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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Better Intel v0.6 (2011)

    Scheduled Pinned Locked Moved Modding & Tools
    5 Posts 3 Posters 313 Views
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    • R Offline
      Resin_Smoker
      last edited by

      See attacked Zip.
      Better_Intel.rar

      If you haven't already guessed, this mod is not going to be compatible with the current iteration of FAF. My posting here is for those that wanted to know how it was done, and thus have my permission to use what's posted here as they see fit without my support.

      Cheers!

      Resin

      Kykhu Oss https://youtu.be/JUgyGTgeZb8
      Unit Thrower https://youtu.be/iV8YBXVxxeI
      Beam Tentacle https://youtu.be/le5SNwHvC4c
      Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
      Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

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      • JipJ Offline
        Jip
        last edited by

        Could you help me understand what this mod did exactly?

        A work of art is never finished, merely abandoned

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        • R Offline
          Resin_Smoker
          last edited by Resin_Smoker

          The Sonar pulses outwards from the sub / ship but has a down period between pulses. Radar, rotates around the transmitter, rather than showing the entire area. Thus both systems have to refresh and sweep to stay up to date. This way, "intel" isn't all seeing all knowing. Thus there can be gaps in coverage that can allow an enemy player to move stealthily.

          This was a proof of concept system that never got added to 4DC. The Sonar works great but radar was so so... could be better IMO but just never had the motivation to do so.

          Kykhu Oss https://youtu.be/JUgyGTgeZb8
          Unit Thrower https://youtu.be/iV8YBXVxxeI
          Beam Tentacle https://youtu.be/le5SNwHvC4c
          Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
          Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

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          • R Offline
            Resin_Smoker
            last edited by Resin_Smoker

            Here is an early example of it: https://www.youtube.com/watch?v=HWVLp4hMQ5Q

            Please keep in mind that what's shown here was set up to be visible so i could see the intel helpers attached to the unit. In this case the intel was both visual and radar that had a defined field of view and distance from the unit. Just like with real aircraft, the "active" visual and radar is pretty much a cone directly Infront of the unit.

            Kykhu Oss https://youtu.be/JUgyGTgeZb8
            Unit Thrower https://youtu.be/iV8YBXVxxeI
            Beam Tentacle https://youtu.be/le5SNwHvC4c
            Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
            Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

            1 Reply Last reply Reply Quote 1
            • S Offline
              snoog
              last edited by

              The fix FAF intel desperately needs

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