Coop lobby doesn't work

0

06522aa3-bbe1-4411-9424-d31a0d2d249c-image.png

Can't connect to my own coop lobby.
Here is logs: game.log.txt
warning: Error running Hosting script in CScriptObject at 11032ce0: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): attempt to call method Hide' (a nil value) stack traceback: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): in function CreateUI'
...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(4931): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:4828>
[C]: in function `HostGame'
...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(702): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:698>

0

Maybe logs

0

@axel12

I'm getting the same thing. I have this warning in my game.log:

info: GPGNET: setting nat handler to 0x11dda004
info: LOBBY: Game port 57575[UDP] opened.
info: LOBBY: starting with local uid of 38070 [Cmdrd]
info: GPGNET: entering lobby state.
info:  { }
info:  { }
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
info: Supreme Commander: Forged Alliance version 3716
debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000'
warning: Error running Hosting script in CScriptObject at 11278000: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): attempt to call method `Hide' (a nil value)
         stack traceback:
         	...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(6788): in function `CreateUI'
         	...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(4931): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:4828>
         	[C]: in function `HostGame'
         	...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(702): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:698>
info: Minimized true
info: Minimized false
info: Minimized true
info: Minimized false
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h01m58s
0

Well somebody familiar with game code needs to help you but without logs that's probably pretty hard

0

it's already fixed

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