• -1 Votes
    45 Posts
    3k Views
    SaverS

    Hello everyone,

    I actually thought I had finished my work on the project for the time being, but no.

    Yesterday evening CDRMV contacted me and shared another new function with me. We have added this function to the #3 variant and now we believe (hope) that this mod can be submitted to the FAF team as a proposal. @Jip I ask you to take over 🙂 thank you in advance.

    Here are a few little things that were missing in the variants.

    Icons:
    fdffe547-2394-4bac-b0ff-aa0003b107dc-image.png6be141f3-2dae-4aa8-bbb2-cbaae64a709d-image.png

    The construction time and the buttons for stop and pause have been added.
    efd549d5-6c73-4d2a-ba85-4e875789d8df-image.png

    Here is the construction effect
    4ef89268-f0f7-4985-93ae-c71f401271d8-image.png

    a2e34a35-b03d-45fc-b7ca-9836d51cea52-image.png

    Here is a small excerpt from the script for those who want to use the effect in other units.
    fb394607-f3f6-4aa4-a163-7d69cc41f800-image.png
    OnStartBuild
    self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, 'Pool', 1.5,1.5,1.5, 0.1)

    OnStopBuild
    self.MercuryPool:Destroy()

    I have added the effect to my unitpack. So thanks again to CDRMV.
    0a561452-210a-4340-9288-f8cac10c4738-image.png

    That should be it for now. I would be pleased if a result is written here about the possible proposal.

  • 5 Votes
    9 Posts
    876 Views
    E

    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all

    (coding veto system rn)

  • 0 Votes
    14 Posts
    1k Views
    ArranA

    What if, when replacing an upgrade, you didn't immediately lose the old upgrade, only losing it when the new upgrade is complete. This would make switching and having to cancel the upgrade less punishing.

  • Nerf transports loaded with t1 assult bots

    Balance Discussion
    11
    -3 Votes
    11 Posts
    984 Views
    RoweyR

    @ftxcommando I like this idea.

  • Add upgrade t2 shields for aeon

    Balance Discussion
    50
    1 Votes
    50 Posts
    4k Views
    BlackrobeB

    @Tagada
    The BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade. I'd love to see the T2 upgrade to T3 integrated into FAF, provided he's ok with it.

  • Ahwassa seems useless

    Locked Balance Discussion
    18
    0 Votes
    18 Posts
    2k Views
    DeribusD

    Thread locked due to the opening post not meeting our new Balance Discussion guidelines.

    If you'd like the post unlocked for further discussion, please message me or another mod with what changes you'd like to make so that it conforms to our guidelines.