Hello everyone, I actually thought I had finished my work on the project for the time being, but no. Yesterday evening CDRMV contacted me and shared another new function with me. We have added this function to the #3 variant and now we believe (hope) that this mod can be submitted to the FAF team as a proposal. @Jip I ask you to take over thank you in advance. Here are a few little things that were missing in the variants. Icons: [image: 1745744976097-fdffe547-2394-4bac-b0ff-aa0003b107dc-image.png][image: 1745745007186-6be141f3-2dae-4aa8-bbb2-cbaae64a709d-image.png] The construction time and the buttons for stop and pause have been added. [image: 1745745172224-efd549d5-6c73-4d2a-ba85-4e875789d8df-image.png] Here is the construction effect [image: 1745745322151-4ef89268-f0f7-4985-93ae-c71f401271d8-image.png] [image: 1745745565163-a2e34a35-b03d-45fc-b7ca-9836d51cea52-image.png] Here is a small excerpt from the script for those who want to use the effect in other units. [image: 1745745820440-fb394607-f3f6-4aa4-a163-7d69cc41f800-image.png] OnStartBuild self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, 'Pool', 1.5,1.5,1.5, 0.1) OnStopBuild self.MercuryPool:Destroy() I have added the effect to my unitpack. So thanks again to CDRMV. [image: 1745745714673-0a561452-210a-4340-9288-f8cac10c4738-image.png] That should be it for now. I would be pleased if a result is written here about the possible proposal.