No warning sounds?
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Does this game not have warning sounds? I know it has the commander under attack warning sound but even that doesn't seem to be working. What about other ones? They're pretty much a fundamental feature of any RTS, surely there's some? Is there an obscure setting I'm missing?
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Hello Miamikicchi,
yes the game has some warning sounds.
I just started a game and walked into the enemy base to check the Commander under attack sound and its working.The game provides 6 warningsounds:
- Nuclear Launch Detected
- Transport Full
- Unit Transfer Failed
- No Staging Platforms
- Busy Staging Platforms
- Commander Under Attack
Those sounds are defined inside the brain.lua file:
https://github.com/FAForever/fa/blob/deploy/fafdevelop/lua/aibrain.lua#L839 -
I hear the commander attack sound in custom games, but not in coop missions.
Would be very helpful if I knew about ANY attacks but is that really just down to bad design...
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Attention is a resource in this game. If you fail to realize that your scout saw units coming to attack you, then you fail to address it. Having an announcer baby you
- makes active understanding of game state less important
- would be the most annoying thing to ever exist since attacks/interactions should be happening like several times a minute
It’s basically strictly used for things that could instantly and spontaneously end the game (ACU under attack and nuke launches) so that a person has some ability to address it.
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Can you not hear the sound of the various weapons firing, bombs dropping etc. Do you have a general sound problem?