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    WhenDayBreaks

    @WhenDayBreaks

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    Best posts made by WhenDayBreaks

    RE: The Last Thread about RAS SACU Balance

    @Psions said in [The Last Thread about RAS SACU Balance:

    @Tex Yes, but then people also don't calculate the payback time properly either.

    @Psions said in [The Last Thread about RAS SACU Balance:

    and the people complaining about them don't understand how to do excel tables properly,

    @Psions said in [The Last Thread about RAS SACU Balance:

    6500/11 = 640

    The irony is off the charts

    posted in Balance Discussion •

    Latest posts made by WhenDayBreaks

    RE: 👑THE KING of Seton's Clutch 2v2 66,6$ U4500

    Nomads balance exploits

    https://faforever.github.io/spooky-db/#/UEA0107,UEA0104,XNA0107,XNA0104

    posted in Tournaments •
    RE: The Last Thread about RAS SACU Balance

    @Psions said in [The Last Thread about RAS SACU Balance:

    @Tex Yes, but then people also don't calculate the payback time properly either.

    @Psions said in [The Last Thread about RAS SACU Balance:

    and the people complaining about them don't understand how to do excel tables properly,

    @Psions said in [The Last Thread about RAS SACU Balance:

    6500/11 = 640

    The irony is off the charts

    posted in Balance Discussion •
    RE: [mod problem] EcoManager - random Black Box across the screen (some fix included)

    Hm, I don’t really mind the black boxes all that much now that I think about it, as it’s pretty easy to fix in-game. I am more interested in a fix for the idle engies boxes not showing up after units are shared (for example via full share).

    posted in Game Issues and Gameplay questions •
    RE: [mod problem] EcoManager - random Black Box across the screen (some fix included)

    From the 2016 thread:

    “I did some changes and I'm testing them out, so far no black boxes. Also idle engineers mod now puts labels on units you get when you get a base via full share.”

    I know this was a while ago but (assuming it worked) does anyone still have the fix for this issue ?

    posted in Game Issues and Gameplay questions •
    RE: The Last Thread about RAS SACU Balance

    @Psions said in The Last Thread about RAS SACU Balance:

    6500/11 = 640 seconds or roughly 11 minutes.

    6500/11 = 590

    On this note, I want to stress that I very much agree with the call for more moderation on this forum.

    posted in Balance Discussion •
    RE: Error running function 'GiveOrders'

    I fixed my .prefs and I still get the error, I am going to have to remove Selection Deprioritizer permanently I guess. Thank you for your help anyway.

    posted in Game Issues and Gameplay questions •
    RE: Error running function 'GiveOrders'

    @Stealth9 Yeah, my .prefs is full of these conflicts, to the point where it just takes too long to fix. I will just make a new .prefs file, which is overdue for me anyway. Thanks for your help, I hope this finally fixes it.

    posted in Game Issues and Gameplay questions •
    RE: Error running function 'GiveOrders'

    @Stealth9
    Sorry if this is a dumb question, but you are talking about the keymap found under ProgramData\FAForever\gamedata\lua.nx4\lua\keymap, right? I didn’t find anything else

    posted in Game Issues and Gameplay questions •
    RE: Error running function 'GiveOrders'

    I have tried it about a year ago or so. I will delete and redownload it 👍

    posted in Game Issues and Gameplay questions •
    RE: Error running function 'GiveOrders'

    I took off Selection Deprioritizer, and the issue went from appearing 1-10 times a game, to 0. Guess I will either have to play without it or live with the error since it is one of my favourite mods.

    posted in Game Issues and Gameplay questions •