile Stealth Field Generator
      A large Tank with comes with an mounted Stealth Field Generator
      Additionally this Vehicle has access to an Secondary Laser Turret for self Defense purposes
      The Unit is also an amphibious Tank.

      515cf418-54fc-40e0-9059-dbfe5cac3f44-image.png

      Note:
      The Tank Bot Designs are based on several Tank Bot Designs from the Terminator Franchise.

      Of course more new Units are coming
      So stay tuned for Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: SUGGESTION: AEON T2 Shield Generator Fix

      Personally I like Variant 1 and 3 tbh.

      1. Traditional Upgrade Appearence similar like UEF and Cybran.
      2. Unique Appearence, which looks really inspired by the Seraphim Shield Upgrade. Nice choice.
      posted in Balance Discussion
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      I want to let you know that the new Version 2.0.2 of the Commander Survival Kit has been released on Moddb yesterday.

      Check out the Patchnotes here:
      Patchnotes.pdf

      Check out the updated Readme:
      Readme.pdf

      Check out the updated CSK-Categories Database
      CSK-Categories.pdf

      You can download the Mod here:

      Manual:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads/manual-commander-survival-kit-version-202

      Installer:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads/installer-commander-survival-kit-version-202

      FAF Modvault:
      Unfortunately there is still an Strange Issue to Upload the Mod on the FAF Modvault at the Moment even with the reduced Size. I have already contact @Brutus5000 and @Jip about this Issue to find an fix for it to upload it there but its needs to be analyzed. Once a Solution is found the Mod will be uploaded on the FAF Modvault as well. So Stay tuned for Updates related to this Topic. πŸ˜‰

      Have fun with the Mod and as always if you have any Suggestions or find any Bugs let me know.

      Stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV