The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • brewLAN mod ouddated/bugged in FAF

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    S
    Just try tu build a turrets on walls, in original version everything works fine, but in FAF those turrets builds in walls instead on walls.
  • Predictive economy UI mod.

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    T
    Factory drains 4 mass/sec, most of construction like factories, pgens drain 4 mass/s per 5 BP (1 engie). In regards of energy, building factories and pgens is expesive, Air factory drains a lot of e, Land factories drains only 20. In more Detail: You need 2 mexes + 1 pgen to run t1 factory. You need 1 mex + 4 pgens to run Air fac. You need 2 mex + 2 pgens to build factory per 5 BP (1 engie), 1.5 mex and 1.5 pgen to build a pgen per 5 BP ( 1 engie) Everything else is too complex for human brain to calculate in real time during the game and so is done by experience by playing hundreds of games.
  • Better guard/assist

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  • Blender problems

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    DDDXD
    solved. It was an issue with too many vertex groups assigned to too many bones. On paper, SupCom can handle 200 of them. In reality, the limit is around 70-ish, so anything over that number will cause the issue I am having.
  • Black Ops Mod development, upgrading to latest version.

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    RoweyR
    Brutus was looking in to the total mayhem upload the other day
  • Smart Tactical Missiles V21 for all game versions

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  • Orbital Wars 1.37 for all game versions

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  • All faction ACU, support for Black Ops ACU and Nomads (v4)

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  • How to export Animations from Blender?

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    RoweyR
    The blender plug inside are version specific hence the reason their is a 2.7 and 2 8 version of tge exporter you will have to wait until someone update it to 2.9 or live with 2.8
  • t3 mobile AA unit file location

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    A
    Awesome. Thank you! Can't believe I didn't know about the github.
  • Editing teleport behaviour

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    DDDXD
    Nevermind, I got it. Feel free to lock this.
  • Convert Total Annihilation 3DO to SupCom SCM (and now SCA too)

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    A
    Check out release 20200911, which now generates team colour textures in PNG format, and some improvements to nbos2sca interface (it is now possible to drag/drop .nbos files onto the exe without opening a command prompt)
  • New mod: "AutoReclaim (dwm)"

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    M
    Hi dwm!!! Great work!!! Thanx for improving the code. Really started to work better !!!
  • Not able to select/build custom AA Turret in game

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    speed2S
    That should do just fine, I use Sublime editor. Anyway keep the game log open and it will tell you where you have errors
  • Balancing mods

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