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    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
    143 Posts 26 Posters 29.3k Views 2 Watching
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    • UvesoU Offline
      Uveso
      last edited by Uveso

      Update 02.Nov.2024 (v25)

      Fixes by Basilisk3:

      • Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
      • Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon

      Fixes by Uveso:

      • fixed SorianDefenseBuilders.lua (removed dependency for sorian buildconditions)
      • fixed TransportClass on several units
      • GargEMPWarhead01_proj.bp fix DesiredShooterCap not matching health
      • ArtemisCannon02_proj.bp fix DesiredShooterCap not matching health
      • Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
      • Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR
      • Unit bal0206 (Medium Assault Tank) fix collision box
      • Unit bel9010 (Jammer Crystal) fix collision box
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      • DoompantsD Offline
        Doompants
        last edited by

        @Uveso Seems every time I @ you I owe you more and more thanks for your work!

        We've had to have a gentleman's agreement not to build any of the Dreadnoughts for so long, and it was glorious last night being able to bring back the Seraphim dreadnought in a naval map. Welcome back, and thanks again.

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        • UvesoU Offline
          Uveso
          last edited by

          @Doompants
          I'm happy to have done it!
          It's great to hear that you could finally bring back the Seraphim dreadnought on a naval map.
          Have you tried out the new CZAR yet? The superweapon animation is just amazing.
          Thank you for always finding the issues and sharing them with us—it really helps!

          1 Reply Last reply Reply Quote 1
          • DoompantsD Offline
            Doompants
            last edited by

            I don't generally play Aeon, but I tried it last Friday and the spoilsports i played with shut me down before I could build one.

            It's a whole new Friday though. Lets do this.

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            • D Offline
              DJ_Calaco
              last edited by

              @Uveso Hi, I would like you to fix a bug in the Citadel MKII. Sometimes, when attacking, it gets too close to enemy units and stays underneath them. However, the Citadel's cannons no longer aim or fire. Additionally, when attacking, I suggest that instead of rotating on just one side, it should rotate from one side to the other, similar to what the Soul Ripper does. This is because when rotating on only one side, one of the side cannons stops firing because the Citadel is too far to the side.

              Forged Alliance 12_01_2025 07_43_18 p. m..png

              Forged Alliance 12_01_2025 07_43_57 p. m..png

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              • UvesoU Offline
                Uveso
                last edited by

                @DJ_Calaco

                thanks for reporting this.

                https://github.com/Uveso/BlackOpsFAF-Unleashed/pull/27

                (fixed in next version)

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                • DoompantsD Offline
                  Doompants
                  last edited by

                  This post is deleted!
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                  • D Offline
                    DJ_Calaco
                    last edited by

                    @Uveso Could you change the sound of the Citadel MKII when clicked? When selected, it currently sounds like a tank, but it should have the sound of an aircraft.

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                    • UvesoU Offline
                      Uveso
                      last edited by

                      @DJ_Calaco

                      Wait, really? I never realized that. Thanks for the heads-up, I’ll take a look!

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                      • UvesoU Offline
                        Uveso
                        last edited by

                        Update 21.Apr.2025 (v26)

                        • Added Annotations (MrRowey)
                        • Speed up functions (MrRowey)
                        • Fixed CreateProjectileAtMuzzle hooks by returning the projectile to parent function
                        • Unit bea0402 (Experimental Aerial Fortress) now has a dummy weapon to attack enemies directly below.
                        • Unit bea0402 (Experimental Aerial Fortress) changed UISelection from tank to air unit
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