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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    luke113

    @luke113

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    Best posts made by luke113

    • RE: CPU is showing high in lobby

      @Jip
      Here is my whole preference file.

      https://pastebin.com/yeB8LMUs

      Thanks for your help!

      posted in I need help
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      luke113
    • Make single Units without destroying queue

      When you just need one or two units, but you already have an infinite queue in place, you have to destroy the queue in order to make some non repeatable units.

      This can be especially annoying if you got a t1 land spam setup, and then an enemy bomber flies over your base and you just need a few mobile AA.

      Maybe there's a UI mod somewhere that does this?

      posted in Suggestions
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      luke113

    Latest posts made by luke113

    • Build menu row resetting to start after making a selection

      When I use the arrow buttons to scroll through the build menu row, when I click on a unit/building to the far right, it resets the row back to the start. For instance, when selecting a PD, it will reset the row to the beginning.

      Another example is if I am making a factory queue, and I click on a unit that is on the far right of row, I have to scroll through the build menu row to to click on it again, or other units that were next to it.

      Is there a way to stop this from happening?

      Also, is there a way to hotkey the build menu scroll arrows?

      posted in I need help
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      luke113
    • RE: Make single Units without destroying queue

      @arma473 That's what I've been doing as a workaround.

      It requires more than one factory though, which isnt always possible. The assisting factory also has to share the same rallying point. And if it gets destroyed it cancels all of the assisting factories.

      Sometimes I build additional factories just so I am able to have factories that are on an infinite queue while others are not. Goes to show how needed this feature is.

      posted in Suggestions
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      luke113
    • Make single Units without destroying queue

      When you just need one or two units, but you already have an infinite queue in place, you have to destroy the queue in order to make some non repeatable units.

      This can be especially annoying if you got a t1 land spam setup, and then an enemy bomber flies over your base and you just need a few mobile AA.

      Maybe there's a UI mod somewhere that does this?

      posted in Suggestions
      L
      luke113
    • RE: CPU is showing high in lobby

      @Jip
      Here is my whole preference file.

      https://pastebin.com/yeB8LMUs

      Thanks for your help!

      posted in I need help
      L
      luke113
    • RE: CPU is showing high in lobby

      @jip said in CPU is showing high in lobby:

      @luke113 can you share you preference file? The data for the improved CPU benchmark is being gathered in there. This is for example the data of Resistance:

      I tried to make it an attachment, but the site doesn't accept its format. I could paste the whole script here but I'm not sure if you want to read all 2136 lines.

      Here are the first 39 lines

      PreGameData = {
          CurrentMapDir = '/maps/scmp_021',
          IconReplacements = { }
      }
      Options = {
          Log = {
              Debug = false,
              Warn = false,
              Info = false,
              Custom = false,
              Error = false,
              Filter = '*debug:'
          }
      }
      CPUBenchmark = 365
      options_overrides = {
          shadow_quality = {
              default = 1,
              custom = {
                  states = {
                      {
                          text = '<LOC _Off>',
                          key = 0
                      },
                      {
                          text = '<LOC _Low>',
                          key = 1
                      },
                      {
                          text = '<LOC _Medium>',
                          key = 2
                      },
                      {
                          text = '<LOC _High>',
                          key = 3
                      }
                  }
              }
          },
      

      It seems a little different than yours.

      posted in I need help
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      luke113
    • RE: CPU is showing high in lobby

      It's an Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz

      posted in I need help
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      luke113
    • CPU is showing high in lobby

      I think my CPU rating is showing as higher than it actually is.

      When I play 4vs4 matchmaking games, the game runs fine, however when I join custom games my CPU score is 365, so they usually don't let me play.

      What could be the problem? and how can I reduce the CPU score displayed in the lobby?

      Computer specs

      Processor: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz
      Installed RAM: 16.0 GB (15.8 GB usable)
      System type: 64-bit operating system, x64-based processor

      posted in I need help
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      luke113
    • RE: Got Beat by Turtling Player on Seraphim Glaciers

      @FtXCommando

      I made sure to use all the frigs I had doing battle with their navy. Perhaps you mean use them earlier. I built some land units on the side islands that were never used except to kill a few engineers doing a lackluster expansion. I don't think they were a significant drain on my eco.

      I agree I didn't scout enough. I don't think much about opening BO except to balance Extractor construction and E. If someone could shed some more light on it that would help.

      posted in Game Issues and Gameplay questions
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      luke113
    • RE: Got Beat by Turtling Player on Seraphim Glaciers

      @FtXCommando I did have map control and alot more mexes, but they still won. He even started making RASed support commanders instead of trying to gain more map control.

      posted in Game Issues and Gameplay questions
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      luke113
    • Got Beat by Turtling Player on Seraphim Glaciers

      I controlled most of the map and shouldnt of had any reason to loose, but I somehow still did.

      I was doing what everyone always says to do, being aggressive, controlling the map, and gaining more mass extractor points. Yet he still managed to keep up with my eco and even pass it despite having much less territory.

      I've had alot of these kinds of games before, where I would think I'm fighting a noob because they are not expanding or attacking, but once 30 minutes go by they surprise me with a super weapon and steamroll me over, like the whole game was a farce after all.

      When you have many extractor points spread across the map what's better, upgrading each and every one to t2 before upgrading any to t3, or just focusing on making t3 extractors at your main base?

      Heres the replay
      https://replay.faforever.com/12806072

      posted in Game Issues and Gameplay questions
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      luke113