The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Units move in opposite direction they are ordered...

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    TheWeakieT
    It used to very often happen to me without using formation move. Luckily i didnt have it happen for quite some time though.
  • High cpu usage for render thread

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    R
    unwanted software
  • Can't launch coop missions

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    speed2S
    Did you click on the Ready (X) button?
  • Stutter issues : 1-2 micro stutter, even in local games

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    UvesoU
    Micro stutter also can be issued from UI mods or log spam. Can you provide us a game.log ?
  • Sup Com FAF Game crash

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    K
    Just to follow up here, thanks for the suggestions and help. I kept having crashes until i changed my G-sync settings in the Nvidia control panel to "fullscreen and windowed" mode. The SLI on or off didn't make a difference. Once the G-sync setting was changed I've played 10-12 hrs with no crashes where before it was 1 hr max.
  • Lagging

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  • AI, defense structures & build templates

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    D
    Thanks Sproutu! And regarding the template issue...well...its not that disturbing - I can live without it cheers!
  • Can't watch a replay

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  • NOMADS CRUSH. Anyone knows why???

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  • Co-Op campaign issue

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    K
    It called the War of Fog yeap and in 3rd company mission it didnt worked too. 1 mounth passed please fix faster
  • Aeon ACU arm upgrades cannot be seen

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    speed2S
    You can see it on the right arm very easily, left arm requires a lot more attention
  • Factories auto cancelling upgrades

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    M
    @FunkOff I suppose, that my issue with factory's build queue being cancelled also relates to this. I haven't traced prerequisites of this issue intentionally, but it seems like indeed when you fast-select(through Shift) all units in the area around the factory and tell them to assist it, it's BQ just cancels itself. Don't know whether this was before because as a 1100 noob, I've just recently started to tryhard with factory assists. Meaning that back in the day I selected engineers around the fac explicitly(all t1, then all t2 and then t3) .
  • Offline Saved game - crash on big maps

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    S
    There's nothing else you can do, at the point of loading a save, that will impact memory use - if that is indeed the issue.
  • is it a "bug" or cheating?

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    D
    LoL Thank you, i never ever looked at the settings but i will for sure in the future!
  • FAF UI mod displaying incorrect information

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    F
    I have looked into this and I am not sure where the problem lies. It must be a change in how FAF patch handles score, certainly?
  • how do i start or join a game feeling like a tool

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    N
    thank you
  • Automatch does not start: Failed connection

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  • Missing texture on some maps

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    JipJ
    It is a map made by a business - I'll contact them . Correction: the map is from 2007 (!)
  • MEMORY issues - over time

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    S
    There is indeed a small memory leak in the base game - it may very well be caused by the same unit blueprint issues that often cause mods to have sizable memory leaks. Either way, it's mostly a problem that can be substantially addressed in the LUA codebase, and not the engine.
  • Experimentals variations?

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    GrolashG
    Well, I can't see how... Here is my lobby as it was (exactly as it was) : I see no mod enabled (and I didn't enable any in the in-game lobby either and there is literally nothing in UI mods). Is it a FAF Client bug? I played vanilla maps too, and the (I suppose) bug persisted. [image: 1603476279759-faf.png]