Coop lobby doesn't work
-
Can't connect to my own coop lobby.
Here is logs: game.log.txt
warning: Error running Hosting script in CScriptObject at 11032ce0: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): attempt to call methodHide' (a nil value) stack traceback: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): in function
CreateUI'
...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(4931): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:4828>
[C]: in function `HostGame'
...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(702): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:698> -
Maybe logs
-
@axel12
I'm getting the same thing. I have this warning in my game.log:
info: GPGNET: setting nat handler to 0x11dda004 info: LOBBY: Game port 57575[UDP] opened. info: LOBBY: starting with local uid of 38070 [Cmdrd] info: GPGNET: entering lobby state. info: { } info: { } debug: Loading module '\000/lua/maui/effecthelpers.lua\000' info: Supreme Commander: Forged Alliance version 3716 debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000' warning: Error running Hosting script in CScriptObject at 11278000: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): attempt to call method `Hide' (a nil value) stack traceback: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): in function `CreateUI' ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(4931): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:4828> [C]: in function `HostGame' ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(702): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:698> info: Minimized true info: Minimized false info: Minimized true info: Minimized false info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Run time: 0h01m58s
-
Well somebody familiar with game code needs to help you but without logs that's probably pretty hard
-
it's already fixed