@maudlin27
You are correct the nuke was marked when it was fired.
Replay is #24774490
I watched the replay and the bomber looks ok. Fast reactions but ok.
Best posts made by Laso
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RE: M28AI Devlog (v239)
Latest posts made by Laso
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RE: M28AI Devlog (v239)
@maudlin27
You are correct the nuke was marked when it was fired.
Replay is #24774490
I watched the replay and the bomber looks ok. Fast reactions but ok. -
RE: M28AI Devlog (v239)
The AI is cheating again.
Last game the M28 (easy) marked a nuke without seen it.
Same seems with other funktions but i cannot proof it. For example the first bomber. It seems he sees everything without having a scout.
It would be nice to have a funktion to stop M28 doing things that are not possible for humans. -
RE: AI Development Guide and M27AI v81 Devlog
Hi, i played a game with M27. He builded some satellites and fired at my T3 arty. The satellites did damage to all schields and not only to the one it hits. it would be nice to take a look.
https://replay.faforever.com/20797133 -
RE: Error
I started the game with /nosound. Same error. But i deinstalled the realtek audio driver. It seems working now.
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Error
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x5321591e
attempted to write memory at 0x632182d0Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14497753.log /gpgnet 127.0.0.1:48414 /mean 1292.43 /deviation 195.325 /savereplay gpgnet://127.0.0.1:51313/14497753/Laso.SCFAreplay /country DE /numgames 29Callstack:
GetHotPatchInfo + 14382 bytes ((Unknown)(0) + 0 bytes)
Unknown symbol (address 0x08458bf8)Log:
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