The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Lobby doesn't work

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    T
    ok thanks
  • WTF

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    ZLOZ
    he thinks that opponent made game desync on purpose, to make it unranked, so enemy does not lose rating
  • Bug Involving Com Upgrades

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  • 0 Votes
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    I
    thanks a lot I will try it.
  • Game crashes frequently, and every single time upon exiting

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    V
    Deleting the music files worked for me for the same issue. I still have to kill the process when exiting but the game runs fine at least.
  • Full share did not work in Team Match Maker

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    DeribusD
    Ecomanager is most likely what's causing it. My understanding is it contains a feature that selects all and gives it to an ally when you die. It's somehow messing up and giving to civilians instead
  • Game crashing after 20-30 minutes

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  • Game keeps crashing despite disabling all audio into stereo

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    A
    I found out that I could delete the game music files and that helped me a lot: Head into your steam folder for SupCom:FA and delete both music files (The .xwb and the .xsb) Should be in: ...\Steam\steamapps\common\Supreme Commander Forged Alliance\sounds https://steamcommunity.com/app/9420/discussions/0/1739968490550491239/?l=norwegian
  • Incompatible mods list?

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    DeribusD
    @PheatherNoob said in Incompatible mods list?: Hi, I was just wondering if there is any known list of mods that are known to be incompatible with each other? Not that I know of @PheatherNoob said in Incompatible mods list?: could we have that pinned somewhere? If you make it and it's of decent size/quality I'll pin it
  • Using ctrl+K to avoid taking damage on the unit wreck. Q

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    ZLOZ
    Player intentionally ruins game for others so they can start next one quicker. Not sure if that should be punished or not. But yea it can be annoying. If player ctrl+k his base just cause of rage and not cause of game being completely lost - probably can punish for that
  • Sound Issues

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    arma473A
    Has anyone collected the various "Sound Bug" solutions in a single place, maybe put them on the wiki and then we can pin that to discord?
  • SACUs: which types are actually useful?

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    T
    Thanks to all three of you for your responses.
  • Aeon Nuke Launchers Fail to Launch Nukes

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    UvesoU
    Its already merged (patched) to deploy/fafdevelop You can select the FAF Develop version (game typ) over the FAF client. There you can test it right now. I have no clue when this patch goes live in the normal FAF version. (i always play the develop version)
  • "Commander under attack" message not played

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    O
    Cool, thanks for the input! Will check.
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    ZLOZ
    Oh also assist on ground make units lose collision, and that means you can pack all hundreds of units just in a few "squares" of walls
  • stuck with hosting game

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  • Game crashes during startup

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  • How do overlapping shields work?

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    ThomasHiattT
    When a shield is damaged and has other shields in contact with it there is an overspill damage modifier that determines how much additional damage each overlapping shield receives. I think right now it is around 0.3 for most shields. So if a shield gets hit for 100 damage all overlapping shields will take 30 damage also.
  • Sacrificial SACU for Colossus

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    ZLOZ
    https://prnt.sc/xk9gg3 numbers in the last row is the amount of ras sacus needed. need to round up to the next number ( if you need 7.75 sacus for CZAR still means that you need 8 or can use 7 but will need to build it for some time to finish it)
  • Any fix for the "unknown symbol" bug, yet?

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