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    Th3-11

    @Th3-11

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    Best posts made by Th3-11

    RE: New Player Councilor Discussion + Removal Announcements

    Just a word for the PC election, FTX from my pov you are divising the player database. I see you like a mini trump, but working more. Does your work compensate for the lack of tact and the feeling that you are not governing for all the players? Maybe for some but not for me.
    Penguin morax and others, you want to beat trump and his incredible groupies? You guys need to ally and make a common application!

    For the rating part, that made me want to participate here,
    Would it be possible without a lot of devlopement / work, to create few categories / labels.
    "eco maps" "casual teamgame map" "naval map" "spam map" "uncategorize map" "generated map" or whatever.
    Then review the 200 most popular map, sort them in those categories, erase the rest of the maps, and force people do get the map approve and classify by the map team before being uploaded.
    Then outpout multiple global rating based on map categories.

    posted in General Discussion •
    RE: About Neroxis map generator...

    Just fyi. I quit ladder few years ago after the map pool became huge.
    My feeling was that bo whoring was more important than general game knowledge.
    And It was just too many maps and bo to learn to be good.
    So a map generator, with no perfect bo possible, would probably take me back to ladder.

    posted in General Discussion •
    RE: Replay server fixing - volunteers needed!

    @mazornoob said in Replay server fixing - volunteers needed!:

    • First, I need to hear your opinion on live replays so us devs can gauge how serious of an issue this is.

    @arma473 said in Replay server fixing - volunteers needed!:

    A major use for live replays is tournaments. It's pretty bad when people are trying to cast tournament games w/ delay and they have to stop casting it 10 minutes before the game ends. It makes us look like idiots and amateurs to people who might be dropping in to watch a tourney. People who don't know about FAF might get a negative impression of it.

    @askaholic said in Replay server fixing - volunteers needed!:

    @arma473 cool story. How about commenting something constructive tho. You volunteering to help test the new replay server?

    🙄

    posted in General Discussion •
    RE: Help setup dual screen

    @Jip said in Help setup dual screen:

    What is the purpose of the mod?

    Use dual screen windowed with all ui panel on the right screen

    Edit : i got it working just renaming the folder name of the mod.
    Looks like it does exactly what i want.
    Future will tell if its stable or not.

    So thx @harzer99

    posted in Game Issues and Gameplay questions •

    Latest posts made by Th3-11

    RE: Why would you have left FAF?

    I think I just got bored of lobby sim + sim speed + Cancerous in game player like Foley or feather that ctrlk there base for a any reasons.
    Now when I have 2 hours to play, I play 2 hours. Not 25 min

    posted in General Discussion •
    RE: Replay server fixing - volunteers needed!

    @mazornoob said in Replay server fixing - volunteers needed!:

    • First, I need to hear your opinion on live replays so us devs can gauge how serious of an issue this is.

    @arma473 said in Replay server fixing - volunteers needed!:

    A major use for live replays is tournaments. It's pretty bad when people are trying to cast tournament games w/ delay and they have to stop casting it 10 minutes before the game ends. It makes us look like idiots and amateurs to people who might be dropping in to watch a tourney. People who don't know about FAF might get a negative impression of it.

    @askaholic said in Replay server fixing - volunteers needed!:

    @arma473 cool story. How about commenting something constructive tho. You volunteering to help test the new replay server?

    🙄

    posted in General Discussion •
    RE: New Player Councilor Discussion + Removal Announcements

    Just a word for the PC election, FTX from my pov you are divising the player database. I see you like a mini trump, but working more. Does your work compensate for the lack of tact and the feeling that you are not governing for all the players? Maybe for some but not for me.
    Penguin morax and others, you want to beat trump and his incredible groupies? You guys need to ally and make a common application!

    For the rating part, that made me want to participate here,
    Would it be possible without a lot of devlopement / work, to create few categories / labels.
    "eco maps" "casual teamgame map" "naval map" "spam map" "uncategorize map" "generated map" or whatever.
    Then review the 200 most popular map, sort them in those categories, erase the rest of the maps, and force people do get the map approve and classify by the map team before being uploaded.
    Then outpout multiple global rating based on map categories.

    posted in General Discussion •
    RE: Replay server fixing - volunteers needed!

    Hello, just to confirm i have that issue pretty often on livereplay.
    I think it happen most of the time when you are just behind the 5 min delay, and the game end.
    Ill try to be more focus on the exact pattern and come back here if that can help.

    posted in General Discussion •
    RE: About Neroxis map generator...

    Just fyi. I quit ladder few years ago after the map pool became huge.
    My feeling was that bo whoring was more important than general game knowledge.
    And It was just too many maps and bo to learn to be good.
    So a map generator, with no perfect bo possible, would probably take me back to ladder.

    posted in General Discussion •
    RE: Swords and minimap not refreshing

    To me it never works in years.
    The issue isnt that swords still displaying after the game ended, the issue is that the the only swords / map display i have are the one that were active when i launch the client. It doesnt change/refresh after.

    Some other player reading this could confirm or not if they have the same issue.

    posted in FAF support (client and account issues) •
    Swords and minimap not refreshing

    Hey, swords and minimap near player names on aeolus doesnt refresh, after asking to few players it look likes we all have the issue (1.4.0 official client).
    Only found old issue solved in github, should i create an issue or your guys are aware of that?

    Thx

    posted in FAF support (client and account issues) •
    RE: Help setup dual screen

    @Jip said in Help setup dual screen:

    What is the purpose of the mod?

    Use dual screen windowed with all ui panel on the right screen

    Edit : i got it working just renaming the folder name of the mod.
    Looks like it does exactly what i want.
    Future will tell if its stable or not.

    So thx @harzer99

    posted in Game Issues and Gameplay questions •
    RE: Help setup dual screen

    Re: Help setup dual screen

    I had many issues with fullscreen, i rather keep in windowed on a single screen.

    I have found ui festival on github. But when i enable the mod, i have a crash at the beginning of the game.

    Unhandled exception:
    
    state->m_rootState == m_state
    
    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13468701.log /gpgnet 127.0.0.1:33021 /mean 1871.994 /deviation 92.96338 /savereplay gpgnet://127.0.0.1:59358/13468701/Th3-11.SCFAreplay /country FR /numgames 1846
    
    Callstack:
       Unknown symbol (address 0x008d462c)
    
    Last 100 lines of log...
    
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(85): in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:83>
    warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/ui-festival/modules/main.lua'
    warning: stack traceback:
    warning:         [C]: in function `error'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(85): in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:83>
    warning: Error running '/lua/ui/uimain.lua:StartGameUI': ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/gamemain.lua'
            stack traceback:
            	[C]: in function `error'
            	...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
            	...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
            	...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(85): in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:83>
    debug: Loading module '\000/lua/usercamera.lua\000'
    debug: Loading module '\000/lua/ui/game/missiontext.lua\000'
    debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
    info: Hooked /lua/ui/game/gamemain.lua with /mods/ui-festival-master/hook/lua/ui/game/gamemain.lua
    warning: Hotbuild key Alt-D is already bound to action "Dumps info about all UI controls to the log window" under "DEBUG" category
    warning: Hotbuild key Alt-Q is already bound to action "Toggles the display of a rectangle around the focus UI control" under "DEBUG" category
    debug: Loading module '\000/mods/ui-festival/modules/main.lua\000'
    warning: Unable to find file /mods/ui-festival/modules/main.lua
    warning: stack traceback:
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...forever\gamedata\lua.nx2\lua\ui\game\missiontext.lua(16): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): in function `OnSync'
    warning:         [string "OnSync()"](1): in main chunk
    warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/ui-festival/modules/main.lua'
    warning: stack traceback:
    warning:         [C]: in function `error'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...forever\gamedata\lua.nx2\lua\ui\game\missiontext.lua(16): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): in function `OnSync'
    warning:         [string "OnSync()"](1): in main chunk
    warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/gamemain.lua'
    warning: stack traceback:
    warning:         [C]: in function `error'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...forever\gamedata\lua.nx2\lua\ui\game\missiontext.lua(16): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): in function `OnSync'
    warning:         [string "OnSync()"](1): in main chunk
    warning: Error running lua command: ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): Error importing '/lua/ui/game/missiontext.lua'
            stack traceback:
            	[C]: in function `error'
            	...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
            	...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): in function `OnSync'
            	[string "OnSync()"](1): in main chunk
    debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
    info: Hooked /lua/ui/game/gamemain.lua with /mods/ui-festival-master/hook/lua/ui/game/gamemain.lua
    warning: Hotbuild key Alt-D is already bound to action "Dumps info about all UI controls to the log window" under "DEBUG" category
    warning: Hotbuild key Alt-Q is already bound to action "Toggles the display of a rectangle around the focus UI control" under "DEBUG" category
    debug: Loading module '\000/mods/ui-festival/modules/main.lua\000'
    warning: Unable to find file /mods/ui-festival/modules/main.lua
    warning: stack traceback:
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/ui-festival/modules/main.lua'
    warning: stack traceback:
    warning:         [C]: in function `error'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
    warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
    warning:         [C]: in function `doscript'
    warning:         [C]: in function `pcall'
    warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
    warning: Error importing /lua/ui/game/gamemain.lua:
            Error importing '/lua/ui/game/gamemain.lua'
            stack traceback:
            	[C]: in function `error'
            	...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
    warning: Error running '/lua/ui/game/gamemain.lua:OnBeat': attempt to index a nil value
            stack traceback:
    
    
    posted in Game Issues and Gameplay questions •
    RE: Help setup dual screen

    Hey, got no results in mod vault for "ui festival" or "festival"

    posted in Game Issues and Gameplay questions •