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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Coop missions not working

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • J Offline
      justaverage
      last edited by

      Hi
      Coop missions suddenly not working at the moment, were working yesterday but since update when I click host, the lobby opens but then it sticks on connecting until you have no choice but click abort connect. The log files lists an error as seen down below. I can join a custom game without any issue. Anyone any idea of what the problem could be?

      Thanks!

      warning: Error running Hosting script in CScriptObject at 1102a000: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): attempt to call method Hide' (a nil value) stack traceback: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): in function CreateUI'
      ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(4931): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:4828>
      [C]: in function `HostGame'
      ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(702): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:698>
      info: GPGNET: setting nat handler to 0x00000000
      info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
      info: Run time: 0h00m10s

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      • J Offline
        justaverage
        last edited by

        Just checked again and this issue has been resolved. Just started working, assuming the problem was fixed on the client end.

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        • C Offline
          Cmdrd
          last edited by

          Yep, looks like a hotfix was rolled out, just tried it again and it downloaded a lobby_coop.cop file and a bunch of other files despite having patched it yesterday.

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