Total Mayhem 1.37 for all game versions

1

This is Total Mayhem version 1.37 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+

Total Mayhem <for all gameversions> v1.37
TotalMayhem(AllGameVersions)-v1.37.rar
DownloadSize: 275 MB, Unpacked: 714 MB

Special Thanks to:

Author: Burnie222
Models: OrangeKnight, Brandon
Sounds: adamstrange
Coding: Domino

How to install:

Unrar the archive.

First copy the "TotalMayhem" folder from inside the Mods directory to:

C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\

Only if you don't play on FAF:
Copy all files from inside the

Mods\TotalMayhem\Sounds

folder to your "game\Sounds" directory:

C:\...games...\Supreme Commander - Forged Alliance\Sounds\

This Mod adds the following 52 buildings and 129 Units and 23 Experimental to the game:

UEF Buildings:
UEF - TECH1 - LAND : Mayor MK1 - (Experimental Gatling Defense System)
UEF - TECH1 - LAND : Refuel & Repair - (Air Staging Facility)
UEF - TECH1 - LAND : Sky-Force - (HydroCarbon Anti-Air Perimeter Control System)
UEF - TECH1 - LAND : Thug MK1 - (Heavy Point Defense)
UEF - TECH1 - LAND : Pulverizer - (Anti-Navy Defense)
UEF - TECH1 - LAND : Mayor MK2 - (Experimental Gatling Defense System)
UEF - TECH1 - LAND : Mortimer - (Heavy Artillery Installation)
UEF - TECH1 - LAND : Thug MK2 - (Heavy Point Defense)
UEF - TECH1 - LAND : Overlook - (HydroCarbon Perimeter Monitoring System)
UEF - TECH1 - LAND : Lumberjack - (Experimental Artillery Installation)
UEF - TECH1 - NAVAL : Munson - (Naval Mass Rig)
UEF - TECH1 - NAVAL : HPG X100 - (Hydroelectric Power Generator)
UEF - TECH2 - LAND : Tower Boss MK2 - (Experimental Plasmacannon)
UEF - TECH2 - LAND : Ace - (Heavy Point Defense)
UEF - TECH2 - LAND : Big Jack - (Experimental Artillery Installation)
UEF - TECH2 - LAND : Tower Boss MK3 - (Experimental Plasmacannon)
UEF - TECH3 - LAND : Rocket Pad - (Rocket Defense System)
UEF - TECH3 - LAND : Ex-Catalyst - (Super Heavy Point Defense)
UEF - EXPERIMENTAL - LAND : Perses - (Experimental Point Defense)

UEF Units build by factory:
UEF - TECH1 - LAND : Predator MK1 - (Heavy Tank)
UEF - TECH1 - LAND : Predator MK2 - (Heavy Tank)
UEF - TECH1 - LAND : Marmor MK2 - (Medium Tank)
UEF - TECH1 - LAND : Marmor MK1 - (Medium Tank)
UEF - TECH1 - LAND : Totem MK2 - (Battle Tank)
UEF - TECH1 - LAND : Marmor MK3 - (Medium Tank)
UEF - TECH1 - LAND : Totem MK1 - (Battle Tank)
UEF - TECH1 - LAND : Predator MK3 - (Heavy Tank)
UEF - TECH1 - AIR : Afterburner - (Advanced FighterBomber)
UEF - TECH1 - AIR : Pugnator - (Fighter)
UEF - TECH1 - NAVAL : Polestar Class - (Artilleryship)
UEF - TECH1 - NAVAL : Meridian Class - (Battleship)
UEF - TECH2 - LAND : Twister MK3 - (Heavy Armored Tank)
UEF - TECH2 - LAND : Boxer - (Battle Tank)
UEF - TECH2 - LAND : Pot Shot - (Medium Artillery)
UEF - TECH2 - LAND : Twister MK2 - (Heavy Armored Tank)
UEF - TECH2 - AIR : Vortec - (Fighter)
UEF - TECH2 - NAVAL : Refiner Class - (Advanced Battleship)
UEF - TECH3 - LAND : Air Grinder - (Mobile Anti-Air)
UEF - TECH3 - LAND : Bull - (Battle Tank)
UEF - TECH3 - LAND : Superfly - (Rocket Battery)
UEF - TECH3 - LAND : IronFist - (Armored Battle Bot)
UEF - TECH3 - LAND : Crawler - (Heavy Tank)
UEF - TECH3 - AIR : Falcon - (Stealth Fighter)

UEF Experimentals:
UEF - TECH1 - LAND : Thunderstrike - (Advanced Battle Tank)
UEF - TECH1 - LAND : Warden - (Advanced Battle Bot)
UEF - TECH1 - LAND : UnderTaker - (Advanced Assault Tank)
UEF - TECH1 - LAND : Kruger - (Advanced Assault Tank)
UEF - TECH1 - AIR : Imperium - (Advanced Gunship)
UEF - TECH2 - LAND : Horizon - (Advanced Mobile Defense System)
UEF - TECH2 - LAND : Firestorm - (Advanced Light Assault Mech)
UEF - TECH2 - LAND : Jackhammer - (Advanced Assault Bot)
UEF - TECH2 - LAND : Marksman - (Advanced Sniper Tank)
UEF - TECH2 - LAND : Banshee - (Advanced Gatling Mech)
UEF - TECH2 - LAND : Tomahawk - (Advanced Tactical Missile Launcher)
UEF - TECH3 - LAND : Owens - (Advanced Long-Range Missile Mech)
UEF - TECH3 - LAND : Hurricane - (Advanced Battlemech)
UEF - TECH3 - AIR : Havoc - (Advanced Bomber)
UEF - EXPERIMENTAL - LAND : Rampart - (Experimental Mobile Artillery)
UEF - EXPERIMENTAL - LAND : Mayhem IV - (Prototype Ultraheavy Battlemech)
UEF - EXPERIMENTAL - LAND : Doomsday - (Prototype Mobile Fortress)
UEF - EXPERIMENTAL - LAND : Argus - (Experimental Battlemech)
UEF - EXPERIMENTAL - LAND : Mayhem II - (Experimental Heavy Battlemech)
UEF - EXPERIMENTAL - LAND : Blood Asp - (Experimental Heavy Mech)

CYBRAN Buildings:
CYBRAN - TECH1 - LAND : Hacker - (HydroCarbon Perimeter Monitoring System)
CYBRAN - TECH1 - LAND : Dominion - (Advanced Rapid-Fire Artillery)
CYBRAN - TECH1 - LAND : Pen MK2 - (Experimental Point Defense)
CYBRAN - TECH1 - LAND : Spearhead - (Anti-Navy Defense)
CYBRAN - TECH1 - LAND : Pen MK1 - (Experimental Point Defense)
CYBRAN - TECH1 - LAND : Coyote MK2 - (Heavy Point Defense)
CYBRAN - TECH1 - LAND : Coyote MK1 - (Heavy Point Defense)
CYBRAN - TECH1 - LAND : Irondale - (Air Staging Facility)
CYBRAN - TECH1 - NAVAL : Palo - (Naval Mass Rig)
CYBRAN - TECH1 - NAVAL : Cabin - (Hydroelectric Power Generator)
CYBRAN - TECH2 - LAND : Sabertooth - (Heavy Point Defense)
CYBRAN - TECH2 - LAND : Anode - (Experimental Point Defense)
CYBRAN - TECH3 - LAND : Tripple Threat - (Heavy Point Defense)
CYBRAN - TECH3 - LAND : Agronar - (Rocket Defense System)

CYBRAN Units build by factory:
CYBRAN - TECH1 - LAND : Roach - (Assault Tank)
CYBRAN - TECH1 - LAND : Reaper MK2 - (Battle Tank)
CYBRAN - TECH1 - LAND : Scarab - (Heavy Tank)
CYBRAN - TECH1 - LAND : Reaper MK1 - (Battle Tank)
CYBRAN - TECH1 - LAND : Aes Supporter - (Light Rocket Mech)
CYBRAN - TECH1 - LAND : Reaper MK3 - (Battle Tank)
CYBRAN - TECH1 - LAND : Razor - (Medium Tank)
CYBRAN - TECH1 - LAND : Aes - (Light Battle Mech)
CYBRAN - TECH1 - AIR : Velox - (Interceptor)
CYBRAN - TECH1 - AIR : Venom - (Combat Fighter)
CYBRAN - TECH1 - NAVAL : Coelacanth Class - (Battlecruiser)
CYBRAN - TECH1 - NAVAL : Charcaradon Class - (Destroyer)
CYBRAN - TECH2 - LAND : Caminara MK3 - (Advanced Battle Tank)
CYBRAN - TECH2 - LAND : Leeroy MK2 - (Heavy Armored Tank)
CYBRAN - TECH2 - LAND : Caminara MK2 - (Advanced Battle Tank)
CYBRAN - TECH2 - LAND : Leeroy MK3 - (Heavy Armored Tank)
CYBRAN - TECH2 - LAND : Cybermech - (Battle Mech)
CYBRAN - TECH2 - LAND : Raider - (Stealth Tank)
CYBRAN - TECH2 - AIR : Firefly - (Stealth Fighter)
CYBRAN - TECH2 - AIR : Eagle-Eye - (Advanced Stealth Bomber)
CYBRAN - TECH3 - LAND : Sentinel - (Mobile Anti-Air)
CYBRAN - TECH3 - LAND : Raptor - (Assault Mech)
CYBRAN - TECH3 - LAND : Delusion - (Laser Tank)
CYBRAN - TECH3 - LAND : Demon - (Battle Tank)
CYBRAN - TECH3 - LAND : Destructor - (Heavy Battle Mech)
CYBRAN - TECH3 - LAND : Scarlet - (Rocket Battery)
CYBRAN - TECH3 - LAND : Carnage - (Medium Tank)
CYBRAN - TECH3 - AIR : Cobra - (Multi-Purpose Fighter)

CYBRAN Experimentals:
CYBRAN - TECH1 - LAND : Talon - (Advanced Battle Tank)
CYBRAN - TECH1 - LAND : LaserBot - (Advanced Light Mech)
CYBRAN - TECH1 - LAND : Karakurt - (Advanced Assault Bot)
CYBRAN - TECH1 - LAND : Redhawk - (Advanced Battle Bot)
CYBRAN - TECH1 - AIR : Eclipse - (Advanced Gunship)
CYBRAN - TECH2 - LAND : WildCat - (Advanced Gatling Mech)
CYBRAN - TECH2 - LAND : Pyrite - (Advanced Riot Bot)
CYBRAN - TECH2 - LAND : Argiope - (Advanced Mobile Artillery)
CYBRAN - TECH2 - AIR : Intruder - (Advanced Gunship)
CYBRAN - TECH3 - LAND : Gargantua - (Advanced Assault Bot)
CYBRAN - TECH3 - LAND : Consolidator - (Advanced Battle Bot)
CYBRAN - EXPERIMENTAL - LAND : MadCat II - (Experimental Heavy Assault Mech)
CYBRAN - EXPERIMENTAL - LAND : MadCat - (Experimental Heavy Mech)
CYBRAN - EXPERIMENTAL - LAND : Exemplar - (Experimental Battle Spiderbot)
CYBRAN - EXPERIMENTAL - LAND : Indigo - (Experimental Mobile Cloakfield Generator)
CYBRAN - EXPERIMENTAL - LAND : MadCat IV - (Experimental Heavy Mech)
CYBRAN - EXPERIMENTAL - LAND : Vulture - (Experimental Medium Mech)
CYBRAN - EXPERIMENTAL - LAND : Snakebite - (Prototype Battle Bot)
CYBRAN - EXPERIMENTAL - LAND : Avalanche - (Prototype Ultraheavy Beetlebot)

AEON Buildings:
AEON - TECH1 - LAND : Mastermind - (HydroCarbon Engineering Station)
AEON - TECH1 - LAND : Mizura - (Experimental Point Defense)
AEON - TECH1 - LAND : Zpyker - (Heavy Point Defense)
AEON - TECH1 - LAND : Finther - (HydroCarbon Perimeter Monitoring System)
AEON - TECH1 - LAND : Refresher - (Air Staging Facility)
AEON - TECH1 - LAND : Warper - (Anti-Navy Defense)
AEON - TECH1 - NAVAL : Fordyce - (Hydroelectric Power Generator)
AEON - TECH1 - NAVAL : Redway - (Naval Mass Rig)
AEON - TECH2 - LAND : Functionality - (Experimental Point Defense)
AEON - TECH3 - LAND : Zheela mk2 - (Heavy Plasma Artillery Installation)
AEON - TECH3 - LAND : Brute - (Super Heavy Point Defense)

AEON Units build by factory:
AEON - TECH1 - LAND : Fate MK1 - (Advanced Battle Tank)
AEON - TECH1 - LAND : Hervour MK1 - (Battle Tank)
AEON - TECH1 - LAND : Lintea MK1 - (Medium Tank)
AEON - TECH1 - LAND : Lintea MK2 - (Medium Tank)
AEON - TECH1 - LAND : Lintea MK3 - (Medium Tank)
AEON - TECH1 - LAND : Aurora - (Light Tank)
AEON - TECH1 - LAND : Hervour MK2 - (Battle Tank)
AEON - TECH1 - LAND : Fate MK2 - (Advanced Battle Tank)
AEON - TECH1 - AIR : Musca - (Interceptor)
AEON - TECH1 - AIR : Vaikana - (Fighter)
AEON - TECH1 - NAVAL : Undine Class - (Battleship)
AEON - TECH1 - NAVAL : Chronos Class - (Destroyer)
AEON - TECH2 - LAND : Pumice - (Medium Tank)
AEON - TECH2 - LAND : Gheel - (Heavy Hover Tank)
AEON - TECH2 - AIR : Twilight - (Fighter/Bomber)
AEON - TECH2 - NAVAL : Magnetite Class - (Advanced Battleship)
AEON - TECH3 - LAND : Tachylite - (Mobile Anti-Air)
AEON - TECH3 - LAND : Rhyolite II - (Battle Tank)
AEON - TECH3 - LAND : Hydra - (Siege Mech)
AEON - TECH3 - LAND : Rhyolite - (Battle Tank)
AEON - TECH3 - LAND : Serval - (Armored Battle Bot)
AEON - TECH3 - LAND : Eruption - (Plasma Battery)
AEON - TECH3 - AIR : Stinger - (Stealth Fighter)
AEON - TECH3 - NAVAL : Lupen Class - (Advanced Battle Ship)

AEON Experimentals:
AEON - TECH1 - LAND : Tridymite - (Advanced Battle Tank)
AEON - TECH1 - LAND : Starfall - (Advanced Mobile Artillery)
AEON - TECH1 - LAND : Crusader - (Advanced Assault Tank)
AEON - TECH1 - LAND : Quadrobot - (Advanced Assault Bot)
AEON - TECH1 - AIR : Flying Beauty - (Engineering Drone)
AEON - TECH1 - AIR : Halcyon - (Advanced Gunship)
AEON - TECH2 - LAND : Templar - (Advanced Tank Hunter)
AEON - TECH2 - LAND : Akuma - (Advanced Battle Mech)
AEON - TECH2 - LAND : Gonarch - (Advanced Battle Tank)
AEON - TECH2 - LAND : Terminator - (Advanced Laser Bot)
AEON - TECH2 - AIR : Galaxy - (Advanced AA Gunship)
AEON - TECH3 - LAND : Granite - (Advanced Support Tank)
AEON - TECH3 - AIR : Valiant - (Advanced Bomber)
AEON - EXPERIMENTAL - LAND : NovaCat II - (Experimental Battle Mech)
AEON - EXPERIMENTAL - LAND : Cougar - (Experimental Light Mech)
AEON - EXPERIMENTAL - LAND : NovaCat - (Experimental Heavy Mech)
AEON - EXPERIMENTAL - LAND : Paladin - (Illuminate Knight)
AEON - EXPERIMENTAL - LAND : Enforcer - (Experimental Heavy Assault Mech)
AEON - EXPERIMENTAL - LAND : Uziel - (Experimental Medium Mech)
AEON - EXPERIMENTAL - LAND : Hades - (Prototype Ultraheavy Battlebot)
AEON - EXPERIMENTAL - AIR : Illuminate Pride - (Prototype Flying Fortress)

SERAPHIM Buildings:
SERAPHIM - TECH1 - LAND : Hethula-Uttaus - (Heavy Point Defense)
SERAPHIM - TECH1 - LAND : Thuos-Thaamla - (Anti-Navy Defense)
SERAPHIM - TECH1 - LAND : Uyal Ha-Esel - (HydroCarbon Perimeter Monitoring System)
SERAPHIM - TECH1 - LAND : Ve-Us - (Experimental Point Defense)
SERAPHIM - TECH1 - NAVAL : Cedro - (Naval Mass Rig)
SERAPHIM - TECH1 - NAVAL : Eruya-leatoh - (Hydroelectric Power Generator)
SERAPHIM - TECH2 - LAND : Heth-Athala - (Experimental Point Defense)
SERAPHIM - TECH3 - LAND : Athaamla - (Heavy Point Defense)

SERAPHIM Units build by factory:
SERAPHIM - TECH1 - LAND : Hethaam - (Battle Tank)
SERAPHIM - TECH1 - LAND : Hethaam MK3 - (Battle Tank)
SERAPHIM - TECH1 - LAND : Yenshavoh - (Heavy Tank)
SERAPHIM - TECH1 - LAND : Hethistle-ve - (Assault Tank)
SERAPHIM - TECH1 - LAND : Othazyne - (Heavy Battle Bot)
SERAPHIM - TECH2 - LAND : Iltha - (Heavy Battle Bot)
SERAPHIM - TECH2 - AIR : Uhthesinn - (Fighter)
SERAPHIM - TECH3 - LAND : Heth-Zthuha - (Thau Battery)
SERAPHIM - TECH3 - LAND : Hethaamah - (Battle Tank)

SERAPHIM Experimentals:
SERAPHIM - TECH1 - LAND : Yath-Us - (Advanced Assault Tank)
SERAPHIM - TECH1 - LAND : Tha-Yath - (Advanced AA Battle Bot)
SERAPHIM - TECH1 - LAND : Thaam-Thuum - (Advanced Battle Bot)
SERAPHIM - TECH1 - AIR : Vesinnee - (Advanced Bomber)
SERAPHIM - TECH1 - AIR : Ia-Usla - (Advanced Gunship)
SERAPHIM - TECH2 - LAND : Athusil - (Advanced Heavy Assault Bot)
SERAPHIM - TECH2 - LAND : Yenah-lao - (Advanced Battle Bot)
SERAPHIM - EXPERIMENTAL - LAND : Thaez-Atha - (Experimental Mega Bot)

Update 04.Jun.2020 (v1.37)
-Updated all units inside CustomUnits folder for AI support
-Reduced range of autoattack weapon on 114 units. (Units no longer are moving to the enemy without command.)
-Unit BRNT2EXM2 Tomahawk (Advanced Tactical Missile Launcher) Fixed a bug where the unit can move while shooting.
-Unit brot3ml (Plasma Battery) Added "HOVER" to Categories. Fixed a bug where torpedos tried to hit the hover unit.
For full changelog see:
[...]\Mods\TotalMayhem\Bugfix by Uveso.txt

Update 26.Apr.2018 (v1.36)
-Moved Mod icon to mod root folder
-Changed the buildplatoon from T1EnergyProduction to T1HydroCarbon for Hydro buildings.
-Changed buildchance to 25% of T2AADefense for some units.
-Fixed issues with CapsTable and SpecialToggle button on unit BRNT3BLASP

Update 15.Nov.2017 (v1.35)
-Unit brnt2exm2 - Advanced Tactical Missile Launcher. Fixed pack/unpack animation and attack rules.
-Added file check to see if the mod is in it's original file state.

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@Uveso

Hi. Since you said you haven't seen problems with Total Mayhem or Orbital Wars, I suspect the desync is caused by a combination of our other favorite mods and those two big mods. However the smaller mods worked fine for us as long as we don't use Total Mayhem or Orbital Wars.

Nuclear Repulsor Shields
AI-Uveso
No Air Crash Damage
Jaggeds Infrastructure Pack V2
NoShake

logs-
(Total Mayhem)
https://pastebin.com/HacmLPVC

(Orbital Wars)
https://pastebin.com/UFB8bJH7

(Total Mayhem + Total Mayhem Lite)
https://pastebin.com/i92cEdGQ

I will try to experiment with combinations of the mods when we play next. Probably tomorrow.

0

Hello Swaaye,

a desync means that 2 players have the same mod BUT different mod versions or different files inside the mod.

from your log i can see that the file-validator that i added to Total mayhem failed:

info: Total Mayhem: [siminit.lua, line:2375] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
info: Total Mayhem: [siminit.lua, line:2376] - Checking directory /mods/ for TotalMayhem...
info: Total Mayhem: [siminit.lua, line:2384] - Found directory: /mods/totalmayhem/mod_info.lua.
info: Total Mayhem: [siminit.lua, line:2384] - Found directory: /mods/totalmayhemlite/mod_info.lua.
info: Total Mayhem: [siminit.lua, line:2391] - Check FAILED! Found 2 TotalMayhem directories.
info: Total Mayhem: [siminit.lua, line:2393] - Checking files and filesize for TotalMayhem...
info: Total Mayhem: [siminit.lua, line:2418] - Check OK! files: 2375, bytecount: 748982656.

Check FAILED! Found 2 TotalMayhem directories.

Please clear all modfolders from old mod versions (there can be 2-4 modfolders)

Be sure every mod has only 1 version installed and try again.

[Edit]
debug: uid="62e2j64a-TOMA-3652-01360-146as555a8u3",
The game is loading Total Mayhem V136, please update to V137 (from the first post)

0

Thanks Uveso. We did a purge of FAF and FA files and reinstalled everything and it's working now.

0

Excellent!! - that fixed the same desync issue my son and I were having, thanks for the post and also for the game development = you guys rock!

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